宇佐見 蓮子@C94 Posted October 7, 2015 Report Share Posted October 7, 2015 [spoiler=Effect. It's simple enough to read without requiring this tbh]1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, if your LP is lower than 8000: You can banish 1 "Broken Heart Seraph - Mitiel" from your Extra Deck; Your LP becomes 8000. yeah. your LP becomes 8000. literally a full heal. discuss. Link to comment Share on other sites More sharing options...
Kyng Posted October 7, 2015 Report Share Posted October 7, 2015 Just to give a heads up, I am WAY out of practise with Yugioh. Haven't touched it in a year ever since Pendulums, felt the game was just going gross and in a direction of excessiveness I couldn't stand, so my opinion is very likely outdated, rusty, but hopefully somewhat helpful albeit generic. This is clearly stronger in a more late game focussed scenario rather than a more rapid tempo. It has nice and solid stats with which it doesn't cause you to lose too much presence, serving as a really good body. The full heal is interesting though. I couldn't ever consider a full heal broken and I am certain there's clearly flaws in that logic. The way your Seraph functions acts as a very nice counter to a deck which can pull out an absurd amount of burst damage which in my opinion is honestly fine, since those decks are plain boring and not fun to play against, more often than not they play themselves. I love how it gives Burn decks a middle finger. I also really like the Extra Deck synergy - it requires you to have two of these gals to be effective, and the price of an Extra Deck slot for a full heal is honestly fair value. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 7, 2015 Report Share Posted October 7, 2015 The way your Seraph functions acts as a very nice counter to a deck which can pull out an absurd amount of burst damage Honestly, this is the opposite of the truth. This card's existence would encourage approaches such as this, including OTK, because any less than 8000 points of damage will just be undone by this. The card may not ultimately be too powerful, but the implications it creates are incredibly unhealthy. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 7, 2015 Author Report Share Posted October 7, 2015 Both comments are true, both are also things I've taken into consideration in the design phase. I'll wait for more comments then I'll drop my own thoughts about this card. Link to comment Share on other sites More sharing options...
shadowsapex Posted October 8, 2015 Report Share Posted October 8, 2015 I don't think this card is very healthy. It's an easy-to-make synchro level which resets all your damage, with the only cost being two extra deck slots. How irritated would you be if you were beating away at your opponent all game and they erased all the damage as simply as that? Can you imagine the ragequits?And this card could probably be abused with LP paying effects like...like Winged Dragon of Ra.Oh yes. I would totally play this with Winged Dragon of Ra. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 8, 2015 Author Report Share Posted October 8, 2015 I don't think this card is very healthy. It's an easy-to-make synchro level which resets all your damage, with the only cost being two extra deck slots. How irritated would you be if you were beating away at your opponent all game and they erased all the damage as simply as that? Can you imagine the ragequits?And this card could probably be abused with LP paying effects like...like Winged Dragon of Ra.Oh yes. I would totally play this with Winged Dragon of Ra.but then you're playing a bad deck :o Really though, how good is a full heal? You dont advance your gamestate, you dont remove threats, you dont really gain anything aside from LP. Also just saying, 2 Extra Deck slots is massive. You already only have a 13 card ED since Noden warrants running @2 in pretty much all decks, then you have all the Synch/Xyz options. Would you really cut your Yazi/Clear Wing/Exciton/Castel for a full heal? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted October 8, 2015 Report Share Posted October 8, 2015 This having the aggressive stats it has definitely contributes to the problem. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 8, 2015 Author Report Share Posted October 8, 2015 This having the aggressive stats it has definitely contributes to the problem.yeaaaah, that's a fair point. It really should've been more defensive, something with 2500+ DEF and below 2000 ATK. Link to comment Share on other sites More sharing options...
shadowsapex Posted October 8, 2015 Report Share Posted October 8, 2015 But I like occasionally winning with bad decks.What you're saying is that everything is OTK, to the point where they're perfectly fine with OTKing twice. Not everything is OTK (and if the metagame has really gotten to that, I feel sad).You do raise a good point. It really doesn't benefit you that much. Who knows if people will actually run it in meta decks?But what about lower tier decks? This card would hurt them a lot. And the stats probably should be adjusted downwards. You have all your LP back, but your opponent doesn't. Link to comment Share on other sites More sharing options...
Darj Posted October 8, 2015 Report Share Posted October 8, 2015 Yeah, this card is a tricky one. On one hand, 8000 LP (a.k.a. a full heal) is a big number. On the other hand, you have to jump through hoops to access this card, including the ability for your Deck to drop a Synchro8. I would say this card is acceptable; as Toyo pointed out, LP isn't exactly advantage and if you are at disadvantage, chances are the opponent will still end up overwhelming you and drop those 8000 LP back again anyway. At best, this will allow you to make a comeback, but at a relatively fair price, and it wouldn't be that different to stealing a game; actually, I would say this is kind of a reverse game finisher/stealer: instead of damaging the opponent for game (Cowboy, Gaia Dragoons), it gives you LP for a comeback. Link to comment Share on other sites More sharing options...
SirReal Posted October 8, 2015 Report Share Posted October 8, 2015 Truth be told, card advantage is always more important than LP. Many a game I haven't even realized that I've won until I'm told or my opponent starts scooping because I was just focussing completely on taking my opponent's advantage away and advancing my gamestate. Being a Synchro, it's a natural -1 that offers the aforementioned full heal at the cost of 2 ED slots. Basically you go neg to reset your LP, but if you're in a position where you absolutely need to do that, you're probably losing anyway, not to mention the fact that this card has no protection whatsoever so the 2600 body means absolutely nothing to the likes of Castel/101/Exciton/etc. I'd personally say it's balanced. It only slightly promotes OTKs but also punishes OTK players for not finishing the job since OTKs are usually quite fragile. Those decks that are in it for the long game won't mind the opponent resetting their LP at all since they'll just slowly tear their board apart anyway and summoning this is a -1 as mentioned earlier. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 8, 2015 Author Report Share Posted October 8, 2015 But I like occasionally winning with bad decks.What you're saying is that everything is OTK, to the point where they're perfectly fine with OTKing twice. Not everything is OTK (and if the metagame has really gotten to that, I feel sad).You do raise a good point. It really doesn't benefit you that much. Who knows if people will actually run it in meta decks?But what about lower tier decks? This card would hurt them a lot. And the stats probably should be adjusted downwards. You have all your LP back, but your opponent doesn't.lower tier decks doesnt exist. it's obvious that cards like these will be the ones that hurt those the most, but really, those decks are below the metagame and thus arent real points of contention. If anything, the only change appropriate would be making it defensive so you don't have a beater. Link to comment Share on other sites More sharing options...
Arimetal Posted October 8, 2015 Report Share Posted October 8, 2015 I like this concept. We lack some good LV 7 syncs. All we have that I like are moonlight rose, blackrose, and clearwing. This brings something new. A opd (usually) full heal. This doesn't REALLY promote otks in my eyes, more like for them to do their job lol. This will most likely not be a super meta card, but rather a tech. Decks that have mediocre to decent defense would be the best places for this. I see nothing bad about this card. It brings nothing too big or too small. It doesn't really give access to any abuse. It's solid. (not like every deck makes LV 7) On that note: E-Tele into Ghost Ogre with LV 4 on board, sync into this. That combo is pretty splashable. Idk, we would have to risk letting it run amuck to see the irl implications. On paper, its so so as said. Given that combo, who knows? Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted October 8, 2015 Author Report Share Posted October 8, 2015 I like this concept. We lack some good LV 7 syncs. All we have that I like are moonlight rose, blackrose, and clearwing. This brings something new. A opd (usually) full heal. This doesn't REALLY promote otks in my eyes, more like for them to do their job lol. This will most likely not be a super meta card, but rather a tech. Decks that have mediocre to decent defense would be the best places for this. I see nothing bad about this card. It brings nothing too big or too small. It doesn't really give access to any abuse. It's solid. (not like every deck makes LV 7) On that note: E-Tele into Ghost Ogre with LV 4 on board, sync into this. That combo is pretty splashable. Idk, we would have to risk letting it run amuck to see the irl implications. On paper, its so so as said. Given that combo, who knows?Well, Yuki into a level 7 synch is always a solid tech play, however, that usually gives you at most 3 slots of synchs in your ED, most often 2. And that spot is already filled with Clear Wing, Yazi, Moonlight and stuff like that. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.