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Infernal Armed Dragon


Dragulas

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[spoiler=Lore]

1 Dragon-Type Synchro Monster + 1 Xyz Monster

Must first be Special Summoned (from your Extra Deck) by returning the above cards from your field and Graveyard (1 from each) to the Extra Deck (you do not use "Polymerization"). If this card is Special Summoned: You can banish 1 card from your opponent's hand, field, or Graveyard. (The card in the hand is chosen at random.) While you control no other cards, this card is unaffected by the effects of Normal Spell/Trap Cards and by activated effects from any monster whose original Level/Rank is equal or lower than this card's current Level. You can only Special Summon "Infernal Armed Dragon(s)" once per turn.

 

 

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  • 2 weeks later...

If you write it this way" When this card is Special Summoned from the Extra Deck: You can banish 1 card from your opponent's field or Graveyard" I think the effect can only be activated when the summon occurs and not for the preceding turns, If you want to make it a continuous effect, change it into:'While this card is face-up on the field<effect goes here>, overall I think it would be a waste of monsters to summon this card because it's not too good...

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Summon restrictions are pretty tight. Let's face it, other than Instant Fusion or Super Poly, who actually makes Noden the proper way?

 

But once it's done and touches the ground, it comes pretty close to Towers-level self-protection, with the cost of needing no other board state. Considering this card's Level, it's still susceptible to several boss monsters and a small fraction of S/Ts.

 

Only mode of removal hits a single card on either field or Graveyard, after which it becomes just a beater with protection from approximately 70% of cards under its correct conditions. I feel we can tone it up a bit, like allow it to banish a card once per turn (per copy) compared to on-Summon.

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If you write it this way" When this card is Special Summoned from the Extra Deck: You can banish 1 card from your opponent's field or Graveyard" I think the effect can only be activated when the summon occurs and not for the preceding turns, If you want to make it a continuous effect, change it into:'While this card is face-up on the field<effect goes here>, overall I think it would be a waste of monsters to summon this card because it's not too good...

That wasnt my intention, its an effect that activates on summoning, but since contact fusion its not a fusion summon tecnically i had to word the card like that. But i will change that part to make it better

 

Only mode of removal hits a single card on either field or Graveyard, after which it becomes just a beater with protection from approximately 70% of cards under its correct conditions. I feel we can tone it up a bit, like allow it to banish a card once per turn (per copy) compared to on-Summon.

I wasnt sure if that will be too good because it doesnt target, I will fix the card to make it more playable

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I found slightly unflavorful that this doesn't have Armed Dragon LV7/Dark Armed Dragon stats, nor is Level 7.

Or better yet, make it a counterpart of Armed Dragon LV10 instead: it will keep the same ATK, lose 500 DEF (not that big of a loss anyway), and raise its protection threshold.

 

If you want to improve it further, you can edit its Nomi clause so it becomes summonable by Dragon's Mirror. That way you could make cute plays such as dropping a Black Rose Dragon nuke and following it up with Dragon's Mirror/this.

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I found slightly unflavorful that this doesn't have Armed Dragon LV7/Dark Armed Dragon stats, nor is Level 7.

Or better yet, make it a counterpart of Armed Dragon LV10 instead: it will keep the same ATK, lose 500 DEF (not that big of a loss anyway), and raise its protection threshold.

 

If you want to improve it further, you can edit its Nomi clause so it becomes summonable by Dragon's Mirror. That way you could make cute plays such as dropping a Black Rose Dragon nuke and following it up with Dragon's Mirror/this.

I changed the stats to the lvl 10 armed dragon, but kept its level 8 (inmunity changed slightly so its unaffected by equal levels also)

 

Updated effect: materials became slightly less flexible (1 dragon synchro and 1 xyz), it now also has a build-in dragon's mirror for its contact fusion for 1 material (but they are now shuffled back). Instead of making the banishing effect a once per turn, it activates upon anytime is special summoned, not only from the extra deck (like construct), now is able to banish from 3 locations like trish, but just 1 card. Instead of a OPT effect i made the monster a OPT summon, still avoid possible loops

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Monsters that belong in the Extra Deck are not shuffled into the Extra Deck, they are just returned there. Just sniping out any further remarks, Daigusto Emeral functions differently as it lets you target any monster, be it an Extra Deck / Main Deck monster.

 

tl;dr: "Must first be Special Summoned (from your Extra Deck) by returning the above cards from your field and Graveyard (1 from each) into the Extra Deck (you do not use "Polymerization")."

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Monsters that belong in the Extra Deck are not shuffled into the Extra Deck, they are just returned there. Just sniping out any further remarks, Daigusto Emeral functions differently as it lets you target any monster, be it an Extra Deck / Main Deck monster.

 

tl;dr: "Must first be Special Summoned (from your Extra Deck) by returning the above cards from your field and Graveyard (1 from each) into the Extra Deck (you do not use "Polymerization")."

I forgot about that, i changed the way you said

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