GGuardian Posted November 13, 2015 Report Share Posted November 13, 2015 Destiny Equip Spell CardActivation Cost: 1 Destiny Counter Effect: Equip only to a "Gate Guardian" that was Special Summoned by its own effect. The equipped monster can attack 2 times and inflict double battle damage when battling with Fire, Water, Earth and Wind monsters. You can only control 1 "Gate Guardian's Elemental Sword". How to use "Destiny" cards:-Destiny card goes to the Destiny Deck (Max 10 cards).-You begin the duel with 0 Destiny Counters.-You gain 1 Destiny Counter during each of your Standby Phases.-During your Main Phases, you can use cards from your Destiny Deck like if they are on your hand.-All Destiny cards have restrictions.-You cannot set cards from your Destiny deck. Link to comment Share on other sites More sharing options...
Dova Posted November 13, 2015 Report Share Posted November 13, 2015 I like the mechanic and all (rather interesting), but I think this should go in Experimental. Will comment more later. Link to comment Share on other sites More sharing options...
♪ ♪Aria ♪ ♪ Posted November 14, 2015 Report Share Posted November 14, 2015 This is nonsensically powerful since "Gate Guardian" can attack twice and inflict double battle damage when battling against different attributes, remove one of the effects or give a limitation and cost, for example remove 2 destiny counters at the end phase or destroy this card.Eager to see how this works out..... Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 14, 2015 Report Share Posted November 14, 2015 Belongs in Experimental due to the nature of this equip.As for its implications, while Gate Guardian is indeed a -6 (you need 2 Tributes per component to even bother with it), the effect itself is insanely powerful if you DO get it off. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 15, 2015 Report Share Posted November 15, 2015 Oh, the Destiny mechanic is incredibly similar to Speed World in the anime. Only that you gather Counters at half speed and have no upper limit. The concept seems fine to me - it's a parallel to the resource mechanic in MtG and similar games that prevent you from exploding all over the board on turn 1. But since the Destiny cards are constantly available to you once you attain the right amount of Counters, a sufficiently poorly designed Destiny card could turn the game into "win before turn X", and give rise to Decks akin to Countdown troll-stall, but with a win-con that doesn't need to be in their hand from the get-go. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.