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[Leaderboard] Dragon Sage vs Aman Indra


Northern Sage

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Rules:

-All Leaderboard rules apply.
First to 3 votes or most votes by the deadline wins.
All voters must elaborate on their votes.

Both contestants have the right to refuse votes, but must explain why they don't accept it.

-Written cards are allowed. (Must be in written format, cards with blank pictures are not acceptable)

-Cards must be PM'd to me.
-Remove any evidence of the card being made by you to ensure anonymity.
-In case a downtime happens, the deadlines may be extended.

 

Rewards:

-The winner gets a rep from the loser.
-All voters get a rep for voting.

 

Deadlines:
-The deadline for entries is November 16 11:59 P.M. GMT+1.

-The contest ends on November 19, 11:59 P.M. GMT+1.

 

Requirement:

Make an Xyz Monster that attaches Xyz Materials to other monsters in some fashion.

 

Card A:

6C0qNpy.jpg

 

 

2 Level 4 monsters
When this card is Xyz Summoned : Send 1 Face-up card your Opponent controls to the Graveyard. This card cannot attack the turn you activate this effect. When you Xyz Summon a monster while this card is in your Graveyard : You can Banish this card from your Graveyard and pay 1000 life points; Target that monster, and if you do, Attach upto 2 monster(s) from your Graveyard to that card as an Xyz material. You can only use this effect of "Necro Dragon Terrorize" once per turn. The monster targeted with this effect cannot declare an attack until the end of the turn.

Card B:

KGLvYRK.jpg

 

2 Level 2 monsters

You can only control 1 "King of Yule". Once per turn: You can target 1 monster in your Graveyard; Attach it to 1 other face-up Xyz Monster on the field as an Xyz Material. If this card battles a monster without Xyz Materials, destroy it before damage calculations.
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Card A is mandatory non-targeting non-destruction removal on summon. Okay... it can't attack that turn, which is nice since it's not that much of an OTK enabler. But then we get to the "Attach 2 mats from grave" eff. I find that one kind of problematic. Not only does it give 101 essentially 2 more ND removals, but it can make DRXD able to use it's eff twice (There's no OPT clause), and make petalmeow have at least 4 mats, which in turn makes a CyDraFinity with at least 3 mats, making a 2700 Beater Negator NDremover.

 

Card B isn't all peaches and cream, though. It is the most efficient recycler I have ever seen. Not only does it not have a cost to use it's effect, essentially giving it endless uses, it also can't be destroyed by any monster besides Xyz monsters with material (at least, I think so). I mean, sure it can be off'd by effects, but battle is still a big part. But it's stats are still meh, so I guess it's semi-okay.

 

My vote goes to Card B, simply because it's less problematic than card A, though not by much. 

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Card A has non-targeting/destruction removal, so it bypasses 'specters and Monarchs, which is useful considering their presence.

It's R4, which a lot of Decks spam like mad now.

 

That, and it also grants 2 mats to any Xyz of your choice when you summon stuff, which leads to unintended consequences.

 

(i.e. Ptolemaeus into CDI, other Rank 4 spam stuff, etc.)

 

I was going to say that this might make Magnus even worse in Quantum, but checking it over, Carrier doesn't Xyz Summon [it Special Summons], so you can't trigger. (You could still trigger this after Astral Forcing into it from C9 in Trains, but I don't know if that'll work well; given Rank stuff)

 

Might strip the attack, yes, but CDI is still a pain to run over and certainly 101 just got more ammo to do whatever it wants.

I would say Castel would abuse the additional mats to bounce stuff, but it's restrained with a hard OPT so you'd have to wait.

 

Still. the side effects are there.

 

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Card B can restore materials on the field without burning any of its own (tbh, none of these cards detach materials), and essentially pops anything that doesn't have Xyz Materials (which is pretty much everything that isn't an Xyz, if I read this correctly)

 

Though, its Rank isn't the best right now, and that currently limits it to Burgesstomas (though it wouldn't work too well because of their mechanic), Raccoons and Ojamas for the most part.

 

Granted, a lot of Decks can Xyz and run over this card (or you can have a Majespecter or something run this over), but yeah not really keen at this card's capacities. If it at least detached when it either destroys or reattaches mats, then I might've not had as many problems.

 

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I'm going to have to give a card B vote this time, although it just barely got it.

 

A is asking for trouble, especially being in a very common Rank and leading to more Xyz retrieval (though it is restrained by that hard OPT and LP payment, which players probably don't care about, if multiple Solemns / Clownblade triggers are anything to work with)

 

B, while not as abusable because of Rank, does have issues with free restoring (albeit to other monsters) and being immune to destruction except by Xyz who didn't burn their mats off, or not named 'specters / Monarchs (with Charging) or whatever can't die via effect destruction or yes, regular removal.

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Card A is mandatory non-targeting non-destruction removal on summon. Okay... it can't attack that turn, which is nice since it's not that much of an OTK enabler. But then we get to the "Attach 2 mats from grave" eff. I find that one kind of problematic. Not only does it give 101 essentially 2 more ND removals, but it can make DRXD able to use it's eff twice (There's no OPT clause), and make petalmeow have at least 4 mats, which in turn makes a CyDraFinity with at least 3 mats, making a 2700 Beater Negator NDremover.

 

Card B isn't all peaches and cream, though. It is the most efficient recycler I have ever seen. Not only does it not have a cost to use it's effect, essentially giving it endless uses, it also can't be destroyed by any monster besides Xyz monsters with material (at least, I think so). I mean, sure it can be off'd by effects, but battle is still a big part. But it's stats are still meh, so I guess it's semi-okay.

 

My vote goes to Card B, simply because it's less problematic than card A, though not by much.

 

I agree with this, card a feels over complicated for no reason aswell, card b is simple yet effective.
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