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Offerings to the Doomed


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What if you DON'T win?

Then... don't use it on your own ships..?

 

And since when in today's format did Life Points matter?

This is an incredibly ignorant mindset. Counting to 8000 is a lot easier than counting to 9000. especially when Soul Taker does absolutely nothing to accomplish the goal of this card. Using this on your own ship in the battle phase against an empty field yields over 4000 extra damage.

 

Life points matter, and always have. Especially when in the best deck, everything costs some.

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Then... don't use it on your own ships..?

 

This is an incredibly ignorant mindset. Counting to 8000 is a lot easier than counting to 9000. especially when Soul Taker does absolutely nothing to accomplish the goal of this card.

 

Life points matter, and always have. Especially when in the best deck, everything costs some.

Why do you think cards like Poison of the Old man and Ookazi are generally speaking bad cards?

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Probaby because they don't yield around 4000 extra damage to assist in an otk, as well as act as emergency removal.

Soul Taker does the same thing as the card posted in the OP, aside from being Normal Spell that may or may not only target the opponent. And it does not skip your draw phase. What difference would a measly 1000 Life Points make to skipping an extra card?

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Why do you think cards like Poison of the Old man and Ookazi are generally speaking bad cards?

they're only LP damage. Those are -1s that are irredeemable.

 

this is removal that doubles as an OTK card

 

If you lose a drawphase by destroying a threat, better than getting funked over by it.

 

I'm undecided on it, but it at least makes sense on paper.

 

And Kozmo, as a deck, has LP mattering. Your cards cost you LP to use, so LP do matter there.

 

Not to mention, Trick Clown and Norden.

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Soul Taker does the same thing as the card posted in the OP, aside from being Normal Spell that may or may not only target the opponent. And it does not skip your draw phase. What difference would a measly 1000 Life Points make to skipping an extra card?

What good is destroying your own ship at spell speed 1? Do you even know why destroying your own ship is a good thing?

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they're only LP damage. Those are -1s that are irredeemable.

 

this is removal that doubles as an OTK card

 

If you lose a drawphase by destroying a threat, better than getting funked over by it.

 

I'm undecided on it, but it at least makes sense on paper.

 

And Kozmo, as a deck, has LP mattering. Your cards cost you LP to use, so LP do matter there.

 

Not to mention, Trick Clown and Norden.

Chain Burn is not Tier 1. You will not find it 9 times out of 10.

What good is destroying your own ship at spell speed 1? Do you even know why destroying your own ship is a good thing?

I do. The Ships float. What is so good about something that skips your next draw over something that just gives your opponent 1000 of something that does not matter?

 

Let's just pretend that Offerings isn't Speed 2. What then?

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Chain Burn is not Tier 1. You will not find it 9 times out of 10.

what the funk does that have to do with anything

 

no one runs ookazi, and I don't think Poison is run, in Chain Burn.

 

Burn's never going to be "tier 1" anyways. It plays by different rules.

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Chain Burn is not Tier 1. You will not find it 9 times out of 10.

Nobody said it is. Stop pretending you know what you are talking about here, this is just ridiculous.

 

You attack with a ship, deal damage, blow it up, summon farmgirl, attack, deal damage, search a ship, summon it, and attack for even more damage, quite possibly game.

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Nobody said it is. Stop pretending you know what you are talking about here, this is just ridiculous.

 

You attack with a ship, deal damage, blow it up, summon farmgirl, attack, deal damage, search a ship, summon it, and attack for even more damage, quite possibly game.

 

what the funk does that have to do with anything

 

no one runs ookazi, and I don't think Poison is run, in Chain Burn.

 

Burn's never going to be "tier 1" anyways. It plays by different rules.

Ffs. Could we PLEASE stop arguing? It's getting ridiculous.

 

So apparently life points are more important than having speed and consistency.

 

I'm out of this discussion. Let us never speak of this again.

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Ffs. Could we PLEASE stop arguing? It's getting ridiculous.

 

So apparently life points are more important than having speed and consistency.

 

I'm out of this discussion. Let us never speak of this again.

Sorry, but this isn't how discussions work. You might be out, but I am going to explain why you are wrong.

 

This doesn't hurt speed. At all. It speeds up the game... let me check... well, the meter says "hella" so that is probably pretty fast.

 

As for consistency? Soul Taker is bad removal. Bad, slow removal. This is also removal, that, though a -1 on card advantage, is spell speed 2, opening up many applications.

 

Additionally, unlike Soul Taker, this creates really fast, startlingly consistent OTKs.

 

Yes, card advantage is a big deal, but just sticking to statments like that without paying attention to what is actually going on will just make you look like and idiot.

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Ffs. Could we PLEASE stop arguing? It's getting ridiculous.

 

So apparently life points are more important than having speed and consistency.

 

I'm out of this discussion. Let us never speak of this again.

No, you're the one getting ridiculous. I came in here and simply explained why, and then you threw a point that is unrelated in my face.

 

When I pointed out that it's neither here nor there, you throw ANOTHER non-point out, by trying to shift to an argument of speed/consistency, which is entirely unrelated.

 

You can't simply divert arguments elsewhere in an attempt to bolster your own. Either put content in or admit you're wrong, don't throw a tantrum and try to blame the other side for your shortcomings in an argument.

 

Let's put it like this.

 

You have littlekozmo + Dark Destroyer and this. Opp has a monster.

 

You drop destroyer, blow the monster, swing (-3000). You use this, blow up Destroyer on the cheap, get farmgirl, swing (-1500). Farmgirl finds a dude, drop it. That's a lot of damage. Not an instakill, but a lot of damage all the same.

 

I'm not saying it's a perfect option. Like I said, I'm undecided. But that doesn't change that the merits exist, and the use is logical. Also, with no more Exciton, this outs most R4 as soon as they hit the board.

 

Yes, the drawback is real, but it's in a deck with a field that gives you a +1 draw of a psychic-kozmo, so it can technically be mitigated, while also giving you more chances at killing. It makes sense, don't shove your head in the sand.

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Let's just pretend that Offerings isn't Speed 2. What then?

That's like saying "let's just pretend you have a valid point." What then?

 

ITT: Um, the whole point is that Offerings is SS2, which allows one to attack with ship, pop, float, and attack with another ship or mini (which can float into a ship).

Soul Taker doesn't work in BP like that because it's SS1 and thus too slow.

If the opponent dies because you kill them, then why does it matter it would skip your Draw Phase?

There is no Draw Phase if you win the duel that turn.

If you don't think you can win the Duel that turn, unless you can get damn close enough to make it worth it, you wouldn't use Offerings in the first place.

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