Thomas★Zero Posted December 10, 2015 Report Share Posted December 10, 2015 D/D/D Dragonic Emperor Bahamut lv 8 Dark Scale 4 Pendulum: While you control a face-up "D/D/D" monster whose Level or Rank is 8 or higher: your opponent cannot Pendulum Summon monsters from their hand or face-up from their Extra Deck. All "D/D" monsters you control gain 500 ATK and DEF. Monster: Fiend/Pendulum/Effect (This card is always treated as a Dragon-Type monster) Increase this cards ATK and DEF by 500 for each "D/D Savant" monster in your Pendulum Zones. When this card destroys a opponents monster whose Level or Rank is 5 of higher: this card can attack once more during the Battle-Phase. ATK/3000 DEF/2500 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 10, 2015 Report Share Posted December 10, 2015 Well, this card is effectively a one-sided Pendulum floodgate against the opponent when it's a Scale itself.Change it to something else because as-is, it locks off certain Decks who rely on P-Summoning.The stat bonus is fine. Otherwise, the monster effect doesn't really offer much to D/D's, aside from benefiting after getting your Scales set properly. The double attack effect can be effective if you do it properly, but it feels more like a standalone thing instead of really fixing what D/D needs. (Though, D/D's aren't a Deck that I am totally familiar with, so I may be wrong about what sorts of things the Deck needs to be coherent.) Link to comment Share on other sites More sharing options...
Thomas★Zero Posted December 10, 2015 Author Report Share Posted December 10, 2015 Well, this card is effectively a one-sided Pendulum floodgate against the opponent when it's a Scale itself. Change it to something else because as-is, it locks off certain Decks who rely on P-Summoning. The stat bonus is fine. Otherwise, the monster effect doesn't really offer much to D/D's, aside from benefiting after getting your Scales set properly. The double attack effect can be effective if you do it properly, but it feels more like a standalone thing instead of really fixing what D/D needs. (Though, D/D's aren't a Deck that I am totally familiar with, so I may be wrong about what sorts of things the Deck needs to be coherent.) Made changes to the Pendulum Lock effect where it now requires a Level or Rank 8 or higher "D/D/D" on the field for it to work. Link to comment Share on other sites More sharing options...
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