cardgameking Posted July 15, 2016 Report Share Posted July 15, 2016 Elemental HERO Divine NeosLIGHT - Lvl 12 - Warrior/Fusion/Effect - 4500 ATK 4000 DEFYou can Special Summon this card from your Extra deck by sending 1 or more "Neos", 1 or more "Neo-Spacian", 1 or more "Neo Space" and/or 1 or more "HERO" monsters (min. 5 monsters) from your hand or field to the graveyard (You do not use "Polymerization") and cannot be Special Summoned any other way. You can banish 1 monster from your graveyard or hand: This card gains 500 ATK and the banished monster's effects. Jinzo Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted July 28, 2016 Report Share Posted July 28, 2016 JinzoDARK - Level 6 - Machine/Effect - 2400/1000Trap Cards and their effects cannot be activated on the field or in the Graveyard. Trap Cards on the field are negated. Monarch stats, and now a Paleozoic/PK killer. Boom. Meta viability. Fire Princess. Quote Link to comment Share on other sites More sharing options...
Chaosix Posted August 12, 2016 Report Share Posted August 12, 2016 Fire princessFIRE/level 4/pyro/1000/1000Once per turn, you can gain 1000 life points. if you do, your opponent loses 1000 life points. geira guile the cubic king Quote Link to comment Share on other sites More sharing options...
shadowsapex Posted November 1, 2016 Author Report Share Posted November 1, 2016 Geira Guile the Cubic KingLvl 2, 0/0 , WIND, FairyCannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster from your hand or your side of the field to the Graveyard. If Summoned this way, this card gains 1000 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent, also 1 monster your opponent controls loses 800 ATK. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 Level 3 "Cubic" monster from your Deck or Graveyard to your hand. Last Turn Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted November 1, 2016 Report Share Posted November 1, 2016 Last TurnNormal TrapActivate only if either player has 2000 or less LP: Both players shuffle all cards in their hand, on their field, and in their Graveyard and Banished Zone, into the Deck (this includes monsters with "Unaffected" in their card text), then Special Summon 1 monster from their Deck with its effects negated, ignoring Summoning conditions. The Special Summoned monsters then battle. The player with a monster on the field after this effect resolves wins the Duel. If neither player wins the Duel by this card, the player that activated this card loses the Duel. Just to let it be the gimmick it wanted to be, and let its art be a possible situation. Venom Swamp Quote Link to comment Share on other sites More sharing options...
CuriousHeartless Posted November 1, 2016 Report Share Posted November 1, 2016 Venom SwampField SpellIf you Normal Summon or Flip Summon a Reptile-Type Monster: Place 1 Venom Counter on all monsters your opponent controls. Monsters lose 300 ATK and DEF for each Venom Counter on it. When the ATK of a monster your opponent controls becomes 0, destroy that monster. Venom Cobra Quote Link to comment Share on other sites More sharing options...
Tojin Posted November 2, 2016 Report Share Posted November 2, 2016 Venom CobraLevel 4EARTHReptile/Effect100/2000FLIP: Distribute 3 Venom Counters among monsters on the field.When this card is Summoned, you can Special Summon 1 "Venom" monster, or 1 "Vennominon the King of Poisonous Snakes", from your hand or Graveyard, and if you do, you can change this card to face-down defense position. If you Special Summoned a monster from the Graveyard with this card's effect, destroy that monster during the End Phase. Vennominaga the Deity of Poisonous Snakes Quote Link to comment Share on other sites More sharing options...
AL2X Posted December 28, 2016 Report Share Posted December 28, 2016 Vennominaga the Deity of Poisonous Snakes Level 10DARKReptile / Effect? / ? Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of "Rise of the Snake Deity" and cannot be Special Summoned by other ways except by its own effect. The ATK and DEF of this card is equal to the number of Reptile-Type monster in your Graveyard x600. This card cannot be targeted by, and is unaffected by your opponent's card effects. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other Reptile-Type monster from your Graveyard; Special Summon this card. When this card inflicts Battle Damage to your opponent: Place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel. Next Card: Volcanic Doomfire Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted December 29, 2016 Report Share Posted December 29, 2016 You only changed the ATK boost. It was made no easier to Summon at all, which was probably the point. Also, just noticed that Venom Swamp actually got nerfed. Volcanic DoomfireFIRE - Level 8 - Pyro/Effect - 3000/1800Cannot be Normal Summoned/Set. Cannot be Special Summoned, except by its own effect. You can destroy 1 face-up "Tri-Blaze Accelerator" you control to Special Summon this monster from your hand. If your opponent takes damage from the effect of a "Volcanic" monster, you can Special Summon this monster from your Graveyard. All monsters your opponent controls are changed to face-up Attack Position at the start of the Battle Phase, and must attack this monster, if possible. If this monster destroys your opponent's monster by battle, destroy all monsters your opponent controls, and inflict 500 damage to your opponent for each monster destroyed by this effect. Ancient Sacred Wyvern Quote Link to comment Share on other sites More sharing options...
shadowsapex Posted December 29, 2016 Author Report Share Posted December 29, 2016 I added an additional rule - the change you make to the card actually has to impact it in some way. Cause I have noticed some problems. Quote Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted January 2, 2017 Report Share Posted January 2, 2017 Lore: 1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned using only LIGHT monsters as Synchro Materials: Inflict 1000 damage to your opponent, also you gain 1000 LP. While your LP are higher than your opponent's, this card gains ATK and DEF equal to the difference. While your LP are lower than your opponent's, this card loses ATK and DEF equal to the difference. When this card is destroyed by battle, or when this card in its owner's control is destroyed by your opponent's card effect and sent to your Graveyard: You can pay 1000 LP: Special Summon this card. Next up... Laval Judgment Lord Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated. Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 2, 2017 Report Share Posted January 2, 2017 Laval Judgment LordFIRE - Level 7 - Warrior/Effect - 2700/200If you control a face-up "Laval" monster, except "Laval Judgment Lord", you can Special Summon this monster from your hand. Once per turn: You can banish 1 "Laval" monster from your Graveyard; inflict 1000 damage to your opponent. "Laval Judgment Lord" cannot declare an attack the turn this effect is activated. If this card is banished, you can Special Summon 1 "Laval" monster from your hand, Deck, or Graveyard, except "Laval Judgment Lord". Ally of Justice Thunder Armor. Please, it's in what is supposed to be a Synchro archetype, but it can't be Special Summoned and does nothing except piercing. Please. Quote Link to comment Share on other sites More sharing options...
Tojin Posted January 2, 2017 Report Share Posted January 2, 2017 Ally of Justice Thunder ArmorDARKLevel 8Machine/Synchro/Effect2700/22001 "Ally of Justice" Tuner + 1 or more non-TunersYou can Synchro Summon this card using a face-up LIGHT monster your opponent controls as Synchro Material, in addition to the other material(s). During a battle between an attacking "Ally of Justice" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. When this card is destroyed, you can Special Summon 1 "Ally of Justice" monster from your Deck, and if you do, you can treat it as a Tuner. If this card was destroyed by the effect of a LIGHT monster, you can Special Summon 2 "Ally of Justice" monsters, instead. Next: Meklord Astro Mekanikle Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 3, 2017 Report Share Posted January 3, 2017 Meklord Astro MekanikleLIGHTLevel 12Machine/Effect4000/4000Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the graveyard. Once per turn: You can target 1 monster summoned from the extra deck your opponent controls; equip it to this card. This card gains ATK equal to the combined ATK of the monters equipped to it by this effect. While this card has a Synchro monster equipped by this effect, it is unaffected by the effects of Synchro monsters. The same is true of other extra deck monster types. Once per turn, during your first main phase, you can send one of these equipped monsters you control the graveyard; inflict damage to your opponent equal to that monster's original ATK. This monster inflicts no battle damage during the turn you activate this effect. Wasn't really sure how to word the immunity effect. I hope that works. Next: Meklord Astro Dragon Asterisk Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 3, 2017 Report Share Posted January 3, 2017 Meklord Astro Dragon AsteriskDARK - Level 10 - Machine/Effect - 0/0Cannot be Normal Summoned/Set. If you control a face-up "Meklord" monster, you can Special Summon this monster from your hand. Once per turn, you can destroy any number of "Meklord" monsters you control: This monster gains ATK equal to the combined original ATK of the monster(s) destroyed by this effect. Negate the effect of "Meklord Emperor" monsters that prevents other monsters you control from attacking. If a Synchro monster is Summoned: Negate its effects until your next End Phase, also inflict 1000 damage to your opponent. You can only control 1 "Meklord Astro Dragon Asterisk". Fixed just about the entire card, but I didn't alter its flavor too much. Ally of Justice Cyclone Creator (It's the only AoJ Tuner) Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of Justice Cyclone CreatorDARKLevel 2Machine/Effect1400/1200While you control an "Ally of Justice" monster other than "Ally of Justice Cyclone Creator", you can special summon this monster from your hand by discarding 1 card. If you do, you may return one spell/trap card on the field to its owner's hand. Once per turn, you may discard 1 card to return spell/trap cards from the field to the hand up to the number of "Ally of Justice" monsters you control. I changed its level so making all the AoJ synchros would be easier, and gave it a self-summon effect. I also changed it to count allies rather than tuners because it's the only tuner in the archetype. Yes I know this makes it better for OTKs, but Allies suck anyway, so I figure it's fine. next: Ally of Justice Enemy Catcher Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of Justice Enemy CatcherDARK - Level 4 - Machine/Effect - 1800/1800If this monster is Normal or Special Summoned, you can target 1 LIGHT-Attribute or face-down Defense Position monster your opponent controls: Take control of that target. Once per turn: You can Tribute 1 monster you control to Special Summon 1 "Ally of Justice" monster from your Deck of equal or lower Level to the Tributed monster's Level/Rank. Straight upgraded all the way. Ally of Justice Clausolas (pointless Level 7 Normal monster is pointless) Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of Justice ClausolasDARKLevel 6Machine/Effect2300/1200If you control an "Ally of Justice" monster, you may special summon this card from your graveyard. You may only activate this effect of "Ally of Justice Clausolas" once per turn. When this card is special summoned from your graveyard, if you control an "Ally of Justice" Synchro monster, or your opponent controls a LIGHT-Attribute monster, you may special summon one Level 4 or lower "Ally of Justice" from your deck. The flavor text says it conducts surprise attacks, so it can self-rez. Also further allowed for synchro spam by letting it grab low level allies (like Cyclone Creator) Next: Ally of Justice Cosmic Gateway Quote Link to comment Share on other sites More sharing options...
Chaosix Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of Justice Cosmic GatewayDARKLevel 8Machine/EffectIf your opponent controls a LIGHT monster, You can Special Summon this card from your hand, deck or graveyard. If this card battles a LIGHT monster, draw 1 card.2400/1200 Igknight unite. (All the other archetypes got good support in Invasion: Vengeance except for Igknights. ALSO GET DENIED SON!!!!!!!) Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 3, 2017 Report Share Posted January 3, 2017 [spoiler= GODDAMN YOUR AWFUL EDITS]Ally of Justice Cosmic Gateway LIGHT - Level 8 - Machine/Effect - 2800/1000If your opponent controls 2 or more LIGHT monsters, you can Special Summon this monster from your hand. You can reduce this monster's Level by 2 (min. 1): Special Summon 1 "Ally of Justice" monster from your Graveyard, except "Ally of Justice Cosmic Gateway". If your opponent controls a face-down Defense Position monster, you can treat this monster as a Tuner. BAM WHAM THANK YOU MA'AM, PLAYS FOR DAAAAAAYS Igknight UniteQuick-Play Spell Destroy 1 "Igknight" monster you control: Special Summon 1 "Ignkight" monster from your Deck. If you control a face-up "Igknight" monster, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: Draw 1 card. CONSISTENCY Ally of Justice Unknown Crusher Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of Justice Unknown CrusherDARKLevel 3Machine/Effect1200/800When this card battles a LIGHT monster, remove that monster from play after damage calculation. This monster cannot be destroyed in battle with a LIGHT monster. If this card is destroyed by the effect of a LIGHT monster, or by the effect of a spell/trap card while your opponent controls a LIGHT monster, you may special summon an "Ally of Justice" monster from your hand. Made it more than just a one-shot weapon, and gave it a sort of floating effect Next: Ally Salvo Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 3, 2017 Report Share Posted January 3, 2017 Ally SalvoDARK - Level 2 - Machine/Tuner/Effect - 400/200(This monster is always treated as an "Ally of Justice" monster). If this monster is destroyed by battle with or the effect of a LIGHT monster, you can target up to 2 cards on the field and destroy them. You can banish this card from your Graveyard: Add 2 "Ally of Justice" monsters from your Deck to your hand, except "Ally Salvo". If this effect is activated while your opponent controls a face-down Defense Position monster, you can Special Summon 1 "Ally of Justice" monster from your hand after that effect resolves. Ally of Justice Core Destroyer Quote Link to comment Share on other sites More sharing options...
Chaosix Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of justice core destoryerDARKlevel 3When this card is Normal Summoned, Special Summon 1 "Alloy of Justice" monster from your hand. If this card attacks or is attacked by a LIGHT monster, destroy that monster at the start of the Damage Step (without damage calculation). When a LIGHT monster is sent to the graveyard, you may return this card you control to your hand. If you do, add 1 "Ally of Justice" monster from your deck to your hand.1200/200 Ally of Justice:cycle reader Quote Link to comment Share on other sites More sharing options...
Captain Kirk Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of Justice Cycle ReaderDARKLevel 3Machine/Effect1000/1000During either player's turn: You can discard this card to the Graveyard, then target either 2 LIGHT monsters or 1 monster in your opponent's Graveyard; Banish those targets. If you banished a LIGHT monster, you may search your deck for an "Ally of Justice" monster and add it to your hand. Are we just remaking the entire archetype at this point (not that I mind)? Anyway, made it more versatile, and let it search Next: Ally of Justice Garadholg Quote Link to comment Share on other sites More sharing options...
Draconus297 Posted January 3, 2017 Report Share Posted January 3, 2017 Ally of Justice GaradholgDARK - Level 3 - Machine/Effect - 1600/400If this monster attacks your opponent's LIGHT monster, all "Ally of Justice" monsters you control gain 400 ATK. If this monster destroys your opponent's monster by battle, all monsters your opponent controls become LIGHT-Attribute, also all monsters your opponent Summons for the rest of the turn are treated as LIGHT-Attribute. Boost consistency. Also, yes. Allies could have been so much better. Ally of Justice Searcher Quote Link to comment Share on other sites More sharing options...
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