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Remake a Card

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Cyber Dragon Infinity
(Same stat)

 

2 Level 6 Machine-Type and/or LIGHT monsters.

This card gains 200 ATK for each Xyz Material(s) attached to this card. You can also Xyz Summon this card by using "Cyber Dragon Nova" you control as Xyz Material. You can only Xyz Summon "Cyber Dragon Infinity" once per turn this way. During either player's turn, When a card or effect is activated: You can detach 1 Xyz Material from this card; Negate the activation. You can target 1 face-up Attack Position Special Summoned monster your opponent control; Detach 1 Xyz Material from this card, and if you do, attach that target to this card as Xyz Material. You can only use 1 effect of "Cyber Dragon Infinity" per turn, and only once that turn.

 

Majestic Dragon

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I was really on board until you basically killed it with the new 101 effect. Yeah, I get people on here dislike it, but it doesn't deserve THAT much.

 

Majestic Dragon

(same stats)

If you control a face-up Level 8 Dragon-Type Synchro Monster: You can Special Summon this card from your hand, and if you do, Special Summon 1 "Majestic Token" (Dragon-Type/LIGHT/Level 1/ATK 0/DEF 0). You can only use this card as a Material for a Synchro Summon involving a Level 8 Dragon-Type Synchro Monster and 1 "Majestic Token" the turn you use this effect.

 

And now for a real challenge. Rocket Arrow Express. It's a lot trickier than you think.

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Rocket Arrow Express

(same stat)

 

This card's Effect cannot be Negated.Cannot be Normal Summoned/Set. Must first be Special Summoned by controlling no cards.During the turn this card is Special Summoned this way: Your opponent take no damage, also monsters they control cannot be destroyed by battle with other monsters you control. This card cannot be used as Fusion, Synchro or Xyz Material during the turn this card is Summoned. If this card is Special Summoned by other card's effect: Halve this card's ATK and DEF. During each of your Standby Phases, Destroy this card unless you send all other cards you control to the Graveyard (min 1).

 

The Wicked Avatar

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The Wicked Avatar

Attribute: DARK
Type: Fiend/Effect
Level: 10
ATK: ?
DEF: ?

This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Your opponent cannot activate Spell or Trap Cards, or monster effects, until the end of their 2nd turn after this card is Normal Summoned. The ATK and DEF of this card are each 100 points higher than the highest face-up monster's ATK on the field (except "The Wicked Avatar").

 

Because it may as well prevent the opponent from activating anything, right?

 

 

Next:

Evigishki Merrowgeist

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Evigishki Merrowgeist

(same stats)

After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard. When this card is destroyed (whether by battle or by card effect), target 1 card on the field: shuffle it into its owner's Deck.

 

Next card: Gradius

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Gradius

LIGHT/Level 4

Machine/Effect

If this card is Normal Summoned: You can discard 1 Machine-Type monster; add 1 "Gradius' Option" and 1 "Cylone Laser" from your Deck to your hand. This card gains ATK equal to the total ATK of Machine-Type monsters you control, except "Gradius".

1200/800

 

Next: Thousand-Eyes Idol

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Thousand-Eyes Idol
Attribute: DARK
Type: Spellcaster/Pendulum
Level: 1
Scale: 0
ATK: 0
DEF: 0
Pendulum Effect:
During your Main Phase, if this card was activated this turn: You can add 1 Level 1 monster with 0 ATK and DEF from your Deck to your hand, except "Thousand-Eyes Idol". You can only use this effect of "Thousand-Eyes Idol" once per turn.


Monster Effect:
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

 

 

Next:

Lavalval Ignis

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Lavalval Ignis

- Once per turn, if this card attacks or is attacked: You can detach 1 Xyz Material from this card; send 1 FIRE monster from your deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's ATK.

 

Chaos Emperor Dragon

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I don't know why you would want to remake a card that was already remade by OCG. Anyway:

 

Chaos Emperor Dragon - Envoy of the End
Attribute: DARK
Type: Dragon/Effect
Level: 8
ATK: 3000
DEF: 2500

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. During the turn you activate this card’s effect, you cannot activate other effects. (1) Once per turn: You can pay 1000 LP; send all cards on the field and in both players’ hands to the Graveyard, then inflict 300 damage to your opponent for each card sent by this effect.

 

Turned the Nomi clause into a Semi-nomi, and burns by 300 for every sent card as the original effect does.

Or from a TCG perspective, it stops the player from using other effects afterwards.

 

 

Next:

Krebons

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Krebons

(same stats)

When this card is targeted for an attack: you can pay 800 LP; negate the attack, then you can Special Summon 1 Level 4 or lower Psychic-type monster from your Graveyard. Its effects are negated and it is destroyed during the End Phase. If you activate this effect, you cannot Special Summon monsters this turn, except Psychic-type monsters.

 

Batteryman AA.

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Batteryman AA

(same stats)

All Attack Position "Batteryman AA" monsters you control gain 1000 ATK and can inflict piercing battle damage. All Defense Position "Batteryman AA" monsters you control gain 1000 DEF, also, your opponent cannot target other monsters you control for attacks or effects, except Defense Position "Batteryman AA" monsters.


Next Card to Remake:
 

The Furious Sea King

WATER/Lv 3/Aqua/800 ATK/700 DEF

Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.

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The Furious Sea King

WATER ***

Aqua/Pendulum

ATK: 800/ DEF: 700

Pendulum Effect: You can target up to 3 WATER monsters in either player's Graveyard: Banish those targets, then inflict damage to your opponent equal to half the total original ATK of those banished monsters. You can only use this effect of "The Furious Sea King" once per turn.

Flavor Text: Grand King of the Seven Seas, he's able to summon massive tidal waves to drown the enemy.

 

Next Card: Kagemucha Knight.

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Kagemucha Knight

(same stats)

If you control a face-up Level 3 monster other than "Kagemucha Knight": You can Special Summon this card (from your hand). You can only Special Summon 1 "Kagemucha Knight" by this effect per turn. This card cannot be used as a Synchro Material Monster.


Next card:

 

Gazelle the King of Mythical Beasts

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Gazelle the King of Mythical Beasts
Attribute: EARTH
Type: Beast/Effect
Level: 4
ATK: 1800
DEF: 1200
(This card is always treated as a "Phantom Beast" card.)

When this card is Normal or Special Summoned: You can add 1 "Phantom Beast" monster from your Deck to your hand, except "Gazelle the King of Mythical Beasts". You can Fusion Summon 1 Beast-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use each effect of "Gazelle the King of Mythical Beasts" once per turn.

 

 

Next:

Number 34: Terror-Byte

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Number 34: Terror-Byte

(Same Stats.)

Lore: 2 Level 3 Monsters

Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; gain control of it until the End Phase, but its effects are negated, and its ATK becomes 1800.

 

Next Card: Dark Highlander.

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Dark Highlander
Attribute: DARK
Type: Fiend/Synchro/Effect
Level: 7
ATK: 2800
DEF: 2300

1 Fiend-Type Tuner + 1 or more non-Tuner Fiend-Type monsters
Neither player can Synchro or Xyz Summon. Once per turn, during either player's turn: You can target 1 monster your opponent controls that is equipped with an Equip Card; destroy all Equip Cards equipped to that monster, and if you do, banish them, also inflict 400 damage to your opponent for each card destroyed.

 

 

Next:

Ally of Justice Field Marshal

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Ally of Justice Field Marshal

(same stats)

Must be Synchro Summoned, and cannot be Special Summoned by other ways. At the start of the Damage Step, when this card battles a Defense Position monster: Destroy that monster, and if you do, draw 1 card. You can only draw 1 card by the effect of "Ally of Justice Field Marshal" per turn.

Next Monster: Wheel of Prophecy

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Wheel of Prophecy

(Same Stats.)

Lore: If exactly 3 of your "Spellbook" Spell Cards are banished: You can Special Summon this card from your hand. When this card is Special Summoned by the effect of a Spellcaster-Type monster or "Spellbook" Spell Card: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use each effect of "Wheel of Prophecy" once per turn.

 

Next Card: Gaia Drake, the Universal Force.

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Gaia Drake, the Universal Force
(Same stats)
1 "Gaia Knight, the Force of Earth" + 1 non-Effect Synchro Monster
If your opponent controls more monsters than you do, you can Special Summon this card from your Extra Deck by sending the above materials you control and/or from the Extra Deck to the graveyard. (This is treated as a Fusion Summon. You must use at least 1 monster you control.) You can only Fusion Summon "Gaia Drake, the Universal Force" by this effect once per Duel. 
This card's name becomes "Gaia the Dragon Champion" while it is on the field
When this cards is Fusion Summoned: You can activate 1 "Spiral Spear Strike" directly from your Deck. This card cannot be targeted by, or destroyed by, the effects of Effect Monsters. If this card attacks a Defense Position monster: You can banish 1 Synchro Monster from either players graveyard; This card gains ATK equal to the banished monsters ATK.


What about The Unhappy Maiden
?

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Aromage Rosemary

(same stats)

While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate Spell/Trap card effects until the end of the Damage StepOnce per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.

 

Next card: Wattchimera

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Wattchimera
Attribute: LIGHT
Type: Thunder/Effect
Level: 6
ATK: 1400
DEF: 1200

1 "Watt"  Tuner + 1 or more non-Tuner Thunder-Type monsters
Cannot be targeted by your opponent's card effects. If this card battles an Attack Position monster, it gains 1000 ATK during damage calculation only. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Place 1 random card from your opponent's hand on top of their Deck.

 

 

Next:

Sea Dragon Lord Gishilnodon

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Sea Dragon Lord Gishilnodon

 

1 Tuner + 1 or more non-Tuner monsters.

When this card, or a card in your possession is sent to the Graveyard by your opponent's card (either by battle or by card effects): You can target 1 face-up monster you control; Its ATK and DEF become 3000 for the rest of the turn.

 

Next: Evigishki Merrowgeist

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