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Remake a Card

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Number 69: Heraldry Crest

(Same Stats.)

Lore: 3 Level 4 monsters

When this card is Special Summoned: Negate the effects of all other Xyz, Synchro, and Fusion monsters currently on the field, and if you do, their ATK and DEF become halved. You can target 1 other face-up Xyz, Synchro, or Fusion Monster on the field; until the End Phase, this card's name and original effect become the same as that monster, and if it does, it gains ATK and DEF equal to half that monster's original ATK and DEF. You can only use this effect of Number 69: Heraldry Crest once per turn.

 

Next Card: Metal Dragon.

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Metal Dragon

Lvl 6, 2550/1700, WIND, Machine, Fusion

"Steel Ogre Grotto #1" + "Lesser Dragon"

- If this card is Special Summoned: You can add 1 "Metalmorph" from your Deck or Graveyard to your hand. This card cannot be targeted for your opponent's card effects. Once per turn, if your opponent activates a Spell card: You can discard 1 Normal or Machine-Type monster; banish 1 card on the field. (This is a Quick Effect.)

 

Goddess with the Third Eye

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Goddess with the Third Eye

(same stats)

You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). During your Main Phase: You can banish this card from your Graveyard, then target 1 Fusion Material Monster in your Graveyard that was used for the Fusion Summon of a Fusion Monster; add that target to your hand.

Next Card: Supply

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Supply

(Same Stats)

FLIP: Target up to 3 cards in your graveyard who were used as Fusion or Synchro material: Return the first two targets to hand and shuffle the third into your deck. You can discard this card, add 1 FLIP monster from your Graveyard to hand.

 

 

Power Tool Dragon

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Power Tool Dragon

Level 7, 2300/2500, EARTH, Machine, Synchro

1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can reveal 3 Equip Spell Cards from your Deck, then your opponent randomly adds 1 of them to your hand, and send the rest to the Graveyard. If an Equip Spell card is equipped to this card: You can add 1 "Morphtronic" monster from your deck to your hand. While an Equip Spell card is equipped to this card, this card cannot be targeted by card effects. If this card would be destroyed while equipped with an Equip Spell card(s), you can send 1 of those cards to the Graveyard instead.

 

Life Stream Dragon

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Life Stream Dragon

(same stats)

 

1 Tuner + 1 or more non-Tuner monsters

 

When this card is Synchro Summoned, you can make either player's Life Points 4000. This card cannot attack the turn you use this effect. Any effect damage you take becomes 0. If this face-up card on the field would be destroyed, you can banish 1 Tuner monster from your Graveyard instead, then gain 800 Life Points.

 

Next card: Morphtronic Magnen Bar.

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Morphtronic Magnen Bar
Attribute: EARTH
Type: Thunder/Tuner/Effect
Level: 1
ATK: 100
DEF: 100
During either player's turn: You can target 1 face-up "Morphtronic" monster you control; Special Summon this card from your hand, and if you do, change that target's battle position. You can only use this effect of "Morphtronic Magnen Bar" once per turn.
● While in Attack Position: Once per turn, during either player's turn, if you control at least 1 other face-up Attack Position monster: This card gains the combined ATK of the other Attack Position monster(s) you control, until the end of this turn. The other monsters cannot attack the turn you activate this effect.
● While in Defense Position: Monsters you control cannot attack, except "Morphtronic" and "Power Tool" monsters.

 

 

Next:

Number 48: Shadow Lich

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Number 48: Shadow Lich

(Same Stats.)

Lore: 2 Level 3 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, Special Summon 2 "Phantom Tokens" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). While you control a "Phantom Token", this card gains 400 ATK for each "Phantom Token" you control, also it cannot be targeted or destroyed by card effects.

 

There you go, a mini-Dracossack. Hope this will suffice.

 

Next Card: Destiny HERO - Dreadmaster.

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Destiny HERO - Dreadmaster

Lvl 8, 1000/1000, DARK, Warrior

- If this card is Special Summoned by "Clock Tower Prison": You can destroy all other monsters on the field, then Special Summon "HERO" monsters from your Graveyard, up to the number of cards your opponent controlled that were destroyed by this effect. This card cannot be targeted or destroyed by card effects. This card gains the ATK of all "HERO" monsters you control, except "Destiny HERO - Dreadmaster". Once per turn, if this card is in the Graveyard: You can place 1 Clock Counter on a face-up "Clock Tower Prison" you control; add this card from your Graveyard to your hand. Once per turn, if this card is in your hand: You can reveal this card, then Tribute 1 "Destiny HERO" monster; place 1 Clock Counter on a face-up "Clock Tower Prison" you control, then you can destroy "Clock Tower Prison".

 

Yubel

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Yubel
Attribute: DARK
Type: Fiend/Effect
Level: 10
ATK: 0
DEF: 0

Cannot be destroyed by battle. You take no Battle Damage from battles involving this card. When you take damage: You can Special Summon this card from your hand. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. If this card is destroyed, except by its own effect: You can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.

 

Next:

Power Tool Mecha Dragon

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Aw, come on, it still sucks. I just want it to reflect battle damage properly dammit.

 

Power Tool Mecha Dragon

Lvl 7, 2300/2500, DARK, Machine, Synchro

1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can discard 1 card, then target 1 Equip Spell Card on the field or in either Graveyard; equip that card to an appropriate target on the field. If an Equip Spell Card(s) is equipped to this card, except by this card's effect: You can draw 1 card. If this card would be destroyed, you can destroy 1 Equip Card you control instead.

 

Dragon Queen of Tragic Endings

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Aw, come on, it still sucks. I just want it to reflect battle damage properly dammit.

 

But if it did that, it then would potentially outclass its last form, and that's not cool IMO D:

 

Anyway, to bring the game up:

 

Dragon Queen of Tragic Endings

Attribute: DARK

Type: Dragon/Effect

Level: 6

ATK: 2100

DEF: 2600

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control 3 or more Continuous Spell/Trap Cards. If this card inflicts Battle Damage to your opponent: Your opponent chooses and sends 1 card from their hand to the Graveyard, also draw 1 card. During your Standby Phase, if this card is in your Graveyard and was sent there from the field: You can send 1 face-up Continuous Spell/Trap Card you control to the Graveyard; Special Summon this card from your Graveyard.

 

 

Next:

Battlestorm

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Battlestorm

(same stats)

This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls, up to the number of face-up "Battlestorms" you control: destroy that target(s). You must control at least one Winged Beast-type monster, other than "Battlestorm," to activate this effect.

 

Steamroid

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Steamroid

Level 4/EARTH/Machine/Effect

If this card attacks or is attacked by an opponent's monster while you control another Machine-Type monster, this card gains 500 ATK during the Damage Step only.

1800/1800

 

Winged Kuriboh LV9

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Winged Kuriboh LV 9

Fairy-Type/LIGHT/Level 9/ATK 0/DEF 0

If this card is in your hand or Graveyard, During Chain Link 3 or higher you can activate this effect: Special Summon this card. While this card is face-up, Spell Card(s) that would be sent to your opponent's Graveyard and Card in your opponent's Pendulum Zone that would be sent to the Extra Deck are banished instead.This card gains 500 ATK and DEF for each Spell Card in your opponent's field and Graveyard.

 

The Eye of Truth

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The Eye of Truth

Trap Card

Type: Continuous

When this card is activated: Flip all face-down monsters on the field, as well as face-down cards that are in the Graveyards or banished, face-up. Your opponent must play with their hand revealed at all times.

 

 

Next:

Tri-Edge Levia

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Tri-Edge Levia

Rank 3 | WATER | Sea Serpent | Xyz | Effect

1800/1500

2 Level 3 monsters

Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; until the end of this turn, it loses 800 ATK, also its effects are negated.

 

(Only change is making it a more accessible Rank 3 for options.)

 

-----

Mecha Phantom Beast Concoruda

(Seriously, this thing isn't worth running in MPBs right now)

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I'd like to remind everyone that this thread is called Remake a Card. And that's totally broken, Sakura.

 

Mecha Phantom Beast Concoruda

Lvl 7, 2400/1200, WIND, Machine, Synchro

1 Tuner + 1 or more non-Tuner monsters

Tokens you control cannot be destroyed by battle or by card effects. Once per turn: You can tribute all Tokens you control (min. 1), then target 1 Level 4 or lower "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. If this card you control is destroyed by your opponent (either by battle or by card effect): You can add 1 Spell/Trap card that lists a "Mecha Phantom Beast" monster in its card text from your Deck to your hand.

 

Number 78: Number Archive

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Number 78: Number Archive
Attribute: LIGHT
Type: Spellcaster/Xyz/Effect
Rank: 1
ATK: 0
DEF: 0
2 Level 1 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; you cannot Xyz Summon monsters for the rest of this turn, except by this effect, also reveal from your Extra Deck at least 5 cards with different names that have a number between either "Number 1" through "Number 99" in their names, your opponent randomly picks 1 of them for you to Special Summon from your Extra Deck, by using this face-up card you control as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) During the End Phase, banish the face-up monster Special Summoned by this effect.

 

I still feel it could be remade better, but for now I'm going with the above.

 

 

Next:

Vindikite R-Genex

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Vindikite R-Genex

Level 7

WIND

Machine/Synchro/Effect

2600/1000

1 "Genex" Tuner + 1 or more non-Tuner monsters

Your opponent cannot target this card for attacks or with card effects. If this card destroys an opponent's monster by battle, you can add 1 "Genex" monster from your Deck or Graveyard to your hand.

 

Next card: Genex Doctor.

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Genex Doctor
Level 3
DARK
Machine/Effect
1500/1000
You can send from your hand or field to the graveyard 1 "Genex Controller" to select and destroy 1 card on the field. If you do, this card is treated as a tuner, and has its name treated as "Genex Controller" until the End Phase.

 

Might as well keep up the theme

Next card: Genex Controller

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Genex controller

Level 3

DARK

Machine/effect/tuner

1400/1200

If you control a "Genex" monster, except for "Genex Controller", you can special summon this card from your hand. You can only special summon 1 "Genex controller" this way once per turn.

 

more genex? nah.

 

Elemental hero Chaos Neos

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Elemental HERO Chaos Neos

Level 9

DARK
Warrior/Fusion/Effect

"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"

Must first be special summoned (From your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization.") During the End Phase, Shuffle this card into the Extra Deck, then Set all face-up monsters on the field, then special summon, from your Hand or Deck, 1 "Elemental HERO Neos" and 2 "Neo-Spacian" monsters with different names. Once per turn, during your Main Phase 1: You may toss a coin 3 times. ● 3 Heads: Shuffle all monsters your opponent controls into their Deck. ● 2 Heads: For the rest of the turn, the effects of all face up monsters your opponent controls, and the effects of monsters in your opponent's graveyard, are negated.

 

 

Next card!

Elemental HERO Divine Neos

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