IQuitDolphin Posted January 30, 2016 Report Share Posted January 30, 2016 During either player's Main Phase: The turn player can pay 1000 Life Points x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.) ----- A really interesting card that makes tribute summoning big monsters a lot easier. A small idea I had was to use this in Kozmo as a psuedo-pilot. You basically pay LP instead of devoting a pilot in your hand. It can also be slightly better than Kozmotown in a brick hand, as this card makes your ships live, whereas Kozmotown does a mulligan with no clear result. Overall, just a cute idea I had; might be good as a 1-of if anything. Link to comment Share on other sites More sharing options...
GarlandChaos Posted January 30, 2016 Report Share Posted January 30, 2016 This is a Monarch card because it has "Emperor" in the name. Couldn't D/Ds use this since they usually get stupid high LP amounts? Can't remember if Ogre or Chevalier trigger upon NS or TS only, and can't be arsed to look it up atm. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 30, 2016 Report Share Posted January 30, 2016 The thing is that no Kozmo player would want to Normal Summon their Machine-Type monsters. The most prevalent have effects that trigger upon Special Summon. And no; Kozmotown is not just a mulligan. You can recycle banished Kozmo monsters (defeating any purpose of banishing them), basically activate Magical Mallet, and if it's destroyed, add ANOTHER Kozmotown. The most in terms of Field Spells they'd run outside of Kozmotown is Chicken Race, as Life Points aren't as much a concern with that card, and losing or using it wouldn't be as big a loss (unless their Summon's negated via Solemn Notice or Madolche Nights, but that's a different story). Link to comment Share on other sites More sharing options...
ÆƵ– Posted January 30, 2016 Report Share Posted January 30, 2016 The thing is that no Kozmo player would want to Normal Summon their Machine-Type monsters. The most prevalent have effects that trigger upon Special Summon. And no; Kozmotown is not just a mulligan. You can recycle banished Kozmo monsters (defeating any purpose of banishing them), basically activate Magical Mallet, and if it's destroyed, add ANOTHER Kozmotown. The most in terms of Field Spells they'd run outside of Kozmotown is Chicken Race, as Life Points aren't as much a concern with that card, and losing or using it wouldn't be as big a loss (unless their Summon's negated via Solemn Notice or Madolche Nights, but that's a different story).iirc, all the ships either have trigger effs or go off on normal or ss. OT: Pro Tip: don't use this ever in the current age. Way back when it was okay, because you could get out big beaters, but now everything worth running goes of on either ss or ts, so yeah, it's a no go. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 30, 2016 Author Report Share Posted January 30, 2016 The thing is that no Kozmo player would want to Normal Summon their Machine-Type monsters. The most prevalent have effects that trigger upon Special Summon. And no; Kozmotown is not just a mulligan. You can recycle banished Kozmo monsters (defeating any purpose of banishing them), basically activate Magical Mallet, and if it's destroyed, add ANOTHER Kozmotown. The most in terms of Field Spells they'd run outside of Kozmotown is Chicken Race, as Life Points aren't as much a concern with that card, and losing or using it wouldn't be as big a loss (unless their Summon's negated via Solemn Notice or Madolche Nights, but that's a different story). In the scenario that you brick an assortment of Kozmo spaceships, Kozmotown is relying on shuffling your brickships back and doing a re-draw, which is somewhat bad as you are relying on chance. Mausoleum removes this "luck" element and lets you play immediately. Adding back a banished Kozmo monster is not going to see much use in the early game in this sort of hand. Mausoleum is a much better card to draw during the earlier stages of the game (since it makes dead hands playable without reliance on an "inconsistent" mulligan), while Kozmotown is better in the mid-late game (due to the recycling capability). What makes Mausoleum also worth considering is the fact that it bypasses Solemn Strike and Time-Space. Whereas Solemn Strike could negate the pilot, Mausoleum sidesteps this and forces them to negate the ship, which floats and makes your opponent lose advantage. Meanwhile, Time-Space is taken out of the equation entirely. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 30, 2016 Report Share Posted January 30, 2016 In the scenario that you brick an assortment of Kozmo spaceships, Kozmotown is relying on shuffling your brickships back and doing a re-draw, which is somewhat bad as you are relying on chance. Mausoleum removes this "luck" element and lets you play immediately. Adding back a banished Kozmo monster is not going to see much use in the early game in this sort of hand. Mausoleum is a much better card to draw during the earlier stages of the game (since it makes dead hands playable without reliance on an "inconsistent" mulligan), while Kozmotown is better in the mid-late game (due to the recycling capability). What makes Mausoleum also worth considering is the fact that it bypasses Solemn Strike and Time-Space. Whereas Solemn Strike could negate the pilot, Mausoleum sidesteps this and forces them to negate the ship, which floats and makes your opponent lose advantage. Meanwhile, Time-Space is taken out of the equation entirely.And how much margin of error does shuffling back into the Deck? What are the chances of bricking again by shuffling back and drawing? Not to mention that if Kozmotown is destroyed, you can add 1 Kozmo card, so you're free to add that Kozmo card you need. Unlike Kozmotown, where some players would be more reluctant to destroy, no one would be reluctant to remove Mausoleum from the field. Plus, for Summons, Reasoning and Emergency Teleport are prominently used. Link to comment Share on other sites More sharing options...
Dova Posted January 30, 2016 Report Share Posted January 30, 2016 Did someone say Earthbound Immortals? Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 30, 2016 Author Report Share Posted January 30, 2016 And how much margin of error does shuffling back into the Deck? What are the chances of bricking again by shuffling back and drawing? Not to mention that if Kozmotown is destroyed, you can add 1 Kozmo card, so you're free to add that Kozmo card you need. Unlike Kozmotown, where some players would be more reluctant to destroy, no one would be reluctant to remove Mausoleum from the field. Plus, for Summons, Reasoning and Emergency Teleport are prominently used. I'm not going to go all-out mathematical, but considering the amount of pilots that Kozmo usually run, you would have about a 25% (really rough estimation) of drawing into a pilot. That's still somewhat low, and that's not factoring in the possibility of bricking trap cards. Kozmotown will never be destroyed under normal circumstances, especially in a turn 1 scenario, so that point is somewhat moot. Mausoleum is strictly a card designed for the early game for Kozmo; it dwindles in utility as the game gets longer, but it alleviates a lot of the attack surfaces Kozmo have in their early game. It's a terrible card for your opponent to hit when they could be hitting backrow, and if Mausoleum is by itself the opponent is unlikely to go -1 to destroy it with Twin Twister. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 30, 2016 Report Share Posted January 30, 2016 I'm not going to go all-out mathematical, but considering the amount of pilots that Kozmo usually run, you would have about a 25% (really rough estimation) of drawing into a pilot. That's still somewhat low, and that's not factoring in the possibility of bricking trap cards. Kozmotown will never be destroyed under normal circumstances, especially in a turn 1 scenario, so that point is somewhat moot. Mausoleum is strictly a card designed for the early game for Kozmo; it dwindles in utility as the game gets longer, but it alleviates a lot of the attack surfaces Kozmo have in their early game. It's a terrible card for your opponent to hit when they could be hitting backrow, and if Mausoleum is by itself the opponent is unlikely to go -1 to destroy it with Twin Twister.But given the inconsistencies you can run into, you could also start a game with nothing but Psychic-Types; it has occured. Or a hand with one Psychic-Type and the rest being Spell/Trap Cards that in no way allow you to access Kozmo cards. You're only focusing on one scenario. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 30, 2016 Author Report Share Posted January 30, 2016 In the situation which you brick pilots, Tincan does a good job of mitigating these hands as it allows you to still play the game, and Wickedwitch is still an option. Granted, this makes Mausoleum dead, so that's a valid scenario where Mausoleum would be considered a mediocre card choice. In the second scenario, you would most likely be on a losing track anyways since no card can realistically get you out of that kind of hand. Link to comment Share on other sites More sharing options...
Neochu-H Posted January 30, 2016 Report Share Posted January 30, 2016 This is ONLY useable in earthbound immortals, any other decks fail Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted February 3, 2016 Report Share Posted February 3, 2016 Although it's cost is pretty risky, this card works well to the Earthbound Immortals, making them easily came out. Link to comment Share on other sites More sharing options...
Synchronized Posted February 3, 2016 Report Share Posted February 3, 2016 Seems highly interesting as a Kozmo tech. You have the option of grabbing it with Terraforming as well, which means you have a bit more flexibility with your plays. Of course it's susceptible to S/T hate, but if you resolve it once and get around back row it's not all that bad. Might be worth considering. Link to comment Share on other sites More sharing options...
The Amazing Avian Posted February 3, 2016 Report Share Posted February 3, 2016 If it counted as a tribute summon, Monarchs might like it. But the have Domain now so eh. Link to comment Share on other sites More sharing options...
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