Tinkerer Posted January 31, 2016 Report Share Posted January 31, 2016 When you activate a Spell Card, discard 1 card from your hand. When the activated Spell Card is sent to the Graveyard, the card is returned to your hand.Eh, section felt pretty slow recently. Twas looking through random cards and came across this. With the power of Spells continually increasing, could this end up being viable at all? Activate to keep a field/continuous spell safe? Grab back nukes like 'geki/Dark Hole? Grab back useful combo cards like Brilliant Fusion/Soul Charge? What do you peeps think? Link to comment Share on other sites More sharing options...
Aman Indra Posted January 31, 2016 Report Share Posted January 31, 2016 this actually does not seem that bad Link to comment Share on other sites More sharing options...
Dova Posted January 31, 2016 Report Share Posted January 31, 2016 castel But then again, why would you bother? Link to comment Share on other sites More sharing options...
Aman Indra Posted January 31, 2016 Report Share Posted January 31, 2016 castel But then again, why would you bother?double raigeki ? double hole ? Link to comment Share on other sites More sharing options...
evilfusion Posted January 31, 2016 Report Share Posted January 31, 2016 It's a very finicky card. Firstly, you have to activate this in response to your Spell being activated, and priority passes to your opponent automatically for first response. So if your opponent chains ANYTHING, this card cannot be activated. Then it costs a discard, fair enough. But that's the problem. It's REALLY slow. It's a Trap, so you have to Set it and hope it doesn't die, then you have to activate a Spell that hopefully doesn't get chained to by anything else, then you have to discard a card, and in exchange, you'll get the Spell back when it goes to the Graveyard. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted January 31, 2016 Report Share Posted January 31, 2016 Waiting an entire turn for this to even be usable sucks and makes this an incredibly dead draw. I suppose the discard cost is gonna hurt quite a bit for any non-Soul Charge Spell you want to recover in most Decks. You're also only using this for a very small amount of Spells, all of which are unsearchable, while this itself is unsearchable. Plus, there's the whole "plz no chain" thing that Evilfusion mentioned. It's the equivalent of "technically I can equip my Sangan with Buster Rancher, so let's run Buster Rancher!" or whatever that's called. Or running Poly for BEUD in a Deck with 3 BEWD way back when and you're giving no effort to even search your BEWD. Link to comment Share on other sites More sharing options...
Tinkerer Posted January 31, 2016 Author Report Share Posted January 31, 2016 Tbh, I noted most of this card's flaws as I was making the topic, but I completely missed the chaining issue. I guess it would've been better with the old priority stuff. What I noted was that this particular niche seems to be decently covered, from MoF and the spell-searching Monarch on the monster end, to Magical Stone Excavation (and this, of course) on the Spell/Trap side. In comparison to those, this card seems a bit limited (though not completely useless). Link to comment Share on other sites More sharing options...
cardgameking Posted January 31, 2016 Report Share Posted January 31, 2016 Hum. If your spell doesn't have a once per turn clause, then you can simply use it again. And discarding isn't really a major cost. Wouldn't Shaddols got off on this recycling fusion spells? Link to comment Share on other sites More sharing options...
Dova Posted January 31, 2016 Report Share Posted January 31, 2016 double raigeki ? double hole ? I was talking about the castel. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 31, 2016 Report Share Posted January 31, 2016 Hum. If your spell doesn't have a once per turn clause, then you can simply use it again. And discarding isn't really a major cost. Wouldn't Shaddols got off on this recycling fusion spells?Their fusions float, so they didn't need a card like this. Link to comment Share on other sites More sharing options...
heraldry_lord Posted January 31, 2016 Report Share Posted January 31, 2016 I'd be cool with a newer version of this that just lets you outright add a Spell Card in your Graveyard back to your hand at the cost of a discard. Link to comment Share on other sites More sharing options...
IQuitDolphin Posted January 31, 2016 Report Share Posted January 31, 2016 I'd be cool with a newer version of this that just lets you outright add a Spell Card in your Graveyard back to your hand at the cost of a discard.Uhh, Magical Stone Excavation Link to comment Share on other sites More sharing options...
heraldry_lord Posted January 31, 2016 Report Share Posted January 31, 2016 Uhh, Magical Stone Excavation That's two discards; this one would be only one, but it's "balanced" by being a Trap. Link to comment Share on other sites More sharing options...
Hello my name is Enguin Posted January 31, 2016 Report Share Posted January 31, 2016 Another case of a trap that'd be infinitely better as a quick-play spell. Link to comment Share on other sites More sharing options...
Toffee. Posted January 31, 2016 Report Share Posted January 31, 2016 Play This on TenkiPlay RoosterSend Tenki to Set something elseTenki goes back to your hand??????????? Link to comment Share on other sites More sharing options...
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