Thomas★Zero Posted February 14, 2016 Report Share Posted February 14, 2016 Wolkenapalm lv 1 Fire Pyro/Tuner/Effect During your opponents Battle-Phase: you can discard this card from your hand; Until the end of the Battle-Phase all battle damage dealt to you is dealt to your opponent instead. ATK/0 DEF/0 Link to comment Share on other sites More sharing options...
Dova Posted February 14, 2016 Report Share Posted February 14, 2016 Combo this with Final Attack Orders and OTK decks. RIP. I really like the idea, but I'm unsure how broken it is. Link to comment Share on other sites More sharing options...
dustdevil9 Posted February 14, 2016 Report Share Posted February 14, 2016 This card is basically a better (more splashable) Volcanic Counter. I feel like it could be main decked or side decked in the meta; depends on if the decks have room for it. It would be like trying to play around a damage juggler but worse. Otherwise, I think this would be a fun card for Chaos Piper to give them more anti otk cards beside Battlefader and Swift Scarecrow. Link to comment Share on other sites More sharing options...
The Highlander Posted February 17, 2016 Report Share Posted February 17, 2016 The concept is good, its name is amusing, a Hand Trap which reflects Damage is interesting, also it being a tuner is amazing ... the problem is just that it is a far better battle fader, not only saving you for the duration of an entire Battle Phase, but also reflecting the damage and potentially easily steal games, also I do not like cards which further boost lazy decks like chain burn ... especially chain burn and this card screems "use me instead of swift scarecrow, I make your boring win con. easier ON TOP of protecting you from battle interaction". As I like the idea itself we might just pretend those decks do not exist ... or you just change it to one battle, so those lazy decks cannot abuse it. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted February 17, 2016 Author Report Share Posted February 17, 2016 The concept is good, its name is amusing, a Hand Trap which reflects Damage is interesting, also it being a tuner is amazing ... the problem is just that it is a far better battle fader, not only saving you for the duration of an entire Battle Phase, but also reflecting the damage and potentially easily steal games, also I do not like cards which further boost lazy decks like chain burn ... especially chain burn and this card screems "use me instead of swift scarecrow, I make your boring win con. easier ON TOP of protecting you from battle interaction". As I like the idea itself we might just pretend those decks do not exist ... or you just change it to one battle, so those lazy decks cannot abuse it. You do know that if someone played it during the first attack the opponent would think not to attack with their other monsters unless a card effect forced them too. Link to comment Share on other sites More sharing options...
The Highlander Posted February 17, 2016 Report Share Posted February 17, 2016 You do know that if someone played it during the first attack the opponent would think not to attack with their other monsters unless a card effect forced them too. Then the opponent already attacked and his Battle Phase is over. Link to comment Share on other sites More sharing options...
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