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[Written] Wolkenapalm


Thomas★Zero

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This card is basically a better (more splashable) Volcanic Counter. I feel like it could be main decked or side decked in the meta; depends on if the decks have room for it. It would be like trying to play around a damage juggler but worse. Otherwise, I think this would be a fun card for Chaos Piper to give them more anti otk cards beside Battlefader and Swift Scarecrow.

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The concept is good, its name is amusing, a Hand Trap which reflects Damage is interesting, also it being a tuner is amazing ... the problem is just that it is a far better battle fader, not only saving you for the duration of an entire Battle Phase, but also reflecting the damage and potentially easily steal games, also I do not like cards which further boost lazy decks like chain burn ... especially chain burn and this card screems "use me instead of swift scarecrow, I make your boring win con. easier ON TOP of protecting you from battle interaction". As I like the idea itself we might just pretend those decks do not exist ... or you just change it to one battle, so those lazy decks cannot abuse it.

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The concept is good, its name is amusing, a Hand Trap which reflects Damage is interesting, also it being a tuner is amazing ... the problem is just that it is a far better battle fader, not only saving you for the duration of an entire Battle Phase, but also reflecting the damage and potentially easily steal games, also I do not like cards which further boost lazy decks like chain burn ... especially chain burn and this card screems "use me instead of swift scarecrow, I make your boring win con. easier ON TOP of protecting you from battle interaction". As I like the idea itself we might just pretend those decks do not exist ... or you just change it to one battle, so those lazy decks cannot abuse it.

You do know that if someone played it during the first attack the opponent would think not to attack with their other monsters unless a card effect forced them too.

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