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Flash Materialist [Written]


Tinkerer

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Flash Materialist
DARK ****
Beast-Warrior/Tuner/Effect
This card cannot be Special Summoned from the Graveyard. You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). During either player's turn, you can activate this effect.  When this effect resolves, Fusion Summon, Synchro Summon, or XYZ Summon Summon 1 monster from your Extra Deck using monsters you control, including this card, as materials.
1500/0

 

An updated version of my old Flash Materialist card.  I changed up its wording, its type and its ATK value to be a bit more solid than it was previously.

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Shouldn't the effect be written as: During either player's turn: You can Fusion Summon, Synchro Summon, or XYZ Summon Summon 1 monster from your Extra Deck using monsters you control, including this card, as materials.

 

I feel there should be a HOPT there, because otherwise I think it's a bit too spammy. However, it's a pretty neat idea, and I would love to see something like this in game. I wish it could be exploited in some way...oh wait tenki.

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Shouldn't the effect be written as: During either player's turn: You can Fusion Summon, Synchro Summon, or XYZ Summon Summon 1 monster from your Extra Deck using monsters you control, including this card, as materials.I feel there should be a HOPT there, because otherwise I think it's a bit too spammy. However, it's a pretty neat idea, and I would love to see something like this in game. I wish it could be exploited in some way...oh wait tenki.

Actually, it should be separated in 3 different dot effects, fusion summons are the direct result of an effect so they work different from xyz and synchro (see merlin).

 

And yeah it needs a hard OPT, rigth now you can use it multiple times not only in a turn, but in a chain, so only a counter trap will prevent it from resolving, anything else will just be chained to.

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Actually, it should be separated in 3 different dot effects, fusion summons are the direct result of an effect so they work different from xyz and synchro (see merlin).

 

And yeah it needs a hard OPT, rigth now you can use it multiple times not only in a turn, but in a chain, so only a counter trap will prevent it from resolving, anything else will just be chained to.

Just 2 dot effects is fine. The example I used in the old thread should be appropriate with a little tweaking. (Although the substitution text there could use some more work.)

 

If that's the problem, why a hard OPT? A soft "Once per turn" or even "Once per Chain" should suffice. Anything after (lower than) the highest Chain Link that resolves properly will just fizzle anyway.

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