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[9/11](dont laugh) Whoops! All Spells [Whimsy Deck]


Snatch Steal

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I feel like an SSS noob, which I am.

Whimsy is a Deck of Quick-Play Spells and one monster that relies on decking themselves out to win. While there are 40 cards in their Graveyard and they have their Monster on board, they win the Duel. This forces the player to play more than 40 cards in their Deck if they want to win. The spells cannot be responded to, but you can't use other effects or special summon when you use them. One strategy would involve waiting to activate them on your opponent's turn. The more you activate, the stronger their effects get, so activating your most potent one first is best. There's not much support that can be splashed into the Deck except for stuff to actually fetch out the Spells, since you'll get locked out of everything if you use one.

 

Puissant Whimsy

[ Quick-Play Spell ]
When this card is activated: Target Spell/Trap Cards on the field, up to the number of “Whimsy” Spell Cards you have activated this turn; Destroy them. Your opponent cannot activate cards or effects in response to this effect’s activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards.When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard; add 1 “Whimsy” card from your Graveyard to your hand, except this card. You can only use this effect of “Puissant Whimsy” once per turn. 
 
Fain Whimsy
[ Quick-Play Spell ]
When this card is activated: You can add “Whimsy” cards from your Deck to your hand, up to the number of "Whimsy" Spell Cards you have activated this turn. Your opponent cannot activate cards or effects in response to this effect’s activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards. When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard; draw 1 card. You can only use this effect of “Fain Whimsy” once per turn. 
 
Froward Whimsy
[ Quick-Play Spell ]
When this card is activated: You can target monsters on the field, up to the number of other "Whimsy" Spell Cards you have activated this turn; shuffle those target(s) into the Deck. Your opponent cannot activate cards or effects in response to this effect’s activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards. When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard; Send 1 “Whimsy” card from your Deck to the Graveyard. You can only use this effect of “Froward Whimsy” once per turn. 
 
Passing Whimsy
[ Quick-Play Spell ]
When this card is activated: Draw any number of cards, up to the number of “Whimsy” Spell Cards you have activated this turn +1. Your opponent cannot activate cards or effects in response to this effect’s activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards. When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard; you take no Battle Damage this turn. You can only use this effect of “Fain Whimsy” once per turn.
 
Contumelious Whimsy
[ Quick-Play Spell ]
When this card is activated: Inflict 500 damage to your opponent for each "Whimsy" Spell Card you have activated this turn. Your opponent cannot activate cards or effects in response to this effect's activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards. When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard; inflict damage to your opponent equal to the combined ATK of all face-up monsters your opponent controls. You can only use this effect of “Contumelious Whimsy” once per turn.
 
Septentrional Whimsy
[ Quick-Play Spell ]
When this card is activated: Gain 500 LP for each "Whimsy" Spell Card you have activated this turn. Your opponent cannot activate cards or effects in response to this effect's activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards. When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard, then target up to 3 of your Banished “Whimsy” Spell Cards; Your opponent randomly adds 1 of them to your hand, also shuffle the rest into the Deck. You can only use this effect of “Septentrional Whimsy” once per turn.
 
Welkin Whimsy
[ Quick-Play Spell ]
When your opponent activates the effect of an Effect Monster whose level is less than or equal to the number of “Whimsy” Spell Cards you have activated this turn: Target that monster; Negate its effects, and if you do, send it to the Graveyard. Your opponent cannot activate cards or effects in response to this effect's activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards. When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard, then Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation, then negate its effect if the activation timing is incorrect, and if you do, destroy it. You can only use this effect of “Welkin Whimsy” once per turn.
 
Equipollent Whimsy
[ Quick-Play Spell ]
When this card is activated: You can banish cards on the field, up to the number of "Whimsy" Spell Cards you have activated this turn, but return them to their original positions during the End Phase. Your opponent cannot activate cards or effects in response to this effect's activation. You cannot Special Summon monsters, nor activate the effects of other cards during the turn you activate this effect, except “Whimsy” Spell Cards. When you activate a “Whimsy” Spell Card: You can Banish this card from your Graveyard, then target any of your other Banished "Whimsy" Spell Cards; return them to the Graveyard. You can only use this effect of “Equipollent Whimsy” once per turn.
 
Neo-Whimsy Fable Maker
LIGHT
✪✪✪✪✪✪✪(7)
[ Fairy / Effect ]
Unaffected by card effects. During either player’s turn: You can banish 7 “Whimsy” cards from your Graveyard; Special Summon this card. During your Standby Phase: You can draw 1 card, but you cannot summon monsters, nor activate the effects of cards, except “Whimsy” cards. Your opponent takes no damage. When there are 40 cards in your Graveyard, you win the Duel.
ATK 0 / DEF 0
 
A few monster options (what!??!?!!?) include Kuribandit and Card Trooper. Card of Demise would also definitely work in a Deck like this.
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The cards do a good job of limiting themselves too themselves, and it is an interesting win condition. This deck also works by activating on your opponent's turn, which is okay, I guess, but makes it vulnerable to twin twister. One thing I must say, is that I wonder what 7 extra cards you would play so that you could activate your monster's effect.

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You'd need a big deck to run this well, and I mean potentially 50+ cards in the deck. At the very minimum, you need to add nine cards to the deck in you really want to stick to the 40-card limit. And that's assuming you're adding three of each of these cards into a deck at once and you managed to get every card in your deck except for one copy of the Fable Maker into the grave.

 

Because of the nature of this archetype, I'd say you could get away with making Fable Maker a wee bit bigger than 0/0.

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The cards do a good job of limiting themselves too themselves, and it is an interesting win condition. This deck also works by activating on your opponent's turn, which is okay, I guess, but makes it vulnerable to twin twister. One thing I must say, is that I wonder what 7 extra cards you would play so that you could activate your monster's effect.

 

You could potentially get away with 41, if you must, because the deck has a way to recycle some of your banished cards.

 

 

You'd need a big deck to run this well, and I mean potentially 50+ cards in the deck. At the very minimum, you need to add nine cards to the deck in you really want to stick to the 40-card limit. And that's assuming you're adding three of each of these cards into a deck at once and you managed to get every card in your deck except for one copy of the Fable Maker into the grave.

 

Because of the nature of this archetype, I'd say you could get away with making Fable Maker a wee bit bigger than 0/0.

 

 

I'm guessing you could potentially get away with only a few extra cards, since you can potentially just use Kuribandit set 4, then each of your Spells does something potent, you can chain to back row hit, and your opponent can't respond to any of it.

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