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S.B Warrior


chaosboom

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the grammar on this card is not the best. so if your opponent controls 2 monsters, or more monsters, you can special summon this card from (???). and you can send it to the graveyard from (????) to take control of something. the effect is okay and the stats are find but i really can rate this card because i cant figure out what it does.

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If you guys really need a "proper" OCG fix so you can understand it, here. I need to remind you guys that not members will have perfect OCG, and while you are permitted to fix it otherwise, just grade with what you can interpret it as and fix things later when they state their intent. 

If your opponent controls 2 or more monsters, you can Special Summon this card (from where?). You can send this card (from where?) to the Graveyard; take control of 1 monster your opponent controls. 

 

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For the purpose of this review, I'm going to assume it can SS from the hand, but the rest is vague. 

 

Pendulums do exist for multiple summons, but I would add a hard OPT on its summon effect; that, and actually specify where you're playing this from. Again, I am assuming it is the standard "from hand"; if you intended for this to SS from the Graveyard, then you REALLY need that hard OPT (Rank 5 spam isn't much to worry about now, but there are Synchro plays).

 

As for the other effect, it's basically a permanent Brain Control w/out cost (I think there are some other cards that can take control of monsters in a similar way to this card, but like the other two mentioned, WHERE are you applying the effect from?

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Alright. You send this card from the field to the Graveyard to take control of 1 monster; without targeting, too. My only concern is that if you have cards like Call of the Haunted and Oasis of Dragons, you can just keep using this effect. Maybe a "You can only activate this effect of "S.B. Warrior - Darkness Seeker" is in order.

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Let me just say that take control effects are very powerful, especially ones that let you take control for more than 1 turn. Even Mind Control is limited. Number 11 can get away with it since you need to go through the trouble of Xyz Summoning it to use it. This card is easily reusable with some revival support, puts itself on the field with ease if you're outnumbered, and you get to keep the monster, use its effects, attack with it, and use it as Material for your future plays.

 

The control effect really warrants a nerf.

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( ͡° ͜ʖ ͡°) 

 

I see you Chaosboom...

 

​S.B Warrior.

 

Superbly Bad Warrior.

 

Poor design imo. Inherent on both the Summon and effect for a card that is based off of a banned one. Does not target or have any OPT restriction. 

 

I give 3/10.

 

IZ JUS A GAEM GUISE.

 

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Didn't I tell you to knock it off with that phrase, Yuuji?

 

On that note, what do YOU think he should do to fix the card? (He posted some thoughts earlier about restrictions, so...)

 

But yeah, right now, it's basically a free Rank 5 enabler if the opponent floods and is otherwise a permanent Big Eye / Brain Control without any cost or limitations on how often you can use it per turn. Like I said though, limit its presence to only 1 copy AND make the control effect last only until the End Phase, but even then it's still a cost-less Brain Control. I highly suggest you give it another effect besides a ripoff of Brain Control. 

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( ͡° ͜ʖ ͡°) 

 

I see you Chaosboom...

 

​S.B Warrior.

 

Superbly Bad Warrior.

 

Poor design imo. Inherent on both the Summon and effect for a card that is based off of a banned one. Does not target or have any OPT restriction. 

 

I give 3/10.

 

IZ JUS A GAEM GUISE.

 

 

Note the "Does not target or have any OPT restriction." Self-explanatory. 

 

A. Make it target. This forces it to change from inherent non-target ignition to targeting ignition.

 

B. Hard OPT. You can only SS Supremely Bad Warrior OPT. You can only use the effect of Superbly Bad Warrior OPT. 

 

Voila, card is fixed from borderline broken to Meta. Note that there's no way for the monster to be returned back to original control unless it is popped or by some card effect.

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Woohoo, add to the pool of reviews, let's do this!~

 

1st off, it's a DARK Warrior-Type, generic Level 5 w/ premier stats that has a non-target pernament Mind Control. If this card existed, it would always punish your opponent for playing w/ more than 1 monster, considering it's immensely easy to meet the Summoning Condition, and is a great generic sideboard option. Even if you can't meet its summoning condition, there are other means of summoning the card, and obtaining your opponent's 1 monster they control (Tribute Summoning, Graveyard SS effs, SS from hand, etc). This is an equivelant to a Snatch Steal that requires more setup, but is far easier to abuse in the mid-late game, and is at 3. This punishes any control or combo decks when it passes to the player holding this card, which, having 1 card outs in most situations is never fun, even for archetypes (Stormsforth, anyone?). While targeting for cost and OPT clauses would be nice, it doesn't fix the fundamental flaws of baiting out resources from your opponent, and outing most board states your opponent controls out of 1 card.

 

Also, OCG Time!

Original: If your opponent controls two monsters or more; you can special summon this card from your hand. You can send this card from the field to graveyard and take control of one of your opponents monsters. 

Updated: If your opponent controls 2 or more monsters: You can Special Summon this card (from your hand). You can send this face-up card you control to the Graveyard; take control of 1 monster your opponent controls.

 

The fixes implemented are assuming none of the base mechanics were tweaked in anyway whatsoever. This is also assuming the summoning is occured by an effect that starts a chain link, and not inherent. Also, the second effect needed a cost to trigger. Hope this was all helpful!

 

:444817_key: ~
 

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