Tinkerer Posted August 6, 2016 Report Share Posted August 6, 2016 Pot of EmptinessSpellDraw 2 cards; discard your hand. I was thinking about spells that can have a positive cost and negative effect and this was the first thing that sprung to mind. Link to comment Share on other sites More sharing options...
Monarch King Posted August 6, 2016 Report Share Posted August 6, 2016 Dark Worlds would love this card Link to comment Share on other sites More sharing options...
Slinky Posted August 6, 2016 Report Share Posted August 6, 2016 Mystical Refpanel says sup, and turns this into complete bullshit (this is why negative effects, positive costs aren't really a thing) Link to comment Share on other sites More sharing options...
~~~~ Posted August 6, 2016 Report Share Posted August 6, 2016 Nat Beast it Link to comment Share on other sites More sharing options...
leafbladie Posted August 6, 2016 Report Share Posted August 6, 2016 Mystical Refpanel says sup, and turns this into complete bullshit (this is why negative effects, positive costs aren't really a thing)Pretty much, though that's a two card combo of some pretty unsearchable cards. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 6, 2016 Report Share Posted August 6, 2016 Dark Worlds would love this cardNat Beast itPretty much, though that's a two card combo of some pretty unsearchable cards. Just going to remind you all that your posts are under the Advanced Clause requirement for this section, even though they are technically true in terms of application. But yeah, it's basically setup fodder for Dark Worlds, BAs and whatever else that triggers upon going to the Graveyard (or in there for that matter). The combo Slinky mentioned is also valid though (even if Refpanel isn't seen often), and basically turns this card into "Your opponent discards their hand". Yeah, it will backfire if the opponent plays the aforementioned Decks as well but the idea isn't good, especially with the amount of Graveyard triggers that exist that can abuse this. Link to comment Share on other sites More sharing options...
leafbladie Posted August 7, 2016 Report Share Posted August 7, 2016 Just going to remind you all that your posts are under the Advanced Clause requirement for this section, even though they are technically true in terms of application. But yeah, it's basically setup fodder for Dark Worlds, BAs and whatever else that triggers upon going to the Graveyard (or in there for that matter). The combo Slinky mentioned is also valid though (even if Refpanel isn't seen often), and basically turns this card into "Your opponent discards their hand". Yeah, it will backfire if the opponent plays the aforementioned Decks as well but the idea isn't good, especially with the amount of Graveyard triggers that exist that can abuse this. Sorry, I was just commenting on why I thought it really wouldn't have to be worried about. Mystical Refpanel is a trap and inherently slow, your opponent will more than likely remove Refpanel before you use it, and since the card suggested is a normal spell you wouldn't even be able to activate it during the opponent's turn. It's kind of like worrying about the Rescueroid-Ambulanceroid-Decoyroid loop. It's just too slow and has too many opportunities to be interrupted. Link to comment Share on other sites More sharing options...
Dova Posted August 7, 2016 Report Share Posted August 7, 2016 Good thing Imperial Order is banned. In any case, while positive costs and negative effects aren't necessarily a bad thing, they need to be designed in such a way that you're going to be wasting too many resources to negate it rather for most decks to consider than negating it being something you can do easily. This is too generic to be feasible, as any deck that can make Nat Beast, not even necessarily easily, can run this card at at least 1, but probably for for consistency. As for mystic ref panel + this card, I can kind of see it happening, but the unsearchable 2 card combo wouldn't be seeing play outside of a deck based around this card. Perhaps the rogue deck might be a threat, but eh... Sounds okay so far, but then you consider the fact that you are discarding by a card effect. Dark Worlds, Fables, and any deck that likes monsters in their Graveyard, or even Spell/Trap cards, would run this card. And that's a lot. Yes, people have basically already said this before, but take into account that both facts might not work well together. I mean, sending your entire opponent's hand to the Graveyard is something, and yes, your opponent is probably not playing Dark Worlds as well, but this card is sick for your opponent if that happens, and only slightly less so if they have a graveyard loving deck. Infernoids wouldn't even care. Link to comment Share on other sites More sharing options...
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