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DrillWarrior-LC5D-EN-ScR-1E.png

 

"Drill Synchron" + 1 or more non-Tuner monsters.
Once per 
turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby PhaseSpecial Summon this card banished by thiseffect, then add 1 monster from your Graveyard to your hand.

 

Been using this a bit recently because reasons and it's cool. It being a 6 and thus conflicting with Quickdraw + Level Eater to make it is annoying but you can generally get something else out to eat off anyway. Direct attack can be relevant too, in a Heartlandraco type of way. It's also a way to get GUB/Jet Synchron/Eater/whatever in the grave while clearing space after you get your Librarian draw, and that's probably the best part. Overall 7/10 spicey meatball.

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It's actually been a bit meh to me.

 

The only ideal way to summon this card is by Quickdraw and as you said Level Eater conflicts with it, so its implied you probably need to summon another Synchro before it. For the effect, it isn't Quick so it hasn't aged as well the rest of the game, so you are forced to make yourself wide open. Getting back any monster is very nice, but since the requirement needs it to return to the End Phase, it conflicts with the speediness and turbo Synchros do since they can't make impenetrable boards, can die by a Raigeki easily, and rather prefer OTKs instead of prolonging the game.

 

This card despite not being too generic still has some good power and is still is a staple in Synchros due to its direct attack and hand-discard abilities, but it's not too amazing now.

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It's actually been a bit meh to me.

 

The only ideal way to summon this card is by Quickdraw and as you said Level Eater conflicts with it, so its implied you probably need to summon another Synchro before it. For the effect, it isn't Quick so it hasn't aged as well the rest of the game, so you are forced to make yourself wide open. Getting back any monster is very nice, but since the requirement needs it to return to the End Phase, it conflicts with the speediness and turbo Synchros do since they can't make impenetrable boards, can die by a Raigeki easily, and rather prefer OTKs instead of prolonging the game.

 

This card despite not being too generic still has some good power and is still is a staple in Synchros due to its direct attack and hand-discard abilities, but it's not too amazing now.

It was next level in the old days where you discarded Dandy and Summoned LaDD making a pseudo loop off the deal. 2010 was a good time
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Did I get the time frame wrong? I swear Dandy Plants were 2010 :(

This sounds about right. 2011 was the last 5Ds era year so more or less. Or at least I think so.....

 

I had forgotten about this card.... recycles any monster, non-Tuners can be anything, and discard can be anything.... it has enough variables to think up a few potential uses for it....

If only the self-banish effect was quicker so I could troll with Zero Force.

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