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Trusty Bargain


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Guest BGMCANN0N

Trusty Bargain

[Normal Spell]

 

Reveal your hand, your opponent adds any number of cards from your hand to their hand (min. 1), then you draw a number of cards equal to the number of cards your opponent added to their hand +1. You can only activate 1 "Trusty Bargain" per turn.

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I'm rather split on this card. On the one hand, you end up giving up a potentially good hand (maybe with keystone cards, staples, vital cards, ect.), that is if your opponent isn't trying to risk anything and only adds 1.

 

On the other hand, not only are you drawing cards equal to the amount your opponent got, you are getting an additional card.

 

I want to lean more to balanced, as it's a risk play and would see most payoff in an otherwise dead draw. Plus, you can only use one per turn.

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Just saying, this design is genius. Best case scenario, the rest of you hand is dead, so you aren't losing anything. Then it acts as either an effective +1 (your opponent takes 1 card) or greater. However, it brings with it the risk of your opponent gaining more from the taken cards than you would have, immediately turning it into a -

 

Seriously one of the cleverest designs I have seen on this website. I don't even play anymore but I felt the need to comment.

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I don't know... this card looks like is asking for trouble to me. I mean, ideally you won't play it when you have anything at hand that the opponent could use, so more often than not you would be using this to thin your deck and fix the hand while giving the opponent a card that he/she most likely won't be able to or won't want to play, practically turning into a "fake plus", so to speak, for him/her. From a competitive standpoint, I only see it backfiring in mirror matches practically, and naturally you will side this card out for games 2 and 3.

And I'm not saying that draw power and deck thinning is broken nor anything, but then I look at Upstart and its Limited position in TCG and I'm not sure anymore; it seems that this is not something the TCG would approve of. On the other hand, Upstart is still Unlimited in OCG, which further clouds my judgement on generic draw power cards.

 

Also, there is the potential abuse of using it for giving the opponent cards that benefit you like Gift Card and whatnot while benefiting from the draw power. Thankfully this card won't work as well in Exodia variants since as soon as you have a piece on your hand you won't want to play it, but it can still encourage and enable other kind of alternate win condition tactics and playstyles.

 

Regarding text fix, I don't think the "Immediately after this card resolves" line is actually needed, so you can simplify it to:

Reveal your hand, your opponent adds any number of cards from your hand to their hand (min. 1), then draw a number of cards equal to the number of cards your opponent added to their hand +1. You can only activate 1 "Trusty Bargain" per turn.

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I don't know... this card looks like is asking for trouble to me. I mean, ideally you won't play it when you have anything at hand that the opponent could use, so more often than not you would be using this to thin your deck and fix the hand while giving the opponent a card that he/she most likely won't be able to or won't want to play, practically turning into a "fake plus", so to speak, for him/her. From a competitive standpoint, I only see it backfiring in mirror matches practically, and naturally you will side this card out for games 2 and 3.

And I'm not saying that draw power and deck thinning is broken nor anything, but then I look at Upstart and its Limited position in TCG and I'm not sure anymore; it seems that this is not something the TCG would approve of. On the other hand, Upstart is still Unlimited in OCG, which further clouds my judgement on generic draw power cards.

 

Also, there is the potential abuse of using it for giving the opponent cards that benefit you like Gift Card and whatnot while benefiting from the draw power. Thankfully this card won't work as well in Exodia variants since as soon as you have a piece on your hand you won't want to play it, but it can still encourage and enable other kind of alternate win condition tactics and playstyles.

 

Regarding text fix, I don't think the "Immediately after this card resolves" line is actually needed, so you can simplify it to:

Reveal your hand, your opponent adds any number of cards from your hand to their hand (min. 1), then draw a number of cards equal to the number of cards your opponent added to their hand +1. You can only activate 1 "Trusty Bargain" per turn.

The difference between this and upstart is that upstart is never a dead card. This is mediocre at best quite often, and that isn't even taking into account what the opponent may gain from it. It is a form of high risk high reward that isn't just based on a coin flip.
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The difference between this and upstart is that upstart is never a dead card. This is mediocre at best quite often, and that isn't even taking into account what the opponent may gain from it. It is a form of high risk high reward that isn't just based on a coin flip.

 

Oh, you are right. It is easy to say that if you draw into this you can simply Set and/or Summon as many cards as possible until you only keep the cards you know the opponent won't be able to play, but surely that won't always be an option and you either hold on the card, slowing you down, or take your chances on the card draws by giving the opponent a card he/she can use

It will depend of the deck too, I guess. For instance, I think HEROes would be able to make good use of it though the tricks they have with Setting their Spells and summoning Bubblemans. Actually I have seen how their plays stop when they can't drop Bubblemans because there is a monster on their hand even after using their Normal Summon, and this card could help them by giving a new hand while letting the opponent take any of those monsters. They could force the opponent to take a Shadow Mist or something, too.

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