Urayne Posted September 12, 2016 Report Share Posted September 12, 2016 Rate it. revised version 0.2 Revised version 0.3Revised version 0.4Revised version 0.5This card cannot be normal summoned/set. This card can only be special summoned from the hand or graveyard.When this card is Summoned, and at the start of each of your Standby Phases: You must declare 1 Type of monster, except this card's Type; This card becomes that Type.This card's ATK is doubled if attacking a monster with the same type as this card untill the end of the battle phase.Once per turn, you can target one monster on the Field, yours or your opponent's side. This cards gains additional ATK by the ATK or DEF of that monster for that turn.This card can not be destroyed by spells and traps. Revised version 0.6This card cannot be normal summoned/set. This card can only be special Summoned with "Alpha circle".When this card is Summoned, and at the start of each of your Standby Phases: You must declare 1 Type of monster, except this card's Type; This card becomes that Type.This card's ATK is doubled if attacking a monster with the same type as this card untill the end of the battle phase.Once per turn, you can target one monster on the Field, yours or your opponent's side. This cards gains additional ATK by the ATK or DEF of that monster for that turn.This card can not be destroyed by spells and traps. Link to comment Share on other sites More sharing options...
Snatch Steal Posted September 13, 2016 Report Share Posted September 13, 2016 Elemental type doesn't seem to be a thing as far as I know. It has very impressive Defense and a decent effect although it's hard to get out and prone to removal. If it were to be good, it would require a standalone summon condition, and maybe not target, although if you did these things you'd have to lower the defense just so that You don't accelerate powercreep. Link to comment Share on other sites More sharing options...
TheEternalUnicorn Posted September 13, 2016 Report Share Posted September 13, 2016 I would change the effects as followedOnce per turn, you can Declare 1 Attribute; while this card is Face-up on the Field this card Attribute becomes the declared Attribute.Once per turn, you can Declare 1 Type; while this card is Face-up on the field this card's Type becomes the declared Type.Once per turn, you can target 1 Face-up monster on the Field; this card's ATK and DEF becomes the targeted monster Link to comment Share on other sites More sharing options...
Urayne Posted September 13, 2016 Author Report Share Posted September 13, 2016 Elemental type doesn't seem to be a thing as far as I know. It has very impressive Defense and a decent effect although it's hard to get out and prone to removal. If it were to be good, it would require a standalone summon condition, and maybe not target, although if you did these things you'd have to lower the defense just so that You don't accelerate powercreep.So how good is it? Scale of 1->5 plz. Link to comment Share on other sites More sharing options...
Dova Posted September 13, 2016 Report Share Posted September 13, 2016 By Elemental Type, I assume he means Attribute. Anyway, I feel you can go somewhere with your cards, Inquisitor, but right now...this is bad. Let me explain. First off, Multi-Type. I don't blame you for making a new type, after all this is experimental, but please explain what it does. I assume it ties in with the effect that allows it to change types, but it's Attribute doesn't have a similar thing (I don't blame you for doing that either, as Cardmakers are limited in that area), and Multi-Type could just be a type in itself. (If you want to make it something like Union or Gemini, you do "Divine-Beast/Multi-Type/Effect" where Divine-Beast is whatever monster type you want) Second off, the first part of the effect. "This can count as any type, or elemental type" What does that mean? Does that mean it is always treated as every type, or does that mean that at any point during either player's it can become a certain Type? There's an OCG guide in the Advanced Forum, good to work with. I suggest you look at it, it did help me a lot. Third off, the "?" ATK. All monsters with this effect have their ATK become SOMETHING while face-up on the field. I have yet to see a monster that does not give itself this ATK on Summon or constantly while it is face-up. Again, experimental, but you could just leave it with 0 ATK, and it would still be able to change ATK. Just a base in case its effect is negated. (If a monster's ATK changes from ? to something, and its effects are negated afterwards, it remains with the ATK it had before the effect negation.) Fourth off, the effect rarely if ever will allow it to beat over monsters. Yay, I have the same ATK as a monster, so that means if I ram into we both die! A waste of a monster for me, and my opponent can activate his monster's Graveyard effect, if it has any. Yes, this card can use DEF, but what card honestly has more DEF than ATK these days? Even if it does, your opponent will probably put it in defense position, meaning I can't destroy it at all. Fifth off (This is sounding weird), it doesn't have a Special way of Summoning it. You only have 1 Normal Summon per turn, and requiring 2 Tributes makes this card extremely hard to bring out, unless you put all your energies in your deck building into Call of the Haunted or something .Heck, even the God cards with their extremely powerful effects require 3 Tributes, AND NO ONE PLAYS THEM. Lastly, this monster has no staying power. Raigeki? Check. Compuls? Check. Solemn Notice? Check. Destroy by battle with a monster that has higher ATK than this card, and you cant change its ATK because its effect only works on your turn? Check. All of these are ways to get over this card. In this meta, this card stands no chance. This card is nowhere near worth it, not at all. Rate it? What you should be asking for is comments and critiscm. How are you supposed to improve if you don't know what you did wrong? Who cares how much of a rating it gets if you could get an essay on the flaws and good aspects of it instead? Also, it's impossible to just rate these days, because of the Advanced Clause. (If you don't know what this is, look it up. It's in Section Rules) But you know what, I'll give you a rating. 0/5. I know you said 1 to 5, but I honestly can't think of a card worse than this which was made in the past decade. I just...I probably went far too hard on you for this, and i apologize. But I've seen people suggesting improvements to your card making, including me, and you don't seem to have listened. Any one can make good cards, you just have to learn. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 13, 2016 Report Share Posted September 13, 2016 We've had a lot worse, Dova, and at those times, Black had words to say about a few of them. [see some of the examples in the Casual guide under "bad cards", or I can PM you a list of others from the past couple years]. But yeah, I'm really disappointed in the design here. I get that Arceus is effectively god of Pokemon, but you really could've done something with him; right now, it's just under par. Multitype doesn't serve anything, and its effect already takes care of it. Would be a lot easier to write than each of the Attributes and Types separately, but not seeing a viable use for when you would actually need them all. Then, we have its stat copying effect; I really don't see a use for it aside from copying massive bosses (and that's usually 3000-tops unless you copy something like Superheavy Samurai or something). In terms of summoning, all other 2-Tribute monsters do better things than this card, and are easier to access. Heck, you can't even Pendulum Summon this thing. ----I'm just going to tell you to completely redo this card, so it actually does something and is worth the effort you put in for it. You have plenty of avenues to go about this; figure out how you want to make this worthy of the Pokemon universe creator's powers. Link to comment Share on other sites More sharing options...
Urayne Posted September 14, 2016 Author Report Share Posted September 14, 2016 We've had a lot worse, Dova, and at those times, Black had words to say about a few of them. [see some of the examples in the Casual guide under "bad cards", or I can PM you a list of others from the past couple years]. But yeah, I'm really disappointed in the design here. I get that Arceus is effectively god of Pokemon, but you really could've done something with him; right now, it's just under par. Multitype doesn't serve anything, and its effect already takes care of it. Would be a lot easier to write than each of the Attributes and Types separately, but not seeing a viable use for when you would actually need them all. Then, we have its stat copying effect; I really don't see a use for it aside from copying massive bosses (and that's usually 3000-tops unless you copy something like Superheavy Samurai or something). In terms of summoning, all other 2-Tribute monsters do better things than this card, and are easier to access. Heck, you can't even Pendulum Summon this thing. ----I'm just going to tell you to completely redo this card, so it actually does something and is worth the effort you put in for it. You have plenty of avenues to go about this; figure out how you want to make this worthy of the Pokemon universe creator's powers. Then would divine-beast do better for the element and type? I put divine because arceus is the god of pokemon, so would that make it better? And muti-type is to copy the ability of arceus so divine beast might replace it. And then I'll put down 2 tributes for the summon cost. And what do you seggest for the "judgement" attack? How do i mimic that? Do i put double attack for the same type like the card? And to power it up a little bit more, I'll make it immune to traps and spells. Does that work? Link to comment Share on other sites More sharing options...
Urayne Posted September 14, 2016 Author Report Share Posted September 14, 2016 Rate it. Then would divine-beast do better for the element and type? I put divine because arceus is the god of pokemon, so would that make it better? And muti-type is to copy the ability of arceus so divine beast might replace it. And then I'll put down 2 tributes for the summon cost. And what do you seggest for the "judgement" attack? How do i mimic that? Do i put double attack for the same type like the card? And to power it up a little bit more, I'll make it immune to traps and spells. Does that work?Revised version: Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 14, 2016 Report Share Posted September 14, 2016 Making Arceus a DIVINE / Divine-Beast would work, considering the flavor (and you can search it via The True Name). And yeah, giving it Spell/Trap immunity would be good for it (though you could give it the same protections the current Gods enjoy; which is basically targeting/destruction immunity). As for Judgment, you could probably just have it double any battle damage Arceus inflicts to reflect its always-STAB power. (To be more in line with the games, you can just have Arceus inflict an additional burn damage equal to half of whatever it inflicts). Though, I would put Arceus at Level 10, considering the fact that all of the monsters based on gods are of this Level (this also means 3 Tributes will be required, but you can make it a Special Summon thing instead of the traditional Tributing). Also would advise setting its ATK to something like 4000 and change its "absorption" effect to just take on the effect of a monster you choose. ----New one will probably have the following:Standard protections for god cardsDouble battle damageOnce per turn: You can target 1 monster on the field; this card gains that monster's effects. Link to comment Share on other sites More sharing options...
Urayne Posted September 14, 2016 Author Report Share Posted September 14, 2016 Making Arceus a DIVINE / Divine-Beast would work, considering the flavor (and you can search it via The True Name). And yeah, giving it Spell/Trap immunity would be good for it (though you could give it the same protections the current Gods enjoy; which is basically targeting/destruction immunity). As for Judgment, you could probably just have it double any battle damage Arceus inflicts to reflect its always-STAB power. (To be more in line with the games, you can just have Arceus inflict an additional burn damage equal to half of whatever it inflicts). Though, I would put Arceus at Level 10, considering the fact that all of the monsters based on gods are of this Level. Also would advise setting its ATK to something like 4000 and change its "absorption" effect to just take on the effect of a monster you choose.So level ten and i forgot the spell/trap immunity! :O Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 14, 2016 Report Share Posted September 14, 2016 Just make sure you modify the original post with the changes, but yeah, Arceus really should be Level 10 and at least strong enough to rival the existing gods. Link to comment Share on other sites More sharing options...
Urayne Posted September 14, 2016 Author Report Share Posted September 14, 2016 Just make sure you modify the original post with the changes, but yeah, Arceus really should be Level 10 and at least strong enough to rival the existing gods.Hows the newer one now? And can you tell me how to make pendulums on this site? Also help me with the grammer and update me to the current terms (like how Remove from play changed to Banish) Link to comment Share on other sites More sharing options...
Kanashimi Posted September 14, 2016 Report Share Posted September 14, 2016 Hows the newer one now? And can you tell me how to make pendulums on this site? Also help me with the grammer and update me to the current terms (like how Remove from play changed to Banish)> Just pointing out, "Once per turn, you must change this card type . . ." rather weird. What if i dont want to change the type? "you can" might be better since it means changing type is optional. > Arceus can copy ATK from monster on the field, say copy itself, that'll be 8K ATK, change type to match opp monster then attack, the ATK doubled . . . wait hang on! It'll be 16K ATK! . . . wew, did you see that? Its a sure OTK if somehow manage to attack directly/attacking atk pos monster. So you really need to nerf it by scraping 1 of those effects (last effect imo, since the 2nd effect reflect Arceus's Multitype ability). > What Sakura means by double any damage it inflicts is . . . just the damage, not doubling ATK points, referring to the pokemon mechanic of STAB (Same Type Attack Boost). Since YGO dont have attack-type like pokemon does, thus it cant be implemented here, instead double the damage inflicted. (Maybe make it like double damage inflicted if attacking the same type of monster). > YCM didnt support pendulum rn, as in exchange use this instead for making pendulums. > As for text, blablabla, lalalala and OCG/PSCT stuff, this will help you. As for me, i learned it in my own way by playing the game, searching random cards and reading the text -> comparing to other similar cards with similar effects but different text, also not to mention . . . boring lecture from someone with admin-like knowledge, cri sad times indeed back then when im still around dn.But yea, old text have "select" instead of "target", "removed from play" instead of "banish". Keeping in check with newer/latest cards help here, to avoid using outdated grammar. Believe me, as you learn more, make more cards, or post more cards . . . time will speaks, experience will show you the path, soon you will get the gist of OCG/PSCT, you just need the time. Like Dova said, "Anyone can make good cards, you just have to learn." To summarize, my suggestions: Scrap the copy ATK from monsters, also instead of doubling ATK while attacking same type monster, double the battle damage inflicted. Because Arceus has decent S/T protection + doubling ATK kinda too much imo (but again, its your card, if you want to make it too powerful/broken, its your choice). Also 1 more thing, "Can't be Normal Summoned/Set" are you sure about it? Or do you mean "Cant be Special Summoned"? Link to comment Share on other sites More sharing options...
Urayne Posted September 15, 2016 Author Report Share Posted September 15, 2016 > Just pointing out, "Once per turn, you must change this card type . . ." rather weird. What if i dont want to change the type? "you can" might be better since it means changing type is optional. > Arceus can copy ATK from monster on the field, say copy itself, that'll be 8K ATK, change type to match opp monster then attack, the ATK doubled . . . wait hang on! It'll be 16K ATK! . . . wew, did you see that? Its a sure OTK if somehow manage to attack directly/attacking atk pos monster. So you really need to nerf it by scraping 1 of those effects (last effect imo, since the 2nd effect reflect Arceus's Multitype ability). > What Sakura means by double any damage it inflicts is . . . just the damage, not doubling ATK points, referring to the pokemon mechanic of STAB (Same Type Attack Boost). Since YGO dont have attack-type like pokemon does, thus it cant be implemented here, instead double the damage inflicted. (Maybe make it like double damage inflicted if attacking the same type of monster). > YCM didnt support pendulum rn, as in exchange use this instead for making pendulums. > As for text, blablabla, lalalala and OCG/PSCT stuff, this will help you. As for me, i learned it in my own way by playing the game, searching random cards and reading the text -> comparing to other similar cards with similar effects but different text, also not to mention . . . boring lecture from someone with admin-like knowledge, cri sad times indeed back then when im still around dn.But yea, old text have "select" instead of "target", "removed from play" instead of "banish". Keeping in check with newer/latest cards help here, to avoid using outdated grammar. Believe me, as you learn more, make more cards, or post more cards . . . time will speaks, experience will show you the path, soon you will get the gist of OCG/PSCT, you just need the time. Like Dova said, "Anyone can make good cards, you just have to learn." To summarize, my suggestions: Scrap the copy ATK from monsters, also instead of doubling ATK while attacking same type monster, double the battle damage inflicted. Because Arceus has decent S/T protection + doubling ATK kinda too much imo (but again, its your card, if you want to make it too powerful/broken, its your choice). Also 1 more thing, "Can't be Normal Summoned/Set" are you sure about it? Or do you mean "Cant be Special Summoned"?-You must change the type b/c if you keep it on the same type it be overpowered! You just proved why in your second paragraph!-i will add "...untill the end of the battle phase." to the ATK doubled effect.I made it special summon only just like..... What was that special summon only level 4 monster that was a dragon type? It was generation 1 card.... Link to comment Share on other sites More sharing options...
Dova Posted September 15, 2016 Report Share Posted September 15, 2016 -You must change the type b/c if you keep it on the same type it be overpowered! You just proved why in your second paragraph!-i will add "...untill the end of the battle phase." to the ATK doubled effect.I made it special summon only just like..... What was that special summon only level 4 monster that was a dragon type? It was generation 1 card.... Kana's point is the fact that "Once per turn, you must..." is really confusing as for the timing. For "Once per turn, you can..." You are given the choice as to when you activate it, but for this, it seems you have to activate it at some point during your turn...but that's very confusing as well, considering your opponent could end your main phase before you have the chance to. How does that work? I think what you want is: "When this card is Summoned, and at the start of each of your Standby Phases: You must declare 1 Type of monster, except this card's Type; This card becomes that Type." The ATK gain still is a problem, as it still gets 16000 ATK on the turn it is Summoned. It gains 4000 ATK from its own effect by targeting itself, becomes the type of one monster your opponent controls, and basically hits your opponent for game unless they can somehow, as unless your opponent controls a monster with more than 8000 ATK, you're going to be dealing more than 8000 damage to them. Even if they do, you can just gain that 8000 ATK first to your monster, and then end up with a 24000 ATK beater anyway. Even if your opponent controls no monsters, you're still going up to 8000 ATK, which should be more than enough to hit your opponent's clear field with. As for cannot be Normal Summoned/Set...that gen 1 monster is Rare Metal Dragon, correct? The only reason it has that restriction is because it has such high stats for a Level 4. Yes, this card has high stats, and that restriction is noteworthy, but generally monsters these days also have "Must first be Special Summoned by..." meaning they cannot be Normal Summoned/Set until they are Summoned that way, or "Cannot be Special Summoned, except by..." which restricts it even further to an inbuilt summoning condition. Both of these methods are useful, but I would suggest the latter for the monster, due to how strong it is, also due to shenanigans with True Name. Any particular reason you chose these effect? Does it fit in with the lore of arceus, or was it just a strong effect to give it? Link to comment Share on other sites More sharing options...
Urayne Posted September 16, 2016 Author Report Share Posted September 16, 2016 Kana's point is the fact that "Once per turn, you must..." is really confusing as for the timing. For "Once per turn, you can..." You are given the choice as to when you activate it, but for this, it seems you have to activate it at some point during your turn...but that's very confusing as well, considering your opponent could end your main phase before you have the chance to. How does that work? I think what you want is: "When this card is Summoned, and at the start of each of your Standby Phases: You must declare 1 Type of monster, except this card's Type; This card becomes that Type." The ATK gain still is a problem, as it still gets 16000 ATK on the turn it is Summoned. It gains 4000 ATK from its own effect by targeting itself, becomes the type of one monster your opponent controls, and basically hits your opponent for game unless they can somehow, as unless your opponent controls a monster with more than 8000 ATK, you're going to be dealing more than 8000 damage to them. Even if they do, you can just gain that 8000 ATK first to your monster, and then end up with a 24000 ATK beater anyway. Even if your opponent controls no monsters, you're still going up to 8000 ATK, which should be more than enough to hit your opponent's clear field with. As for cannot be Normal Summoned/Set...that gen 1 monster is Rare Metal Dragon, correct? The only reason it has that restriction is because it has such high stats for a Level 4. Yes, this card has high stats, and that restriction is noteworthy, but generally monsters these days also have "Must first be Special Summoned by..." meaning they cannot be Normal Summoned/Set until they are Summoned that way, or "Cannot be Special Summoned, except by..." which restricts it even further to an inbuilt summoning condition. Both of these methods are useful, but I would suggest the latter for the monster, due to how strong it is, also due to shenanigans with True Name. Any particular reason you chose these effect? Does it fit in with the lore of arceus, or was it just a strong effect to give it?Ah it's rare metal dragon. Thats the name. The effects were chosen to fit in with the lore, yes. And perhaps i could make it only special summon from the hand?And i will probably make it only able to attack DEF position monsters? Or reduce the ATK?And for the type change? You still dont get it! For those with single type decks this card would be overpowered b/c you stay with that type and easily beat each monster! So its required to change tbe type to make sure you dont get the ATK gain every turn. Do you see now? Link to comment Share on other sites More sharing options...
Dova Posted September 16, 2016 Report Share Posted September 16, 2016 Ah it's rare metal dragon. Thats the name. The effects were chosen to fit in with the lore, yes. And perhaps i could make it only special summon from the hand?And i will probably make it only able to attack DEF position monsters? Or reduce the ATK?And for the type change? You still dont get it! For those with single type decks this card would be overpowered b/c you stay with that type and easily beat each monster! So its required to change tbe type to make sure you dont get the ATK gain every turn. Do you see now? I literally suggested a way in which you must change the type: "When this card is Summoned, and at the start of each of your Standby Phases: You must declare 1 Type of monster, except this card's Type; This card becomes that Type." It's just your current thing is confusing: let me break it down. "Once per turn: You must..." Normally, with "Once per turn: You can..." you can activate it at any point during your main phase, right? However, the addition of must means you have to activate it, but the use of once per turn means that you still have freedom to choose when it activates. Reduce the ATK to 2000, and it might be fine. Add a way for it to Special Summon itself and its fine. Link to comment Share on other sites More sharing options...
Urayne Posted September 16, 2016 Author Report Share Posted September 16, 2016 I literally suggested a way in which you must change the type: "When this card is Summoned, and at the start of each of your Standby Phases: You must declare 1 Type of monster, except this card's Type; This card becomes that Type." It's just your current thing is confusing: let me break it down. "Once per turn: You must..." Normally, with "Once per turn: You can..." you can activate it at any point during your main phase, right? However, the addition of must means you have to activate it, but the use of once per turn means that you still have freedom to choose when it activates. Reduce the ATK to 2000, and it might be fine. Add a way for it to Special Summon itself and its fine.Ah i see it now. I overlooked the grammar involved. Anyway, 2000ATK is good and ill have it special summon from the hand and graveyard only. Does that work? Link to comment Share on other sites More sharing options...
Dova Posted September 16, 2016 Report Share Posted September 16, 2016 Ah i see it now. I overlooked the grammar involved. Anyway, 2000ATK is good and ill have it special summon from the hand and graveyard only. Does that work? That's fine, but depends on how you Summon it. Each monster like this should preferably have a method to Summon it built into the card. Link to comment Share on other sites More sharing options...
Urayne Posted September 17, 2016 Author Report Share Posted September 17, 2016 Updated. Any current thoughts? Link to comment Share on other sites More sharing options...
Dova Posted September 18, 2016 Report Share Posted September 18, 2016 I can't read the text, can you put it under each card? Link to comment Share on other sites More sharing options...
Urayne Posted September 21, 2016 Author Report Share Posted September 21, 2016 I can't read the text, can you put it under each card?Text added to last card. Link to comment Share on other sites More sharing options...
Dova Posted September 21, 2016 Report Share Posted September 21, 2016 Still missing a Summoning Condition. You have where it can be Summoned from, but not how it can be Summoned, i.e. "Cannot be Special Summoned, except by,,,," Link to comment Share on other sites More sharing options...
Urayne Posted September 23, 2016 Author Report Share Posted September 23, 2016 Still missing a Summoning Condition. You have where it can be Summoned from, but not how it can be Summoned, i.e. "Cannot be Special Summoned, except by,,,,"The condition is spell/trap effects. For example if i used monster reborn on it in the grave, that would be the card you will use to summon it.Or i could make a spell card with it. Link to comment Share on other sites More sharing options...
Dova Posted September 23, 2016 Report Share Posted September 23, 2016 The condition is spell/trap effects. For example if i used monster reborn on it in the grave, that would be the card you will use to summon it.Or i could make a spell card with it. Well, that makes it incredibly hard to bring out, considering there's no way you're summoning it from the Deck outside of a while monster appears. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.