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[RATE] Cyber Angel stuff


LK96

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Cyber Angel Nasateiya
Light Fairy / Ritual / Effect
LV5 1000/1000
You can Ritual Summon this card with “Machine Angel Ritual”.
(1) Once per turn: You can target 1 face-up monster you control; gain LP equal to half that monster’s current ATK.
(2) When a Ritual Monster you control is targeted for an attack: You can activate this effect; negate that attack.
(3) If this card is in your Graveyard: You can banish 1 other “Cyber Angel” monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card from your Graveyard, and if you do, gain control of that target.
 
 
Kikaitenshi no Zettai Gishiki / Machine Angel Absolute Ritual
Spell Ritual
You can use this card to Ritual Summon a “Cyber Angel” Ritual Monster.
(1) Tribute monsters in your hand or on your field, or shuffle Fairy and/or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels equal the monster you Ritual Summon, and if you do, Ritual Summon that “Cyber Angel” Ritual Monster from your hand.

 

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Nasadiya's effects seems pretty good!

* First, recovers your LP.

* Second, protects Ritual Monsters from attacks.

* Third, able to revive herself and can steal an opponent's monster away, which can be used for Xyz Summon or used as a Tribute for another Ritual Summon.

 

The only bad thing was:

* Horrible stats.

* The second effect can be easily negated.

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I'm absolutely stunned that the 2nd effect isn't either Once per Turn or protection for another ritual.

It means you literally cannot attack while it's on the field unless you negate it's effects.  That's kinda stupid.

I just gotta believe that there's a missed clause somewhere in the translation.

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oops, orange herald and veiler still might be good though.and i do believe the blue-eyes tuners would be semi-decent if you were running a heiratic engine.

 

yes, i know, going through that much trouble just for one obscure play wouldn't be worth, it in the average duel. i'm just trying to think of some ways the LP gain could become useful outside of minor healing. the other two effects speak for themselves, the LP gain though just feels out of place, i mean, you can steal a beater from your opponent's side to gain a bigger boost, but something aside that might be nice.

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