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Magical Seraphy


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It's an alright card. You can unlock low-Level Synchros in Agents. Mystical Shine Ball combo + this card = Pretty easy and live Tri-Wights and Dark Factory of Mass Production.

By itself it isn't super amazing, but it is solid enough to experiment with. The card itself is not responsible for any advantage plays and comes from the hand. I even wonder if the hard OPT clause is really necessary.

 

Also, this isn't really meaningful or important at all, but you don't usually see many Level 1s with over 400 ATK (ignoring Wisel).

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First off. This and Tri-Wight. IN LIGHTSWORN. Is gonna be bananas. Second. This and Azure (wait does that Summon Normal Monsters or Dragon-Type-okay we're good.). IN Blue-Eyes. Even MORE bananas. 

 

But this really will hit its stride in Cyber Angels. Opens a whole new angle of pain through its Summons, and being able to be fodder-Tributed to bring out those odd-level Rituals-and combine with the Cyber Petit and Tutubon for those odd-level Synchros, hello Clausolas (from Petit), Armaides (from Manju/Senju/what-have-ju) and  Micheal (from Idaten) is where it'll really (Mystical) shine (Ball) (okay that last one was terrible punnery, forgive meh.)

 

Another great Level 1 Tuner though, from the maestro, is always welcome.

 

9/10, Nyx. 

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