Guest BGMCANN0N Posted January 12, 2017 Report Share Posted January 12, 2017 Mist-Guiding Beacon[Continuous Spell] Once per turn, you can declare 1 Monster Card name; if that card is in your opponent's hand, they must Special Summon all copies of it from their hand, otherwise your opponent can shuffle all cards in their hand and draw the same number of cards. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted January 13, 2017 Report Share Posted January 13, 2017 A rather odd Spell Card. I'm not sure why you'd want your opponent to Special Summon all copies of a monster. Perhaps to bait them out before your opponent actually has a decent setup, but that's about it. You'd need nuce removal cards or high (or at least decent) ATK monsters to accompany it. Maybe you could bait out something like Zoodiac Molmorat (as it has no ATK or DEF, no effect that triggers upon Special Summon or Graveyard, and can set up plays). But that's the most I can think of right now. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 13, 2017 Report Share Posted January 13, 2017 I would probably say you could force the opponent to play their entire hand, then wipe them all out with Raigeki or whatever form of sweep removal you prefer. Still, you need to mention where it's summoning from, unless it's just the hand. But yeah, not really seeing where this could be used; unless opponent just happens to keep multiple copies of a certain monster in hand (cbb to do hypergeometric distribution to determine the chances you'll have those at a given time), you'll just force them to summon something. Or yeah, force the opponent to shuffle their hands if they don't have a certain monster (at this point in this game, most Decks are pretty much following a set recipe; you're probably going to guess correctly). But conversely, the hand shuffling can backfire if you guess wrong, and they land up getting cards they need. If Decks weren't heavily grave-oriented nowadays and actually got hurt from going to the Graveyard, I'd probably say to chain Torrential or something, and/or follow up with something that banishes. ===Suppose you could also force the opponent to summon monsters that miss the timing, and mess them up there (I know there are cards that can/will miss timing, but not sure on specifics that trigger ON summoning). Link to comment Share on other sites More sharing options...
Darj Posted January 14, 2017 Report Share Posted January 14, 2017 Or yeah, force the opponent to shuffle their hands if they don't have a certain monster (at this point in this game, most Decks are pretty much following a set recipe; you're probably going to guess correctly). But conversely, the hand shuffling can backfire if you guess wrong, and they land up getting cards they need. I thought this too at first, but then I noticed that the shuffle is optional so you cannot disrupt the opponent's had with this card. But yeah, this card can be used to force the opponent to drop his/her key monsters during your turn, disrupting any play or combo he/she had planned with them, and that preferably do nothing when Special Summoned, and once in the field you get the chance of eliminating them through battle or effect removal. To name relatively relevant monsters, you can call Molmorat, Aleister (no search effect), Shadow Mist (forces the opponent to either get the Mask Change search, or let it float); although I don't see it being too effective against ABCs and Blue-Eyes. I don't think I would play this card because of its unreliable nature, but I guess players could have fun with it as a tech. Link to comment Share on other sites More sharing options...
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