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Need help with card art


Kitsunehugger

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I'm working on a monster card called Chance knight its earth attribute level 4 warrior/effect 2300 attack 2000 defense and its effect is, This card can not be set. When this card is normal or special summoned flip a coin, If tails return this card to your hand. if you can't tell by the title I'm looking for someone to draw this cards art I don't have money to pay anyone so I don't fault anyone for not wanting to do it for that reason, but if you will do it I won't ask you to make it the way I want it, draw it however you imagine it looking, thanks and goodbye.

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Just a note that you don't need a picture for your cards (well, you will need one if you make it an actual card), but written format like you have here is fine.

 

As it stands though, card is basically a 50/50 chance of either staying on the board or wasting your summon. I suppose Skill Drain (and temporary negation) works to counteract it, but why would you do it for this? (Right, and Second Coin Toss does exist but who's running this again?)

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Just a note that you don't need a picture for your cards (well, you will need one if you make it an actual card), but written format like you have here is fine.

 

As it stands though, card is basically a 50/50 chance of either staying on the board or wasting your summon. I suppose Skill Drain (and temporary negation) works to counteract it, but why would you do it for this? (Right, and Second Coin Toss does exist but who's running this again?)

just for fun man I thought it sounded like an interesting idea
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I believe that Level 4 Monsters with ATK over 1950 have to be either Normal Monsters or have chance-based/negative effects based on the fact that Konami has yet to make a Level 4 2000+ ATK with even a neutral non-chance effect.

The card sounds interesting. Perhaps make an Archetype for it, including cards that, like Arcana Force Monsters, allow you to either change or choose the result of the coin toss. I think that would make it have potential.

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So your card is:

Chance Knight

EARTH Level 4 [Warrior/Effect] 2300/2000

Cannot be Normal Set. When it is Normal or Special Summoned: Flip a coin. If tails, this card returns to the hand.

 

Huh, it's a rather simple effect.

I could try to cook up something relatively quickly for you if you want, but I'm not really sure what the flavor would even be.

Does he toss a coin to tell his fortune and if if goes tails he gets yellow and runs away?

Is he some sort of magic paladin whose sword has a 50/50 chance of hitting jackpot or nothing?

Does he have some odd malfunctioning gear that teleports him back?

 

At the very least I can say it isn't a re-spawn kind of deal, he either gets back to the hand right upon arriving or he stays for good.

There really isn't much to work with, and I could draw something but having to think about it myself would make it less of a quick work for me.

 

 

- - - - -

 

As for the card's stats themselves, I think it could use having less of a risk at using it. Something like this:
 

Chance Knight

EARTH Level 4 [Warrior/Effect] 1500/1000

When it is Summoned, you can flip a coin. Heads: It gains 1000 ATK and DEF. Tails: Return this card to the hand, and gain 1500 LP.

 

That way you could use it as a regular 1500 ATK vanilla OR as a 2500 ATK beater OR the drawback doesn't screw you up as much as it just does something you didn't want it to do.

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So your card is:

Chance Knight

EARTH Level 4 [Warrior/Effect] 2300/2000

Cannot be Normal Set. When it is Normal or Special Summoned: Flip a coin. If tails, this card returns to the hand.

 

Huh, it's a rather simple effect.

 

I could try to cook up something relatively quickly for you if you want, but I'm not really sure what the flavor would even be.

Does he toss a coin to tell his fortune and if if goes tails he gets yellow and runs away?

Is he some sort of magic paladin whose sword has a 50/50 chance of hitting jackpot or nothing?

Does he have some odd malfunctioning gear that teleports him back?

 

At the very least I can say it isn't a re-spawn kind of deal, he either gets back to the hand right upon arriving or he stays for good.

There really isn't much to work with, and I could draw something but having to think about it myself would make it less of a quick work for me.

 

 

- - - - -

 

As for the card's stats themselves, I think it could use having less of a risk at using it. Something like this:

 

Chance Knight

EARTH Level 4 [Warrior/Effect] 1500/1000

When it is Summoned, you can flip a coin. Heads: It gains 1000 ATK and DEF. Tails: Return this card to the hand, and gain 1500 LP.

 

That way you could use it as a regular 1500 ATK vanilla OR as a 2500 ATK beater OR the drawback doesn't screw you up as much as it just does something you didn't want it to do.

Here's the Flavor for an Archetype should anyone feel so inclined:

A group of gambling warriors/gambler's kingdom, where most if not all depends on the toss of a coin, much like Batman's Two-Face. Nobody really takes them as a serious threat as the mere offer of a wager or bet gets them all frenzied to roll the dice, and should the coin toss so declare they'd go anywhere between watching their own mothers be slaughtered or declaring war over a glass of spilled milk. However, a mysterious entity/society exists behind the scenes, manipulating the coins and weighting the dice - but for what cause? What harm could the Chance cards do?

 

Also, while we're at it in this thread, I'm looking for artists too - details on my profile.

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