Thomas★Zero Posted March 15, 2017 Report Share Posted March 15, 2017 Cyverse Kuriboh lv 1 LIGHT Cyverse/Effect When your opponent's monster declares an attack, you can Special Summon this monster from your hand: If Special Summoned this way, your opponent cannot declare an attack target this turn, except this monster. You can only Special Summon "Cyverse Kuriboh" once per turn this way. During the turn this monster is Special Summoned, it cannot be destroyed by battle or card effects, also all battle damage you would take from battles involving this card is negated. ATK/100 DEF/100 So Cyverse Kuriboh is a idea where I worked it from Rainbow Kuriboh's first effect and then gave it the additional defence buff for when its Special Summoned making it a wall based hand trap. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted March 15, 2017 Report Share Posted March 15, 2017 I suggest you write the second effect like this, so it's easier to read:You can only activate the following effect of "Cyverse Kuriboh" once per turn:• During the turn this card was Special Summoned, this card cannot be destroyed by battle or card effects, and all battle damage you take involving this card becomes 0. Overall, though, it seems like a pretty good idea for a card. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted March 15, 2017 Author Report Share Posted March 15, 2017 I suggest you write the second effect like this, so it's easier to read: Overall, though, it seems like a pretty good idea for a card. But its the first effect that am keeping a hard once per turn effect, not the second. Link to comment Share on other sites More sharing options...
Draconus297 Posted March 15, 2017 Report Share Posted March 15, 2017 The HOPT on the first effect is . . . kinda unnecessary, unless you mean it so you can only Summon one by its own effect to prevent Valkyria-esque locks. So, let's clean up that text! When your opponent's monster declares an attack, you can Special Summon this monster from your hand: If Special Summoned this way, your opponent cannot declare an attack target this turn, except this monster. You can only Special Summon "Cyverse Kuriboh" once per turn this way. During the turn this monster is Special Summoned, it cannot be destroyed by battle or card effects, also all battle damage you would take from battles involving this card is negated. That said . . . It's surprisingly good. Outside of effects that activate when a monster attacks, this basically kills your opponent's Battle Phase. Yes, this is a shared niche with things like Swift Scarecrow, but this puts a monster on board for Tribute fodder, or fuel for a Synchro, Rank 1, or Link play. To boot, it can be revived as an indestructible damage-immune wall to stop direct attacks if you've got revival Traps like CotH and the new Normal Trap. It's almost *too* good at what it does, but . . . eh. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 15, 2017 Report Share Posted March 15, 2017 I suggest you write the second effect like this, so it's easier to read: Overall, though, it seems like a pretty good idea for a card. Keep in mind that OCG fixes do not constitute as a proper review in Custom Cards (and you technically changed the intent of the second effect; the OPT is on the summon condition, not discarding). Look at what Draconus has done above for an example of proper reviewing. Link to comment Share on other sites More sharing options...
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