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Number 103: Ragnazero


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I mean, that one isn't searchable, and doesn't do s*** on its own.

 

Ragna is great. Bullets have tons of the flex spots, and this is totally worth one of them.

111900_200w.jpg

Still might not be searchable, but definitely does do s*** on its own. And you don't need Magibullet for it.

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111900_200w.jpg

Still might not be searchable, but definitely does do s*** on its own. And you don't need Magibullet for it.

but why would i be mentioning ragnazero for obvious uses like that

 

the context is very easy to understand as "use her in bullets" not the other way around, because she fits in a flex spot and gives you more capabilities for hard removal

 

naming generic and/or sheet cards doesn't really further discussion, just makes you look like you're ego stroking over the super obvious

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but why would i be mentioning ragnazero for obvious uses like that

 

the context is very easy to understand as "use her in bullets" not the other way around, because she fits in a flex spot and gives you more capabilities for hard removal

 

naming generic and/or s*** cards doesn't really further discussion, just makes you look like you're ego stroking over the super obvio

My entire point is just that. The play you're highlighting is obvious.

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My entire point is just that. The play you're highlighting is obvious.

Except why would you randomly be running Ragnazero modern day

 

The card's not astounding, though it does have niche uses like against drancias left in ATK/randomly boosted True Dracos, but those aren't good enough.

 

Between her low level of play and the deck's overall focus on maindeck, this is a bit more niche. Yeah, you can say "That's obviously an interaction!!!" but you could also say Supply Squad + Death-perado is obvious. It's a card you can fit in a flex spot, but it's not obviously somethign you're going to come up with.

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Except why would you randomly be running Ragnazero modern day

 

The card's not astounding, though it does have niche uses like against drancias left in ATK/randomly boosted True Dracos, but those aren't good enough.

 

Between her low level of play and the deck's overall focus on maindeck, this is a bit more niche. Yeah, you can say "That's obviously an interaction!!!" but you could also say Supply Squad + Death-perado is obvious. It's a card you can fit in a flex spot, but it's not obviously somethign you're going to come up with.

Magibullet - Cross Dominator can only be activated once per turn, where Forbidden Chalice can be used as many times as you want in a turn. Granted, Chalice gives your opponent extra ATK, but if you were planning on using Ragnazero in the first place, that won't matter.

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Magibullet - Cross Dominator can only be activated once per turn, where Forbidden Chalice can be used as many times as you want in a turn. Granted, Chalice gives your opponent extra attack, but if you were planning on using Ragnazero in the first place, that won't matter.

forbidden chalice isn't searchable on a dime/can't be activated from hand during either player's turn

 

they aren't comparable lol

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Magibullet - Cross Dominator can only be activated once per turn, where Forbidden Chalice can be used as many times as you want in a turn. Granted, Chalice gives your opponent extra ATK, but if you were planning on using Ragnazero in the first place, that won't matter.

people are already using cross-dominator, and it is consistent in the deck that uses it.

 

Forbidden Chalice doesn't have this advantage.

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forbidden chalice isn't searchable on a dime/can't be activated from hand during either player's turn

 

they aren't comparable lol

111900_200w.jpgMagibulletCrossDominator-DBSW-JP-OP.png

 

They're both Quickplay Spells that serve the same purpose: Changes the ATK of a monster and negates its effects.With Magibullet Cross Dominator, you actually have to control a Magibullet Monster, which is simple in a Magibullet deck, but for any other deck Forbidden Chalice is just as good. Chalice also is not once per turn.

 

The only thing Cross Dominator has over Chalice is that it can be searched, and even then, this is a thread about Ragnazero, not Magibullet.

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111900_200w.jpgMagibulletCrossDominator-DBSW-JP-OP.png

 

They're both Quickplay Spells that serve the same purpose: Changes the ATK of a monster and negates its effects.With Magibullet Cross Dominator, you actually have to control a Magibullet Monster, which is simple in a Magibullet deck, but for any other deck Forbidden Chalice is just as good. Chalice also is not once per turn.

 

The only thing Cross Dominator has over Chalice is that it can be searched, and even then, this is a thread about Ragnazero, not Magibullet.

We are talking about in magibullet decks.

 

Ragnazero isn't worth it elsewhere, chalice or not.

 

He made the thread to highlight this interaction, why are you telling him what his own thread is about?

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111900_200w.jpgMagibulletCrossDominator-DBSW-JP-OP.png

 

They're both Quickplay Spells that serve the same purpose: Changes the ATK of a monster and negates its effects.With Magibullet Cross Dominator, you actually have to control a Magibullet Monster, which is simple in a Magibullet deck, but for any other deck Forbidden Chalice is just as good. Chalice also is not once per turn.

 

The only thing Cross Dominator has over Chalice is that it can be searched, and even then, this is a thread about Ragnazero, not Magibullet.

yeah man it's almost like you can't play cross-dom in non-magibullet :thinking:

 

you're literally saying "but this is an archetypal interaction" ideg what your point is

 

cross-dom has searchability AND the ability to be activated from the hand during either turn

 

which means you can ???, proc caspar, search cross-dom, slam it down, ragnazero

 

so stop comparing apples and oranges because they both happen to be fruit

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Oh wow....

Have not been putting much attention to Magibullets, but it is amusing to know now that an archetype specific Chalice exists. Regardless of the limitation of this new card only working for Magibullets, it is still noteworthy that it is searchable and gets to have a bigger activation window. 

 

I bet Ragna is gonna be a good tech, if the deck has the tools to go Link 3 with a bunch of Level 4s, it shouldn't be super hard to go Ragna too. Though "tech" sounds about right considering your S/T will need to keep a Magibullet out to be live, and the fewer you leave, the more fragile the setup becomes. Plus,even with a more reliable Chalice that gets searched out via what I'm gonna guess is a typical Stratos +1 effect, I think Ragna only really becomes great when you have a way to have her effect go off for both of its materials.... Single use is just gonna be "cute" IMO. Not really worth it that much.

 

If Ragna gets consistent double shots, it'll be great. Opponents' bosses now can't be in Defense so she'll always have the chance to get them (because Links).

If all the above ends up becoming a successful use, maaaaaaybe we could go step B and have somebody out there tech RUM - Quick Chaos for banishment removal in exchange for the base form's drawing clause, and potential self-revival too.

 

 

Or maybe I just went too far south with that last idea....

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Might I ask what this is about?

 

Anyway, the deck can pretty freaking easily activate cross-dominator every turn, and ragna just gives a little bit more SS2 removal (while also drawing a card)

 

Basically, I did not look into Magibullets very closely so that statement began with "if".

Right now I just finally looked them up. They are mostly Level 4 huh? I can see why you replied xD

Tbh, the archetype is kinda boring flavor-wise. It is a bunch of checklist +1 effects for the most part so that paired with how they were just getting revealed in sections when I was reading them..... That's why I didn't know much about this in detail and made more general statements in my post. Though again: I just went to look them up in detail.

Sooo their effects are:

-Place card from Deck to field

-Place card from Deck to hand

-Place card from GY to field

-Place card from GY to hand

-Discard and draw cards

-Recycle and draw cards

-A high-Level monster which is a tame Spellbook of Judgment (interesting take)

-Backrow that destroys 1 face-up card

-Backrow that protects from effect destruction

-Backrow that covers up lack of ATK in archetype

-and our chalice that drops the monster to 0 ATK...

 

First thing I gotta say is: Holy crap is Ties of the Brethren going to get expensive.

And yes, I'm pretty sure this card makes Chalice feel very powercreeped... Searchable for sure, recyclable for sure, doesn't care about s/t removal, and the monster affected drops down to 0. Like, Chalice could get its own Stratos and there'd still be a gap..... Kind of wish this archetype supported the forbidden S/Ts now instead of being about cowboys....

 

Yes Ragna will be easy as pay to use here.....  Definitely. It isn't far fetched at all to think you'll have it accessible during 2 straight turns.

 

I am kind of shocked to see this archetype didn't have a Link of its own..... and it being all LIGHT is odd considering one would think their set would focus primarily on having a new archetype be compatible with their elemental retrain in turn (is this the set with Mastar Boy?). Just a random thought.... 

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Generally speaking, the level 3 monsters produce meaningful advantage, while the level 4 monsters build up your board. This means that, while the deck wishes it could just summon 30 break sword, it is much more conducive to rank 4.

 

The best setups involve using a combination of star and calamity to field a level 3 shooter (optimally Caspar, though doc is just as good if not better late-game), and the various rank 4 options allow them to gain further utility off of those level 4 setup cards.

 

If you find them uninteresting, I highly recommend you at least give them a try. They are an incredibly fun deck to pilot, and their method of board control is really rewarding.

 

And yeah, ties is the strongest card in the deck.

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