Guest BGMCANN0N Posted October 7, 2017 Report Share Posted October 7, 2017 SKY FIRE-Reactor Carrier[Field Spell] This card's name becomes "Summon Reactor SK" while this card is face-up on the field. While you control a "Reactor" monster or "Flying Fortress SKY FIRE", each time your opponent activates a card or card effect, inflict 500 damage to your opponent immediately after it resolves. You can use 1 of the following effects "SKY FIRE-Reactor Carrier" per turn, and only once that turn.Special Summon 1 "Reactor" monster or "Flying Fortress SKY FIRE" from your hand or GY from your hand or GY.Special Summon 1 "Reactor Token" (Machine-Type/Tuner/DARK/Level ?/ATK 1500/ DEF 1500) (When Summoned, declare 1 Level from 3 to 5, its Level becomes that Level.) This Token cannot be used for Link Material for a Link Summon or for a Tribute, also, if this Token is used as Synchro Material for a Synchro Summon, all other monsters must be "Reactor" monsters. [spoiler=Support To]http://yugioh.wikia.com/wiki/Reactor Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 7, 2017 Report Share Posted October 7, 2017 I'm not quite sure why you'd want it to be treated as Summon Reactor SK. I mean I guess it works for one of the later effects, but I'll get to that a little later. The damage effect is okay; nothing special. The Reactor Summoning effect is solid. No cost, but it's a strict "once per turn" clause, and they have almost no support that Summons them. A crappy Trap Card and a Synchro monster that would've taken too long otherwise. You could drop the Summon Reactor SK treatment and instead add "ignoring its Summoning conditions" to its effect. The Token Summoning effect is alright. Nice to help with the rather loose Dark Flattop. Overall, this does everything Reactors need outside of adding. A solid support card for the monsters time forgot that can be added via Terraforming. Nice work. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted October 7, 2017 Report Share Posted October 7, 2017 I'm not quite sure why you'd want it to be treated as Summon Reactor SKIt is to deal with some of Konami's BKSS ruling pertaining to monsters that need to be Special Summoned in the correct condition 1st in order to be Special Summoned from the GY. Making this Field Spell named "Summoner Reactor SK" means SKY FIRE will always be Summoned in the correct condition in accordance to its effect being: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK". Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted October 7, 2017 Report Share Posted October 7, 2017 It is to deal with some of Konami's BKSS ruling pertaining to monsters that need to be Special Summoned in the correct condition 1st in order to be Special Summoned from the GY. Making this Field Spell named "Summoner Reactor SK" means SKY FIRE will always be Summoned in the correct condition in accordance to its effect being: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with the effect of "Summon Reactor・SK".Yes, but I said you could just as easily make it "ignoring its Summoning conditions" like with Dark Flattop and other cards that Summon without conditions. Not quite sure what the difference would be between Summoning it properly and ignoring conditions. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted October 7, 2017 Report Share Posted October 7, 2017 Yes, but I said you could just as easily make it "ignoring its Summoning conditions" like with Dark Flattop and other cards that Summon without conditions. Not quite sure what the difference would be between Summoning it properly and ignoring conditions.While on paper there shouldn't be a difference: Konami decided that Summoing stuff from GY, ignoring their Summoning condition without meeting their initial condition in the 1st place is broken. It is just one of those dumb rules Konami made that later came to bite a few of cards in the ass... Namely Dark Flattop (who is already hell to Summon in his intended archetype). If you ever had the displeasure of making Dark Flattop on any of the automatic simulators realizing you can't Special Summon SKY FIRE from the GY, I think you would understand my contingency in the naming effect. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 7, 2017 Report Share Posted October 7, 2017 At least it alleviates having to run the original Reactors to summon SKY FIRE (and gets Field Spell support to boot). But then at the same time, it does punish the opponent from making multiple combos because the burn will add up. Reactors needed support, so this kinda gives it to them in a nice package; make SKY FIRE a lot faster without having to go through setup, actually get one of the original reactors out and/or just make Flattop. (I mean, you do have Salvo, but that only works with SK because I really can't see another DARK Tuner you'd want to run in there without screwing consistency with the others; well any DARK 4 and 5's.) As for the summon thing on simulators, YGOPro uses the OCG rulings for stuff (which yeah, conflict with some of the stuff we have on our end and does suck). I haven't checked on rulings for it, but yeah. Honestly speaking, it shouldn't be restricting this if that's the case (Konami did make another ruling on "ignoring Summoning conditions" even after the monster was properly Summoned). Can't say about other online stuff. ====Card is fine. Link to comment Share on other sites More sharing options...
Eshai Posted October 7, 2017 Report Share Posted October 7, 2017 Oh god Archetype Chain Energy on a Field Spell. For starters, I would just say "Special Summon 1 "Reactor" monster or "Flying Fortress SKY" from your hand or GY." which would further justify making it treated as AN rather than having the "ignoring its Summoning conditions" clause. For the Token Tuner (awesome btw especially for Flattop) I would say "cannot be used as a Material in the Special Summon of a monster, except for the Synchro Summon of a DARK/Machine monster to make it a bit more synergistic with other cards, especially since the archetype probably only accompasses a third of the Deck, so limiting Synchro Summoning to Reactor monsters isn't practical. Personally I would've done something like having all of the monster effects negate as well as destroy, or at least have the archetype search the cards in the archetype, but this is definitely a solid card for a "archetype" that s never been used in it's existence. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted October 7, 2017 Report Share Posted October 7, 2017 Personally I would've done something like having all of the monster effects negate as well as destroy, or at least have the archetype search the cards in the archetype, but this is definitely a solid card for a "archetype" that s never been used in it's existence. Well Reactors are one of those archetypes that are so bad and outdated that one can not simply address all of their issues through a single card without making it seemingly long-winded... So I am intending on making a few more cards to hammer out their other flaws. The funny thing is I was thinking of a card with a continuous effect that enabled Reactors to negate what they destroy with their effects. So in a sense we have some shared ideas with that one. And I do have to say this though... I know a lot of Field Spells are trending to this whole search a card in a named archetype to improve general consistency of them, but I am not a fan of conforming to that one. I think there should be diversity in how cards are being searched, then "Oh I have 1 of my 3 Terraformings: I can now make this, this, and this happen: thanks to my expected plus" If any thing I'll probably make a seperate card that searches "Reactor" monsters with an additional effect of some sort. But with all this said: Thank you for helping me out with narrowing the wording down. :) Link to comment Share on other sites More sharing options...
Eshai Posted October 7, 2017 Report Share Posted October 7, 2017 Fair, but the searching on Field Spells is usually to make it so you don't need to run a Field Spell and a searcher (unless the Deck just happens to have 2 searchers) and so Spell/Trap destruction is better because MST negate. If you are making a card that makes the effects negate rather than just destroy, I would make it rather a Synchro boss monster that's Level 8-12 that Special Summons the Reactors from the Deck and protects them from battle and/or card effects Might also want to include a LV 2 Tuner and Searcher to add on the the previous transformation, to then make the the Synchro Boss monster. Link to comment Share on other sites More sharing options...
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