Guest BGMCANN0N Posted January 29, 2018 Report Share Posted January 29, 2018 Transmogrify[Normal Trap] Target 1 monster your opponent controls; send that monster to the GY, then Special Summon 1 monster from your Deck to their side of the field. Link to comment Share on other sites More sharing options...
aussj4link Posted January 29, 2018 Report Share Posted January 29, 2018 I could see a lot of decks that make good use of this. Link to comment Share on other sites More sharing options...
Darj Posted January 29, 2018 Report Share Posted January 29, 2018 This is interesting. Non-destructive removal, and you give the opponent a monster that harms it, or that you can make float. Iblee comes to mind right away, but surely there are other toys out there. Perhaps a Kaiju so you can drop your own, bigger Kaiju? Ah, also BAs.Really tempted to suggest a hand Trap condition so you can disrupt the opponent during its Turn 1. Link to comment Share on other sites More sharing options...
Guest BGMCANN0N Posted January 29, 2018 Report Share Posted January 29, 2018 BA idea is funny... Especially giving them Farfa to disrupt additional plays with monsters. XD Didn't think about that.. Maybe too lethal to make it a hand trap. Not to mention you could also give them other floodgate monsters that also affects them like a Barrier Statue, Fossil Dyna Pachycephalo, etc. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 30, 2018 Report Share Posted January 30, 2018 If you really want to be pro, force something that blows self up on summon and deals damage (i.e. Giant Kozaky for 2500; should only blow up on the opponent since it says "controller"). Or yeah, any floaters, floodgates that hurt the opponent like the aforementioned Iblee, BAs if you can fit this in to trigger (though I think they could use it as an alternative means of removal). Hand trap condition could be good too, but then it does become a better Kaiju and I've seen a lot of people with mixed feelings on it. I'd avoid it for the time being, even though Konami's apparently trying this out with other stuff right now. At the very least, it's non-targeting monster removal, so that should be good for it. Card's fine for what it does. Link to comment Share on other sites More sharing options...
Darj Posted January 30, 2018 Report Share Posted January 30, 2018 If you really want to be pro, force something that blows self up on summon and deals damage (i.e. Giant Kozaky for 2500; should only blow up on the opponent since it says "controller"). Or yeah, any floaters, floodgates that hurt the opponent like the aforementioned Iblee, BAs if you can fit this in to trigger (though I think they could use it as an alternative means of removal). Hand trap condition could be good too, but then it does become a better Kaiju and I've seen a lot of people with mixed feelings on it. I'd avoid it for the time being, even though Konami's apparently trying this out with other stuff right now. A hand Trap Kaiju is the next logical step in the powercreep, especially if it gets around "Cannot be Tributed" protection :v Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 30, 2018 Report Share Posted January 30, 2018 Yeah, non-destruction removal. But then again, trying to recall a list of bosses at half past midnight that CAN'T be Tributed (sans for Quintet Magician and some other stuff) that would be affected by hand trap Kaijus. As it stands, can still get rid of everything else. Link to comment Share on other sites More sharing options...
Darj Posted January 30, 2018 Report Share Posted January 30, 2018 Yeah, non-destruction removal. But then again, trying to recall a list of bosses at half past midnight that CAN'T be Tributed (sans for Quintet Magician and some other stuff) that would be affected by hand trap Kaijus. As it stands, can still get rid of everything else. Yeah, there aren't many, but that doesn't mean we have to wait for them to think of other ways to remove them. Besides, this wouldn't be able to affect monsters immune to Traps. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted February 3, 2018 Report Share Posted February 3, 2018 There are better forms of removal. But those aside, it is an amusing way of getting rid of your opponent's monster. It's not destruction, so monsters that trigger their effects upon destruction would not work. Then you just pawn off one of your own monsters. Perhaps a weak one or one that your opponent would hardly get use put of. Or if yours triggers its effect upon certain removal (destroyed by battle) your opponent loses their monster, gain one, and then when you remove it (maybe destroy by battle) you benefit. It's a bit more investment than some current removal cards, but it's pretty amusing. Link to comment Share on other sites More sharing options...
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