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Spirit Connections RP Characters


Daothmir Anorak

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Qualifications-

You must include the OC's name, a description of their personality and sexuality (Incase of any relationship shenannigans.) and if you wish, you can add their Custom Cards or Duel Spirit Cards.

An example=

Daothmir Anorak

Bi/22/Male

Damiyo of Twin Lancea, Dao's a tough but loveable guy. He helped form the Custom Deck Scene, being the pioneer along with the Don of the Six, his friend and friendly rival Sam Murabi, as he Piloted the Errobytes, an archetype based on changing attributes. He's overprotective, to his downfall, but he accepts anyone for who they are. He's just happy to have a friend, y'know? He usually dresses in loose clothes, such as Kimonos, Tunics, Robes, etc. Usually, he has a cloak when he wears anything that isn't long and flowing. Underneath the tough exterior, he's just very weird, and he tries to hide if from the world.

Dao.Ref

His Boss monster, Errobyte Antivir, is a Buff-looking golden robot,  and he's overprotective of his friends, the Errobytes. Most notably, he loves to stick by Dao, as he's mostly scared of the other spirits in the facility, But be wary, cause he will defend his comrades at any cost.

Errobyte Antivir (1).jpeg

 Errobyte Glitso, His other duel spirit, is a friendly little glitch that rams the facility, looking for friends to play with. He acts almost like a small child, and he loves to play Jan Ken Pon, which is just Rock Paper Scissors. He's very Childlike, and everyone says he's practically the Twin Lancea Mascot.

Errobyte Glitso.jpeg

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I'm assuming you intend character applications to go here? anyway, hope you don't mind but I had a couple concepts and wasn't sure which to go with so I'm just gonna submit all three for you to choose from.

Bubblegum Punk

Takeshi Sagikkun

Straight/Male/17
"Let's Throw down! . . . at least, if you want to."

image.png.b7da35e6d4c46d5e74147456207d9284.png

    Takeshi is an average 5'6, with pastel pink hair dyed hair. His wardrobe mostly consists of sweaters/hoodies, one-size-to-big button up shirts with cute prints, and of course anything pink he can get his hands on. He also has a tendency to accessorize with all sorts of jewelry and hair clips, most notably one of his favorite food, a strawberry and experiment with different but equally colorful themes.

    Generally friendly, though shy and somewhat uncomfortable around new people, Takeshi loves sweet things (especially strawberry flavored stuff) and all things cute. his bedroom is filled wall to wall with a huge plush collection that he regularly buries himself under an avalanche of to watch his favorite entertainment duelists. always brings snacks for everyone. despite his timid nature Takeshi is incredibly overprotective of his duel spirit partner, taking a big brother-esque role with her. despite the cutesy nature of his current deck he's constantly trying to come up with something more fierce and monstrous, befitting of the villainous persona's of his favorite duelists.

Pop Gal Seltzer

A duel Spirit that takes the appearance of a young girl made of bubbling water. she's very childish and admires Takeshi's ability to overcome his timidness when he duels.

Misc. Info

Takeshi brings snacks for everyone whenever he goes to the twin lancea club.
Seltzer's "consciousness" is passed on to most Pop Gal fusions, essentially making them alternate forms for her.

Cards

Pop Gal Seltzer
Aqua/water/Lvl3/ATK1000/DEF1200

"A girl made of bubbling water with a bitter taste she desires to one day become sweet."

Pop Gal Caramel Slime
Aqua/earth/Lvl3/ATK1300/DEF1000

"When this card is Summoned, except by it's own effect, place one "Pop Counter" on a monster you control, when this card is Normal Summoned Special Summon one "Pop Gal" monster from your Hand, Deck, or GY. You can remove one "Pop Counter" from the field; Special Summon this card from your hand."

Pop Gal Purple Slime
Aqua/dark/Lvl3/ATK1300/DEF1000

"When this card is Summoned, except by it's own effect, place one "Pop Counter" on a monster you control. You can remove one "Pop Counter" from the field, Special Summon this card from your hand. When this card is sent from the field to the GY, target one monster your opponent controls, return that target to then hand."

Pop Gal Orange Slime
Aqua/fire/Lvl3/ATK1300/DEF1000

"When this card is Summoned, except by it's own effect, place one "Pop Counter" on a monster you control. You can remove one "Pop Counter" from the field, Special Summon this card from your hand. When this card is sent from the field to the GY, inflict damage to your opponent equal to the number of "Pop Gal" monsters in your GY x100."

Pop Gal Yellow Slime
Aqua/light/Lvl3/ATK1300/DEF1000

"When this card is Summoned, except by it's own effect, place one "Pop Counter" on a monster you control. You can remove one "Pop Counter" from the field, Special Summon this card from your hand. When this card is sent from the field to the GY, destroy target Spell/Trap your opponent controls."

Pop Gal Green Slime
Aqua/wind/Lvl3/ATK1300/DEF1000

"When this card is Summoned, except by it's own effect, place one "Pop Counter" on a monster you control. You can remove one "Pop Counter" from the field, Special Summon this card from your hand. When this card is sent from the field to the GY "Pop Gal" monsters cannot be destroyed until the endphase."

Pop Gal Mistress Mixer
Aqua/Fusion/water/Lvl8/ATK2300/DEF2200

"Pop Gal Seltzer" + 1 or more "Pop Gal" monsters with different Attributes
This card can only be Special Summoned from the Extra Deck by tributing the listed Fusion Material Monsters you control. When this card is summoned place three "Pop Counters" on it then place an additional counter for each monster tributed for this cards summon with a different attribute, during the endphase remove one "Pop Counter" from this card. This card gains 100 ATK for each "Pop Counter" on it, while this card has "Pop Counters" it cannot be removed from the field.

 

Pop Gal Kuri-Kola
Aqua/Fusion/water/Lvl2/ATK300/DEF200

"Pop Gal Seltzer" + "Pop Gal Caramel Slime"
This card can only be Special Summoned from the Extra Deck by shuffling the listed Fusion Material Monsters you control into the Deck. When this card is summoned place one "Pop Counter" on it. During either players turn you can tribute this monster, "Pop Gal" monsters cannot be destroyed until the endphase. When this card leaves the field add one "Pop Gal" monster from your GY to your hand for each "Pop Counter" on this card.

 

Pop Gal Cola Queen
Aqua/Fusion/water/Lvl6/ATK2300/DEF2200

"Pop Gal Seltzer" + "Pop Gal Caramel Slime"
This card can only be Special Summoned from the Extra Deck by tributing the listed Fusion Material Monsters you control. When this card is summoned place three "Pop Counters" on it, during the endphase remove one "Pop Counter" from this card. Once per turn, while this card has one or more "Pop Counters", you can add one "Pop" Spell or Trap card from your Deck or GY to your hand.

 

Pop Gal Grape Geist
Aqua/Fusion/water/Lvl6/ATK2300/DEF2200

"Pop Gal Seltzer" + "Pop Gal Purple Slime"
This card can only be Special Summoned from the Extra Deck by tributing the listed Fusion Material Monsters you control. When this card is summoned place three "Pop Counters" on it, during the Endphase remove one "Pop Counter" from this card. This card can attack your opponent directly and cannot be destroyed by battle. While this card has no "Pop Counters" it's effects are negated.

 

Pop Gal Tangerine Torrent
Aqua/Fusion/water/Lvl6/ATK2300/DEF2200

"Pop Gal Seltzer" + "Pop Gal Orange Slime"
This card can only be Special Summoned from the Extra Deck by tributing the listed Fusion Material Monsters you control. When this card is summoned place five "Pop Counters" on it. Once per turn you can remove one "Pop Counter" from this card, inflict damage to your opponent equal to the number of "Pop Counters" on the field x100.

 

Pop Gal Citrus Sister
Aqua/Fusion/water/Lvl6/ATK2300/DEF2200

"Pop Gal Seltzer" + "Pop Gal Yellow Slime"
This card can only be Special Summoned from the Extra Deck by tributing the listed Fusion Material Monsters you control. When this card is summoned place three "Pop Counters" on it, during the endphase remove one "Pop Counter" from this card. While this card has one or more "Pop Counters" it's immune to your opponent's card effects.

 

Pop Gal Meddlesome Melon
Aqua/Fusion/water/Lvl6/ATK2300/DEF2200

"Pop Gal Seltzer" + "Pop Gal Green Slime"
This card can only be Special Summoned from the Extra Deck by tributing the listed Fusion Material Monsters you control. When this card is summoned place three "Pop Counters" on it, during the Endphase remove one "Pop Counter" from this card. Once per turn during either players turn, while this card has one or more "Pop Counters", you can negate the activation of an opponents Spell or Trap card.

 

Pop Gal Ginger Aid
Aqua/Xyz/water/Rnk3/ATK2000/DEF1900

2+ Level 3 Aqua-Type Monsters
You can detatch Xyz Material(s) from this card, activate the appropriate effect;
● 1 - Shuffle one Aqua-Type monster from your GY into the Deck, draw one card.
● 2 - Add one Aqua-Type Monster from your Deck to your hand.
While this card has no Xyz Materials you can remove "Pop Counter(s)" from the field to activate this cards effect.

Pop Fountain

field
"Whenever a "Pop Gal" monster is Fusion Summoned place one "Pop Counter" on this card. Once per turn you can remove one "Pop Counter" from a card you control; place one "Pop Counter" on a card you control. Once per turn, during either players turn, you can remove any number of "Pop Counters" from this card then target "Pop" cards you control equal to the amount of "Pop Counters" removed; those cards cannot be destroyed until the endphase."

Pop Vendor

continuous
"During your Drawphase, if you control a "Pop Gal" monster, draw an additional card. Once per turn you can remove one "Pop Counter" from the field, draw one card, then, if it was a "Pop Gal" monster, Special Summon one "Pop Gal" monster from your hand. If this card leaves the field add one "Pop" Spell or Trap from your Deck or GY to your hand except "Pop Vendor"."

Pop Gun

equip
"Equip only to a "Pop Gal" Monster. Once per turn, during either players turn, you can remove one "Pop Counter" from the equipped monster; destroy one card on the field."

Pop Float

quickplay
"Return one "Pop Gal" monster to your hand, then you can Special Summon one "Pop Gal" monster with a different name from your Hand."

Pop Quiz
"Your opponent must name the first monster on the bottom of your GY used as a Fusion Material for the summon of a "Pop Gal" monster, (they cannot look at your GY until this effect resolves) then banish that monster and, if your opponent guesses incorrectly, Special Summon one "Pop Gal" Fusion Monster from your Extra Deck that lists that monster as a Fusion Material (ignore summoning conditions, this is treated as a Fusion Summon)."

Bottle O' Pop

continuous
"Target one "Pop Gal" Fusion monster in your GY; Special Summon that target. While you control this face-up card that monster doesn't lose "Pop Counters" during the Endphase. When this card leaves the field destroy that monster, When that monster leaves the field destroy this card."

 

Black Tea Surprise

Sam Hughes

???/???/???
"Oh my! It's tea time!"

image.png.8d74e2652cb4b5279d3e549e94f79218.png

    Sam is a fulltime cosplayer and part time crossdresser. Their favorite characters, when they aren't just dressed in generic lolita ensembles, are those that dress in victorian gothic and have some sort of prop like a pocket watch or cane.

    not much for complicated strategy or strong monsters, they instead rely on deception in duels, using monsters that act as land mines to build a defensive wall. Sam is more into making cards than playing with them, making a plethora of generic cards their friends can slap into nearly any deck. Sam absolutely detests the current state of the game, thinking it's too fast, too strong, and just not very fun for casual play.

Lady Black Luck

Sams duel spirit partner is the ever posh and self important Lady Black Luck, mistress of the now dilapidated Black Luck manor dressed in flowing dark formal wear. Ever the good sport, and since it fits their aesthetic so well. Sam acts as her personal attendant. the two have a very formal yet subtly playful relationship.

Misc. Info

no one knows if Sam is short for Samuel or Samantha. they take this as a point of pride and refuse to reveal their gender, even going so far as to answer to either
Lady Black Luck finds Sam's playstyle, which she is a part of, cowardly and encourages them to try more aggressive tactics.
Black Luck Cat is a secondary Duel Spirit to Sam, it's an intelligent but otherwise normal house cat.

Cards

Lady Black Luck
Spellcaster/Dark/Lvl1/ATK0/DEF0

"Once per turn you can target one monster on the field, change that monster to face-down defense position (quick effect). while you control this face-up card monsters flipped face-up have their ATK and DEF become 0 until the Endphase. This card cannot be destroyed or targeted for attacks while you control a face-down monster."

Black Luck Bat
Winged Beast/Dark/Lvl1/ATK0/DEF0

"If this face-down monster is destroyed, inflict 500 damage to your opponent for each "Black Luck Bat" in your GY including this card."

Black Luck Butterfly
Insect/Dark/Lvl1/ATK0/DEF0

"If this face-down monster is destroyed, target one monster your opponent controls, that monsters effects are negated."

Black Luck Cat
Beast/Dark/Lvl1/ATK0/DEF0

"If this face-down monster is destroyed, destroy the attacking monster and inflict damage to your opponent equal to that monsters ATK."

Black Luck Crow
Winged Beast/Dark/Lvl1/ATK0/DEF0

"If this face-down monster is destroyed, your opponent discards one card for each "Black Luck Crow" in your GY including this card."

Black Luck Raven
Winged Beast/Dark/Lvl1/ATK0/DEF0

"If this face-down monster is destroyed, destroy Spell/Trap cards on the field equal to the number of "Black Luck Bat" in your GY including this card."

Black Luck Sheep
Beast/Dark/Lvl1/ATK0/DEF0

"If this face-down monster is destroyed, Special Summon three "Black Sheep Token" (Beast/DARK/Level 1/ATK 0/DEF 0) to your opponents side of the field in attack position, these tokens cannot be tributed and cannot change battle position."

Black Luck Catastrophe
Winged Beast/Fusion/Dark/Lvl1/ATK0/DEF0

"Black Luck Cat" + 1 or more "Black Luck" monsters
You can Fusion Summon this card by tributing the listed Fusion Material Monsters you control (do not use polymerization). When this card is Fusion Summoned destroy cards on the field equal to the number of Fusion Materials used for it's summon, this card gains ATK equal to the number of destroyed cards x500.

Black Luck Spirit
Fiend/Xyz/Dark/Rnk1/ATK0/DEF0

4 Level 1 Monsters
Once per turn you can detach one Xyz Material from this card; add "Black Luck" monsters from your GY to your Hand until you have five cards in your Hand, if this card has no Xyz Materials attached to it change it to face-down defense position. If this face-down card is destroyed inflict damage to your opponent equal to the number of "Black Luck" monsters in your GY x300.

Black Luck Bombardment

Quickplay
"Special Summon as many "Black Luck" monsters as possible from your Hand and GY in face-down defense position. you cannot summon other monsters the turn you activate this card."

Black Luck Detonator
"Destroy all face-down monsters on the field, gain 400 Lifepoints for each Black Luck monster destroyed."

Black Luck Shuffle
"Add one "Black Luck" monster from your hand to your opponents, your opponent adds one card they own to your hand."

Black Luck Swap
"Take control of one monster your opponent controls and give control of one "Black Luck" monster to your opponent until the Endphase"

Pathetic Attack

Quickplay
"Monsters you control with 0 ATK gain 100 ATK for each monster on the field and can attack directly until the Endphase"

Black Luck Warp

Counter
"Discard one "Black Luck" monster, negate the activation of an opponents Spell/Trap card and place that card on the bottom of it's owners Deck."

Pathetic Defense
"If your opponent attacked a monster with 0 ATK or DEF this turn gain Lifepoints equal to the battle damage you took this turn from battles involving monsters with 0 ATK or DEF."

 

 

The Long Shot

Enya Fei

Female/Ace/19
"Wanna hear about the lore?!?!?!?"

image.thumb.png.ae39bbefcae669082c2cfee53f21bef0.png

    Enya is a hyper ball of energy in glasses, she's prone to dance around during a duel and always has several different deck cases clipped onto her belt for testing new cards on a moments notice

   Though not the best duelist Enya has a passion for cards with interconnected lore and is a rather talented artist. It is for this reason alone she tirelessly creates dozens of decks, all sorted by how their lore connects. 

Four Legends

Depending on what deck she uses Enya has access to four infantile forms of her strongest monsters, Fotia, a blazing phoenix, Yn, a turtle with an entire continent on it's back, Typhonas, a sea serpent that cause tsunamis when it swims close to the surface, and Thyella, an enormous owl who's wings can cause all sorts of storms.

Misc. Info

the reason Enyas duel spirits appear in their hatchling form is due to her bubbly personality as well as the very unsubtle symbolism that, like her legends, Enya has a lot of growing to do as a duelist.

Cards

since I don't expect a character with four different decks to be accepted I'm just going to describe the general strategy of each, I can add the cards if you want though.
Everflame

a deck of mostly spellcaster fire monsters, they focus on advancing the turn count to inflict quick damage as well as accelerate the growth of the boss monster.

Agarth

earth warriors that like to be in defense position and have several defensive tactics that that involve changing battle position.

Gran-Sea

a water deck that likes to have multiple monsters with the same name on the field and banishes monsters for effects.

Mystral

a deck with a few wind monsters that uses spell counters as a cost for effects.

 

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Esther Crucifor

Bi/18/Female

Esther is a Girl who loves a bit of chaos. She was known to be a Prankster, and her main Non-Custom deck is Prank Kids. She's sensitive, and she doesn't do well with others, mostly because she grew up in a bad home, her mom was always gone, and her dad wasn't all too nice. She finds refuge in friendship, and believes that all evils should be Purged, so she runs a custom deck known as the Crusadons.  I still don't know the gimmick.

download20220306220405.png.97d77cb66a1b7849038c8079b3bc5d7d.png

Her Spirit, Hammerton, is a tough but loving guy, if you can get past his look and work up the bravery to talk to him. Hammerton is very protective of his master, and would do anything to protect her. He's been on the battlefield as the go-to normal summon for Esther.

2079903217_CrusadonHammerton.thumb.jpeg.eb6a053e8b06ac41f381e527caf9dcd3.jpeg

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13 hours ago, 0PxPz0 said:

in that case i'll go with Takeshi, though i'll keep the other two on the backburner if an opportunity arises where more characters get added later or someone submits something too similar

 

13 hours ago, Daothmir Anorak said:

Esther Crucifor

Bi/18/Female

Esther is a Girl who loves a bit of chaos. She was known to be a Prankster, and her main Non-Custom deck is Prank Kids. She's sensitive, and she doesn't do well with others, mostly because she grew up in a bad home, her mom was always gone, and her dad wasn't all too nice. She finds refuge in friendship, and believes that all evils should be Purged, so she runs a custom deck known as the Crusadons.  I still don't know the gimmick.

download20220306220405.png.97d77cb66a1b7849038c8079b3bc5d7d.png

Her Spirit, Hammerton, is a tough but loving guy, if you can get past his look and work up the bravery to talk to him. Hammerton is very protective of his master, and would do anything to protect her. He's been on the battlefield as the go-to normal summon for Esther.

2079903217_CrusadonHammerton.thumb.jpeg.eb6a053e8b06ac41f381e527caf9dcd3.jpeg

Cool characters will post in a sec

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Jackson "Jax" Loadal

Ace/Male/25

"Hey, no need to get all worked up.  Let's just take things nice and slow."

1391328680_steampunk-man-1(1).jpg.bed0bc026b1c735ee9eb79858db38e0b.jpg

(Meh, this is the closest to the "black male steampunk" aesthetic that I was going for...)

An antique & duel disk repairman by day and a bartender by night, Jax is ever-busy.  While Jax was familiar with duel monsters and duel spirits generally, he hasn't actually tried his hand at dueling until recently when a friend showed him how after one of his shifts.  Ever since, he has had the occasional recurring dream about a duel spirit calling itself "Deus Est Machinoid" and so he decided to join the duel club closest to his work to see if he could finally manifest that spirit into reality.

As a person, Jax is a relaxed observer, liking to take things one step at a time and never getting too worked up over things.  He's often seen with his goggled hat, some tools along his belt, and a cup of strong coffee in one hand.  While he doesn't yet understand the finer points of dueling, he does get pretty animated whenever someone needs help repairing something.  He hopes that he will make some friends here while trying to solve his duel spirit mystery.

 

Deck:

Jax runs a mix of irl EARTH Machine archetypes - Geargia, Machina, Trains, Gadget, etc.  He likes the way the pieces of the strategies fit together, though it never scratches the itch that he gets when he thinks of Deus Est.

He is currently trying to create a Pendulum Ritual Machine archetype - "Machinoid" - that he hopes will satisfy the machine god spirit in his head, but he feels like he needs more experience before actually creating his cards.

 

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Suboushi Sherikan (Subikan) [or Subi for short]

22/Male/Bi

"There's always a solution, and we're gonna find it."

 

A college senior in the Duel Acadamy system. He still doesn't know exactly what he wants to do but goes around helping other groups come together. Typically, he is calm and collected. When he puts on a hat his manner adopts the personality he associates with the style. When he plays a deck, he becomes what he believes is the optimal commander for that deck. His hair color is the opposite of the average color of what's above him. The name is his hair color at noon outside without a hat.

23 hours ago, Daothmir Anorak said:

(This isn't a quote I just don't remember how to do spoilers)

Talos, Swordsman of the Bellands FIRE - Level 5 - Warrior/Effect - 1800/1600

If you control no monsters, or only "Bellands" monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can draw a number of cards equal to the number of "Bellands" monsters you control with different names, then shuffle a number of cards from your hand into your Deck equal to the number drawn. You can only activate each of the above effects of "Talos, Swordsman of the Bellands" once per turn. If a "Bellands" Link monster that points to this card activates its effect, you can apply the following effect: ●Send 1 monster your opponent controls to the Graveyard, and if you do, inflict damage to your opponent equal to the combined Link Rating of the "Bellands" Link monsters you control x200.

Sion, Familiar of the Bellands EARTH - Level 3 - Beast/Effect - 900/700

You can reveal this card and 1 other "Bellands" monster in your hand: Special Summon this card and the revealed monster from your hand. If this card is Normal or Special Summoned: You can add 1 "Bellands" monster from your Deck to your hand, except "Sion, Familiar of the Bellands". You can only activate each of the above effects of "Sion, Familiar of the Bellands" once per turn, and if you do, you cannot Summon monsters from the Extra Deck that turn, except "Bellands" monsters. If a "Bellands" Link monster that points to this card activates its effect, you can apply the following effect: ●Banish 1 card from your opponent's Graveyard, then Special Summon 1 "Bellands" monster from your Graveyard in Defense Position, if possible.

Kamion, Sorceror of the Bellands DARK - Level 4 - Spellcaster/Effect - 1300/1100

If this card is Normal or Special Summoned: You can add 1 "Bellands" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Kamion, Sorceror of the Bellands" once per turn. If a "Bellands" Link monster that points to this card activates its effect, you can apply the following effect: ●Banish your opponent's Special Summoned monster with the highest ATK (your choice, if tied).

Niav, Defender of the Bellands LIGHT - Level 2 - Fairy/Tuner/Effect - 0/2100

If your opponent Special Summons exactly 1 monster from their Extra Deck while you control no monsters, or only "Bellands" monsters: You can Special Summon this card (from your hand). You can only activate this effect of "Niav, Defender of the Bellands" once per turn. If a "Bellands" Link monster that points to this card activates its effect, you can apply the following effect: ●Target 1 card your opponent controls: Return it to your opponent's hand.

Ortre,Deepsea King of the Bellands WATER - Level 7 - Fish/Effect - 2350/2150

You can Special Summon this card (from your hand) by sending 1 face-up "Bellands" card you control to the Graveyard. "Bellands" monsters you control cannot be targeted by your opponent's card effects. If a "Bellands" Link monster that points to this card activates its effect, you can apply the following effect: ●Return a Spell/Trap Card your opponent controls to the top of the deck. The returned cards cannot be activated, or activate their effects, in the same Chain as this effect's activation.

Nish, Eagle of the Bellands WIND - Level 6 - Winged Beast/Effect - 2100/1800

If your opponent activates a card in the Field Zone while you have an unoccupied Monster Zone, you can reveal this card in your hand: Destroy all cards in the Field Zones, then Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 "Bellands" monster from your Graveyard with 2000 or less ATK. You can only activate each of the above effects of "Nish, Eagle of the Bellands" once per turn. If a "Bellands" Link monster that points to this card activates its effect, you can apply the following effect: ●Target 1 face-up card your opponent controls: Negate its effects on the field until the second Standby Phase after this effect resolves.

The Immortal Bellands Field Spell

If this card is activated, and during each of your Standby Phases afterward: You can reveal 3 "Bellands" cards with different names from your Deck; your opponent selects 1 of them to add to your hand, then they shuffle 1 of them at random into the Deck, and you choose whether the remaining card is placed on the top or bottom of your Deck. You can only activate this effect of "The Immortal Bellands" once per turn. "Bellands" monsters you control gain 200 ATK per "Bellands" monster you control, and "Bellands" Link monsters gain an additional 100 ATK x their Link Rating for each of those "Bellands" monsters they point to.

Bellands War Horn Normal Spell

Add 1 Level 5 or lower "Bellands" monster from your Deck to your hand. If you control "The Immortal Bellands", the following effect becomes a Quick Effect. You can banish this card from your Graveyard: Target 1 card your opponent controls; negate its effects on the field, also, if the targeted card was a monster, reduce its ATK by 400, then, if a "Bellands" monster is in the same column as that monster, that "Bellands" monster(s) gain 400 ATK. You can only activate each effect of "Bellands War Horn" once per turn.

Bellands Spring of Life Normal Spell

Target 1 "Bellands" monster in your Graveyard: Special Summon it. If a "Bellands" card(s) you control would be destroyed by battle or your opponent's card effect: You can banish this card from your Graveyard; no cards you control are destroyed by that battle or effect, also, if you control "The Immortal Bellands", all "Bellands" monsters you control gain 600 ATK. You can only activate each effect of "Bellands Spring of Life" once per turn. Bellands

Toxic Bramble Normal Trap

If you control a face-up "Bellands" monster, target 1 card your opponent controls, or in their Graveyard: Your opponent's cards with the same name as the target have their effects negated, until your next End Phase. If your opponent activates a Quick Effect, you can banish this card from your Graveyard: Gain 1000 LP, also, if you control "The Immortal Bellands", that activated effect becomes "Inflict 500 damage to both players". You can only activate each effect of "Bellands Toxic Bramble" once per turn.

Bellands Procession Normal Trap

Tribute up to 2 "Bellands" monsters you control: Special Summon, from your hand or Graveyard, the same number of "Bellands" monsters, with different names from the monsters you Tributed. If you control "The Immortal Bellands", 1 of those monsters can be Special Summoned from your Deck. You can banish this card from your Graveyard: Target 1 "Bellands" Link monster you control; that target gains the following effect this turn. ●Once per turn, you can target 1 banished "Bellands Procession" (Quick Effect): Set that target. You can only activate each effect of "Bellands Procession" once per turn.

Larvae at the Tree of the Bellands EARTH - Link-1 - Insect/Link/Effect - 500 - BL 1 "Bellands" monster with a Level

If this card is Link Summoned: You can add 1 "The Immortal Bellands" from your Deck or Graveyard to your hand. You can only activate this effect of "Larvae at the Tree of the Bellands" once per turn. Once per turn (Quick Effect): You can reduce the ATK of all monsters your opponent controls by 100 for each face-up "Bellands" card you control, until the End Phase.

Tengu at the Tree of the Bellands DARK - Link-2 - Beast-Warrior/Link/Effect - 1900 - L/R 2 monsters, including at least 1 "Bellands" monster

At the end of the Damage Step, if this card attacked, you can target 1 "Bellands" monster you control, except "Tengu at the Tree of the Bellands": That target gains 1 additional attack during each of your Battle Phases this turn. Once per turn, if your opponent activates a card or effect which would destroy a "Belland" card(s) on the field: You can negate the activation, then gain 200 LP for each "Bellands" card you control.

Phantom King of the Bellands WIND - Link-3 - Zombie/Link/Effect - 2500 - BL/B/BR 2 or more monsters, including at least 1 "Bellands" monster

If this card is Link Summoned: You can send 1 "Bellands" Normal Spell Card from your Deck to the Graveyard. If your opponent activates a Spell/Trap Card or effect: You can target 1 of your banished "Bellands" Normal Spell Cards; immediately activate that target in the same column as the activated card. You can only activate each of the above effects of "Phantom King of the Bellands" once per turn. Once per turn, you can target 1 monster on the field (Quick Effect): That target loses 100 ATK for each "Bellands" monster this card points to, then this card gains that lost ATK.

The above cards were gifted by a close friend who went off on a journey. With the promise to send a few more soon. It is a toolbox archetype of a fierce family guarding their Sacred Tree. (Gifted IRL by @Draconus297)

The only custom card to Subi's name is Cap Cap, a hat that matches the hair of its wearer. It is the only hat Subi has ever worn that matches his hair and the color is the above brown. It is sentient and clingy and protective.

Cap Cap

Equip Spell

The equipped monster is unaffected by the effects of monsters with different attributes. Once per turn, you can Target one monster on the field; Equip that target to the equipped monster. The monster is treated as having all attributes of the monsters equipped. If the equipped monster would be destroyed by battle or card effect, you can send 2 cards in your S/T zone to the GY instead and draw a card.

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