Ambiva Posted June 14 Report Share Posted June 14 (edited) Hey Everyone! I’m excited to share my new archetype: "Abysync" (Pronounced like Abyss + Sync). For this one, you get to step into a world at war where Fiend meets Machine to combat an emerging biological threat. The passion for progress can lead you to dark places, an abyss. When you stare into the abyss, the abyss does stare back, or maybe it was that lukewarm imp. This deck is built upon equipping monsters for additional effects while synchro summoning from your field and Spell/Trap zone. When your Synchro plays fall through, or you want to break your opponent's board, feel free to summon into your "Abysync" XYZ monsters; they should allow you to hack and slash to your heart's content. I did my best to ensure that mechanical subtext is woven directly into their effects. I hope you enjoy checking these out as much as I did creating them. Feel free to leave your thoughts down below, and I’ll try to get back to you when my schedule is free! 愛を込めて Edited June 16 by Ambiva 3 Quote Link to comment Share on other sites More sharing options...
SharkZxD Posted Monday at 02:37 PM Report Share Posted Monday at 02:37 PM This arechetype looks really cool and the mechanic seems designed very well! I like the design very much! Gives mecha fiendsmith and air striker vibes with a touch of branded/dogmatika! Did you use an AI image Generator for the artworks? If so, which? I really like the consistency and to Yugioh fitting artstyle! Only a few look a bit different in terms of details and realism, the trap for example looks a bit different in artstyle than the rest. I like how the Deck theme has 2 major goals. Getting bodies on the board for Synchro Summoning and equipping monsters with monsters. As far as the "goal" of the Deck I might be confused just a little bit. The Boss monsters you want to summon, as you either want to build your board first or second turn, have very different or let's say just varying effects/goals. Maybe this also is intended to be prepared against many different scenarios.. On one hand you have a Boss monster that can negate enemy monster effects, then your 2nd Boss monster (Xyz) can attack multiple times and your 3rd Boss Monster (the main i suppose) Lillith is unaffected by enemy spells/traps and can special summon 1 lvl 4 monster once per turn, as well as adding a spell/trap once per turn. Your engine monsters give different effects to monsters they equip, either giving ATK/DEF and piercing damage ability. So the goal of your Main Boss Monster Lillith kind of seems to be just to be able to summon another (lower tier) Boss monster but apart from being spell/trap immune and being a beat stick, it doesn't really offer much more... If the (lower tier) Boss monsters would be the End Goal monsters, then this would be fine and Lillith would be part of the engine still. But as of now it seems kind of counter-intuitive to summon my boss monster, only to summon another (weaker) Boss monster. But maybe that's just for backup and the main use of Lillith is to get to the Calamity Spell once per turn.. In that case it's fine I believe and also quite strong, tho also quite specific against spells/traps. Tho I'd say the strongest Boss monster right now would be Colussus with its quickeffect negate... if that card would be treated more like the end goal, maybe changing stats and levels of the two, the board would seem a bit more cohesive I think. But that's just my thoughts on it.. Overall I really like the design and idea behind it! Would love to see this archetype getting fleshed out further! :) 2 Quote Link to comment Share on other sites More sharing options...
SharkZxD Posted Monday at 07:16 PM Report Share Posted Monday at 07:16 PM Also I believe you wouldn't use space signs between the attributes of a card to make it look right. So "Machine/Tuner/Effect" instead of "Machine / Tuner Effect" 1 Quote Link to comment Share on other sites More sharing options...
Andres Niño Murcia Posted yesterday at 03:50 AM Report Share Posted yesterday at 03:50 AM (edited) Your archetype turned out great! I love the artwork ♥♥, and the archetype's smaller monsters really support your boss monsters well. The only card that feels like it has a few minor drawbacks is "Lilith," because she lacks the power to effectively support the archetype, and you could easily brick your hand if you're relying on a specific Tuner; in that case, it would be worth including a generic Tuner like "Plaguespreader Zombie" or an improved "Abysync" version of that card (and that Zombie is already great on its own!). You could also add a hand trap monster for your archetype, and it would be unstoppable! The artwork... 20 out of 10! Incredible! I love it ♥♥♥. What do you think of my idea to support your archetype with more Tuners? Edited 3 hours ago by Andres Niño Murcia Quote Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted 8 hours ago Report Share Posted 8 hours ago 19 hours ago, Andres Niño Murcia said: Tu arquetipo quedó genial! me encantan las ilustraciones ♥♥ y los monstruos pequeños del arquetipo respaldan bien a tus monstruos jefe. La única carta que siento que tiene unos ligeros inconvenientes es "Lilith" porque tiene poco poder para apoyar a su arquetipo, y podrías brickear fácilmente si dependes de un tuner en específico; en cuyo caso, vale que pongas un tuner genérico como el "Zombi Esparceplaga" o una versión mejorada "Abysync" de dicha carta (¡Y eso que ese Zombi es muy bueno solito!). También podrías agregar un monstruo handtrap para tu arquetipo y queda imparable! Las ilustraciones... 20 de 10! increibles! me encantan ♥♥♥. ¿Qué opinas de mi idea de respaldar tu arquetipo con mas tuners? Traduce en Ingles. Nadie mas aqui esta hablando en Español Quote Link to comment Share on other sites More sharing options...
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