Guest PikaPerson01 Posted September 6, 2008 Report Share Posted September 6, 2008 The Injection Fairy/Duplication OTKInjection Fairy Lili + DNA Surgery + Machine Duplication = 10200 Damage The Injection Fairy/Limit Reverse OTKInjection Fairy Lili + Limit Reverse + Inferno Reckless Summon = 10200 Damage The Injection Fairy/Monster Reborn OTKInjection Fairy Lili + Monster Reborn + Inferno Reckless Summon = 10200 Damage The Injection Fairy/Spiritual Arts OTKInjection Fairy Lili + Spiritual Earth Arts (with Injection Fairy Lili in grave) + A second Spiritual Earts Arts = 10200 Damage Attack with first one. Activate Earth Arts while still in battle phase. Attack with second one. Activate second Earth Arts. Attack with original IFL. I could go on and on and on, but I think you get the point. Link to comment Share on other sites More sharing options...
Phantasy Dreamz Posted September 6, 2008 Report Share Posted September 6, 2008 The Injection Fairy/Monster Reborn OTKInjection Fairy Lili + Monster Reborn + Inferno Reckless Summon = 10200 Damage how so that this will inflict 10200 damageinferno requires a monster on opponents fieldand they are allow to summon more if played 3 copiesso i say this is up to possibility Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted September 6, 2008 Report Share Posted September 6, 2008 The Injection Fairy/Monster Reborn OTKInjection Fairy Lili + Monster Reborn + Inferno Reckless Summon = 10200 Damage how so that this will inflict 10200 damageinferno requires a monster on opponents fieldand they are allow to summon more if played 3 copiesso i say this is up to possibility Eh, got me there... >_> Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted September 7, 2008 Report Share Posted September 7, 2008 Injection Fairy Lili OTK Injection Fairy Lili + Axe of Despair + DNA surgery + Limiter Removal = ZOMG 4 CARD OTK THAT INFLICTS 8800 DAMAGE! CRUISE CONTROL FOR COOL! Seriously' date=' this topic is VERY unnecessary.[/quote'] Salty obviously doesn't give a crap; the continued existence and status of this thread is proof. Thus, in this situation, my jurisdiction overrules yours, and this topic remains. It's a good resource for anyone that's out of ideas. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 1, 2008 Report Share Posted November 1, 2008 Jinzo Returner OTK Cards Needed: Future Fusion. Limiter Removal Activate Future Fusion. Choose Chimeratech Over Dragon. Send Cyber Dragon, 3 Jinzos, and 3 Jinzo Returners. Special Summon 3 Jinzos. Activate Limiter Removal. Attack for game. Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted November 3, 2008 Report Share Posted November 3, 2008 [spoiler=Aztec Stone Statue OTK]Fairy Box + Stone Statue of the Aztecs + Fault Zone + Staunch DefenderorBark of Dark Ruler + Stone Statue of the Aztecs + Fault Zone + DNA Surgery + Staunch DefenderorBark of Dark Ruler + Stone Statue of the Aztecs + Staunch Defender + Ojama Trio + DNA SurgeryorFairy Box + Stone Statue of the Aztecs + Staunch Defender + Ojama Trio Activate Fault Zone. Make sure you've set Fairy Box/Bark of Dark Ruler and Staunch Defender. Have your DNA Surgery set to Fiend, if you have one on the field. Use Ceasefire to flip SSotA and Special Summon tokens to your opponent's side of the field to make sure your opponent has monsters on his/her side of the field, if necessary. End your turn. Your opponent is forced to attack with his/her monsters...when they do, activate BoDR or Fairy Box. Instant pwnage. Note: The BoDR OTK is less luck-oriented. Use Second Coin Toss if necessary. [spoiler=Blue-Eyes OTK]Blue-Eyes White Dragon x3 in the hand + Blue-Eyes Ultimate Dragon + De-Fusion + Polymerization or something similar, but KoTS is great with Polymerization Activate Polymerization. Special Summon BEUD. De-Fuse. Attack for game. [spoiler=Buster OTK]Stardust Dragon/Red Dragon Archfiend/Hyper Psycho Gunner + Buster Mode + Raigeki Break + 1 random card in the hand + Stardust Dragon/Buster or Red Dragon Archfiend/Buster or Hyper Psycho Gunner/Buster (in the deck) Attack directly with SD/RDA/HPG. Buster Mode to get your Synchro's /Buster. Attack with the /Buster. Raigeki Break your /Buster and get your original Synchro. Attack again with the Synchro. [spoiler=Cybernetic Magician OTK]Cybernetic Magician + 3 random cards in your hand + Scapegoat + Zero Gravity Have Cybernetic Magician in DEF position. Activate Scapgoat. Activate Zero Gravity, if you set it in a previous turn. Discard cards for Cybernetic Magician's effect to have 3 2000 ATK Scapegoats on the field. Attack for game. [spoiler=Divine Dark Gaia OTK]Elemental Hero Divine Neos + Evil Hero Dark Gaia (in the Graveyard) + 5 Elemental Heroes with 1600+ ATK (in the Graveyard) + Miracle Fusion Miracle Fuse and send the E-Heroes with 1600+ in the Graveyard to get E-Hero Divine Neos. Use its effect to remove Dark Gaia to get Divine Neos 8000+ ATK. Attack for game. Instant Fusion and Gale Dogra are recommended to get Dark Gaia into the Graveyard. [spoiler=Goryu OTK]Majestic Mech - Goryu (one in your hand, 2 in your Deck) + Celestial Transformation + Inferno Reckless Summon + something that can deal 500 or more damage Activate Celestial. Special Summon Goryu. Activate Inferno Reckless Summon. Summon a monster that has 500+ ATK/equip a card to a Goryu that increase ATK by 500+/activate a crap card that burns 500+ damage like Goblin Thief. Attack for game. This OTK can be done with any 3000 ATK Fairy. [spoiler=Hyper Psycho Gunner OTK]Hyper Psycho Gunner + The Agent of Judgment - Saturn + The Sanctuary in the Sky Attack directly with Hyper Psycho Gunner. Tribute Saturn. 9000 damage. PWNED. Most simple creative OTK. [spoiler=Judgment/Spirit OTK]Judgment Dragon + Spirit of Purity and Light + 4 random Lightsworns in the Graveyard, 2 can be on the field+ Megamorph + random card to reduce your LP to 0, like Wall of Revealing Light Reduce you LP to go under your opponent's. Special Summon JD. Activate its effect and destroy all cards on the field. Special Summon SoPaL. Equip Megamorph to JD. Attack for game. This OTK is REALLY SIMILAR to Demise OTK. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 3, 2008 Report Share Posted November 3, 2008 ^ Your OTKs suck and are terrible. Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted November 3, 2008 Report Share Posted November 3, 2008 ^ Your OTKs suck and are terrible. Explain why. I know that at least 2 OF THEM suck. Link to comment Share on other sites More sharing options...
WindupRabbitFan14 Posted November 3, 2008 Report Share Posted November 3, 2008 It's really fun needing over 9000 different cards.[/sarcasm] Link to comment Share on other sites More sharing options...
Valkyrie Lupia Blitzer Posted November 3, 2008 Report Share Posted November 3, 2008 What the heck do you mean? >_> Link to comment Share on other sites More sharing options...
WindupRabbitFan14 Posted November 4, 2008 Report Share Posted November 4, 2008 Most of yours require like 10 different cards. Link to comment Share on other sites More sharing options...
Flinsbon Posted November 6, 2008 Report Share Posted November 6, 2008 You didn't put the DAD OTK in the main list (of all OTKs to forget, right?). Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 7, 2008 Report Share Posted November 7, 2008 You didn't put the DAD OTK in the main list (of all OTKs to forget' date=' right?).[/quote'] DAD OTK consists of "play your entire opening hand, regardless of what cards it contains, and win instantly". It's not a single static combo. Link to comment Share on other sites More sharing options...
bury the year Posted November 9, 2008 Report Share Posted November 9, 2008 Umm, I don't see Worm Grimoire OTK on here? Mind if I post? You need:-"Dark World Grimoire" on field.-COSR on field.-"The Wicked Worm Beast" in hand.-Exodia and his pieces in Deck/hand. Requirements:-At least 6 cards in hand. How to perform it:During the End Phase, discard Worm Beast because you are over the hand limit. Grimoire activates, Special Summoning the Worm. Because Worm was Special Summoned from the Graveyard, you draw 1 card from COSR. Worm Beast then returns again, returning your hand size above 6 and forcing you to discard again. Keep doing this until you draw Exodia and his pieces. Win. This can be a FTK if executed properly. You would need a good amount of +1 draw to get your hand size above 6, though. Link to comment Share on other sites More sharing options...
Flinsbon Posted November 10, 2008 Report Share Posted November 10, 2008 ^I'm definitely trying this one out! Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 10, 2008 Report Share Posted November 10, 2008 ^ Your OTKs suck and are terrible. Explain why. I know that at least 2 OF THEM suck. Fairy Box + Stone Statue of the Aztecs + Fault Zone + Staunch Defender Fairy Box + Stone Statue of the Aztecs + Staunch Defender + Ojama Trio 50/50 chance of being an epic failure. Bark of Dark Ruler + Stone Statue of the Aztecs + Fault Zone + DNA Surgery + Staunch Defender Bark of Dark Ruler + Stone Statue of the Aztecs + Staunch Defender + Ojama Trio + DNA Surgery Five card OTK. Also' date=' epic lulz go out to Bark of Dark Ruler + Canyon + DNA Surgery. Once you try to do the Bark of Dark Ruler + DNA surgery portion, the Canyon portion become unavailable. Blue-Eyes White Dragon x3 in the hand + Blue-Eyes Ultimate Dragon + De-Fusion + Polymerization or something similar, but KoTS is great with Polymerization Activate Polymerization. Special Summon BEUD. De-Fuse. Attack for game. Oh hey, you saw that episode where Yugi defeated Noah too? Straight up minuses everywhere, not to mention it's a 5 card OTK, not to mention the level of dedication. You'd straight up lose before you got that hand. Stardust Dragon/Red Dragon Archfiend/Hyper Psycho Gunner + Buster Mode + Raigeki Break + 1 random card in the hand +Stardust Dragon/Buster or Red Dragon Archfiend/Buster or Hyper Psycho Gunner/Buster (in the deck) Attack directly with SD/RDA/HPG. Buster Mode to get your Synchro's /Buster. Attack with the /Buster. Raigeki Break your/Buster and get your original Synchro. Attack again with the Synchro. It's such a horrible waste of resources. Granted, who cares about resource if it wins you the game, you lower your chances of being able to counter should your opponent ever have a response to anything by blowing up your own field. Cybernetic Magician + 3 random cards in your hand + Scapegoat + Zero Gravity Have Cybernetic Magician in DEF position. Activate Scapgoat. Activate Zero Gravity, if you set it in a previous turn. Discard cards for Cybernetic Magician's effect to have 3 2000 ATK Scapegoats on the field. Attack for game.Divine Dark Gaia OTK Six card OTK requires 6 cards. Elemental Hero Divine Neos + Evil Hero Dark Gaia (in the Graveyard) + 5 Elemental Heroes with 1600+ ATK (in the Graveyard) + Miracle Fusion Miracle Fuse and send the E-Heroes with 1600+ in the Graveyard to get E-Hero Divine Neos. Use its effect to remove Dark Gaia to get Divine Neos 8000+ ATK. Attack for game. Instant Fusion and Gale Dogra are recommended to get Dark Gaia into the Graveyard. Divine Neos doesn't work like that. Learn2read. Majestic Mech - Goryu (one in your hand, 2 in your Deck) + Celestial Transformation + Inferno Reckless Summon + something that can deal 500 or more damage Activate Celestial. Special Summon Goryu. Activate Inferno Reckless Summon. Summon a monster that has 500+ ATK/equip a card to a Goryu that increase ATK by 500+/activate a crap card that burns 500+ damage like Goblin Thief. Attack for game. This OTK can be done with any 3000 ATK Fairy. Inferno Reckless Summon requires your opponent to have a monster on the field. Unless it's a limited card or a 0 attack and defense monster (or both) you won't be winning the game like this. Any more cards added would give it a "worse then Exodia" status. Hyper Psycho Gunner + The Agent of Judgment - Saturn + The Sanctuary in the Sky Attack directly with Hyper Psycho Gunner. Tribute Saturn. 9000 damage. PWNED. Most simple creative OTK. Running conflicting themes? Also, how do you intend to get Agent of Judgment and Hyper Psycho Gunner on the field? One's a level 9 Synchro, one's a one tribute fairy. Ultimately, it requires far too much set up. I also like how you completely forgot the "You cannot conduct your Battle Phase the turn you activate this effect." part of Agent of Judgment's text. An OTK is something that wins in one turn, not several. Judgment Dragon + Spirit of Purity and Light + 4 random Lightsworns in the Graveyard, 2 can be on the field+ Megamorph + random card to reduce your LP to 0, like Wall of Revealing Light Reduce you LP to go under your opponent's. Special Summon JD. Activate its effect and destroy all cards on the field. Special Summon SoPaL. Equip Megamorph to JD. Attack for game. This OTK is REALLY SIMILAR to Demise OTK. Why run Wall of Revealing Light though? Just to use Megamorph? Drop that garbage, replace it with a second Judgment Dragon. There's no reason to purposely go out of your way to run a terrible combo when a more obvious one already exists. Ultimately, you got one mildly decent OTK, the /Buster one. The others are either terribly inconsistent, don't work, or can be done better. Once again, your OTKs suck and are terrible. Link to comment Share on other sites More sharing options...
CrabHelmet Posted November 10, 2008 Report Share Posted November 10, 2008 You could use Megamorph there without WORL, considering that you can just keep activating Judgment Dragoon's effect to drain your own Life Points. >_> But a second Judgment Dragoon is still better. Link to comment Share on other sites More sharing options...
Skarlet Posted November 10, 2008 Report Share Posted November 10, 2008 ok wellAncient Gear Ultimate Golem in Extra Deck, Heavy storm, Limiter Removal, Powerbond Ancient Gear Golem, and 2 ancient gears< acctual hand I got once. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted November 10, 2008 Report Share Posted November 10, 2008 ok wellAncient Gear Ultimate Golem in Extra Deck' date=' Heavy storm, Limiter Removal, Powerbond Ancient Gear Golem, and 2 ancient gears< acctual hand I got once.[/quote'] 6 card OTK. Worse then Exodia. Link to comment Share on other sites More sharing options...
Skarlet Posted November 10, 2008 Report Share Posted November 10, 2008 ok wellAncient Gear Ultimate Golem in Extra Deck' date=' Heavy storm, Limiter Removal, Powerbond Ancient Gear Golem, and 2 ancient gears< acctual hand I got once.[/quote'] 6 card OTK. Worse then Exodia. Not realy, depending on your opponents field it ca nbe done with 4 ( if they have no spells or monsters) or 5 9 just no spells) or if you arent worried about solemns or the like 5 without storm due to the ancient gear effect Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted November 11, 2008 Report Share Posted November 11, 2008 Bat OTK FTW. Bat + Machine Duplication + Triangle Power + Limiter Removal. This combo sorta speaks for itself. Summon Bat. Activate Machine Duplication to summon 2 more Bats. Activate Triangle Power to increase their ATK by 2000. Activate Limiter Removal and attack for game. This assumes your opponent has a clear field so any good splashable removal is highly advisable. To avoid any opposing Monsters Delta Attacker can bypass them. The Judgment Dragon OTK also needs to be updated. Judgment Dragon x2 + Lumina + 1 card in your hand. Special Summon one Judgment Dragon and nuke the field with its ability. Special Summon another Judgment Dragon. Use up your Normal Summon to summon Lumina. Use her ability to revive any Level 4 or lower Lightsworn with at least 1000 ATK. Now simply attack for game. This OTK is perfectly possible to execute. It is also rather consistent. Link to comment Share on other sites More sharing options...
Luna Lovegood Posted November 11, 2008 Report Share Posted November 11, 2008 Um, the Exodia OTK? I thijnk it's missing: Left Leg of The Forbidden OneRight Leg Of The Forbidden OneLeft Arm Of The Forbidden OneRight Arm Of The Forbidden OneExodia The Ultimate Forbidden One Link to comment Share on other sites More sharing options...
Umbra Posted November 11, 2008 Report Share Posted November 11, 2008 Um' date=' the Exodia OTK? I thijnk it's missing: Left Leg of The Forbidden OneRight Leg Of The Forbidden OneLeft Arm Of The Forbidden OneRight Arm Of The Forbidden OneExodia The Ultimate Forbidden One[/quote'] That's a five-card strategy. You might as well run Exodia. Link to comment Share on other sites More sharing options...
Luna Lovegood Posted November 11, 2008 Report Share Posted November 11, 2008 Why not run exodia then? Link to comment Share on other sites More sharing options...
Guest Welche Posted November 11, 2008 Report Share Posted November 11, 2008 A OTK, almost FTK. Last Turn + Fossil Dyna Pachycephalo PS is there a card that lets you use traps on the turn they are set? Link to comment Share on other sites More sharing options...
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