Brendano Harns Posted April 7, 2009 Author Report Share Posted April 7, 2009 lol, yeah. Wait, what?... No, only the main deck counts. Link to comment Share on other sites More sharing options...
Neilsweaky Posted April 7, 2009 Report Share Posted April 7, 2009 amazing 10/10 best cards everlove your drawingsOnly bit a little too powerful but... Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 7, 2009 Author Report Share Posted April 7, 2009 They are OPed. I know. Thanks! ^_^ Link to comment Share on other sites More sharing options...
greengamer Posted April 7, 2009 Report Share Posted April 7, 2009 hey fuzzie whats newheyhow do i get the latest replie on the present pagehas any one visited my formwho wants to see my form PLZ!say if you want to see my form and my new cards Link to comment Share on other sites More sharing options...
§hadow §triker Posted April 7, 2009 Report Share Posted April 7, 2009 lol' date=' yeah. Wait, what?... No, only the main deck counts.[/quote'] Oh yeah. Forgot....So how much more you plan to add? Link to comment Share on other sites More sharing options...
Sleepy Posted April 7, 2009 Report Share Posted April 7, 2009 First: (I already had the 1st 10 cards and this part done but got deleted because of an intervension with my anti-viruz maintainanse, doesn't that suck? ).-Your Deck is currently 56 cards (I insist, make a side Deck, 40 card minimum on main Deck & exactly 15 cards in side Deck). it would make things easier, a Deck is faster if closer to 40 cards, and you don't have to specify which cards you are exchanging with which ones within duels in your fan-fic...between other things this is just,.. convenient.-Putting that aside, this Deck needs more equilibrium. 16 are Spells and Traps but 40 are monsters.. and almost half of them require Tribute... but I won't complain too much about it sinse I still don't know which ones have some Special Summoning abilities, Etc.. [spoiler=Monsters:] Fuzzie Orange/Green/Yellow/Blue:This card gains 500 ATK and DEF for each "Fuzzie" monster on the field.(you don't need the comma after the "500" part in your card. About the +500 effect... seems pretty fair if they are by themselves.. but I don't really know the support they have here(yet).. so I might get back to these guys..) Krab:This card cannot be destroyed by battle. Once per turn, you can discard 1 card to gain 500 Life Points and draw 1 card.(you had some unnessesary words in this one... but putting that aside, this card is an overpowered stall. it can be a good and fair monster that lets you draw what you want faster and discard the cards that activate their effects in the Graveyard while you are gianing Life Points by doing it.. on top of that this Krab won't die by battle!!!!????.... I can think on some great things for this card, specially if I get to use 3 copies of it...some cards with a "not destroyed by battle" effect most of the time come with a Drawback (the only exception is marshmallon)...so I would recomment a drawback for this card as well ) Metallic Sunburst Dragon:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 or more monsters with a combined Level of 5 or more.(I'm not sure about this re-wording but sounds better to me..:) .. about the card itself, taking into account that its a semi-nomi, its effect is only the summoning, and it has less than 2000 ATK.. I guess it could have another effect and/or more ATK...by the way, this effect is like the Summoning conditions of a Ritual but without the need of a Spell Card..still, somewhat weak and outclassed by the Triky) Krystal Golem:Once per turn, you can discard 1 card from your hand to destroy 1 card on the field and gain 500 Life Points.(the last bold is just to make you notice how the comma is not needed. This card is overpowered, I mean.... Snipe Hunter is Limited to 1 with less ATK, and a Luck-based effect that doesn't give you extra damage.. I would suggest lowering ATK alittle, taking out the -Life Point effect, and add 1 little cost.. I did about the same effect as this card in a duel with XYZ, which is horribly hard to summon if your opponent is going berserk about destroying) Kyrostallis Needle Squid:(you don't need the "no tributes" part unless you meant Normal Summoned. here's the reworded effect:)You can pay 500 Life Points to Special Summon this card from your hand. If you do, pay 500 Life Points for each card on the field. Mutant Thriving Golem:This card cannot be Normal Summoned or Set. This card is unaffected by card effects. You can remove from play 1 monster in your Graveyard to have this card gain ATK and DEF equal to that monster's DEF. During your End Phase, Tribute 1 monster with more ATK than this card or destroy this card and have your opponent gain Life Points equal to its ATK.(I think the cost per turn is better if used only during your turn, you don't want to pay twice as much as you can normal Summon, or in a tag Duel, you don't want to pay 4 monsters by the time your turn occured only once... -for the +Life for your opponent effect at the end, this card's ATK & DEF are equal most of the time, so my way of writing it may reduce unnesesary space being occupied.-for the non-normal, it doesn't matter too much, if I where to use it, I would never want to Normal Summon it.. ;) in my Yubel Deck, I've never Normal Summoned her..-the +ATK/DEF effect is overpowered sinse it doesn't limit itself to once per turn or to a sertain classification of monsters in your Graveyard, its ANY... and you could just fuse all the ATK's in your Graveyard in 1 turn.. this comes without mensioning that it keeps the ATK for as long as its on the field.. -its a monster that requires too many tributes but can have horrible quantities of ATK and is unaffected by other effects.. I know that the bigger the cost, the bigger that the effect can be, but I would like to see the cost alittle lower as well as the effect itself, in other words, shrink this card..plz...REAL DUEL POSIBILITY: play future Fusion and Foolish burial to bump 3 Blue eyes and 3 Dark Horus.. is that enough ATK? with a mystic tomato.. I guess the ATK of this card is around 14,000) Netched:Once per turn, you can pay 500 Life Points and discard 1 card to double this card's ATK until the next Main Phase 2.(this card is a good one, you can battle with a 3000+ ATK monster and have it loose the ATK boost that same turn, or do the effect during your main Phase 2 instead, so you will be able to re-double the ATK next turn before the next main Phase 2, making it 6000+ instead, and it doesn't double original ATK, so you can equip something to it first :) and this is searchable by other cards too, true piece of work, simple but effective...) Lethal:Pay 1000 Life Points and Tribute this card to destroy your opponent's field.(OK,,.. normally I would say Overpowered but instead I will say...are you sure you want to run this card like this? as a FLIP monster, its going to take its time to activate, also, you are paying Life Points to do it, and the fact that you need to Tribute it means that if your opponent attacks it, you won't be able to Tribute it unless it survives the battle somehow.. hope you have a good plan .. I would put another effect on this card, I just think twice about putting FLIPs unless they are really nessesary and don't need to survive attacks) Phsighte:(no OCG, but WTF?... any monster? what about? = When this card is destroyed, you can [insert cost] to Special Summon 1 Level 4 or lower [insert classification] monster from your Deck. the posibilities of this card like you have it are too great, ^-^" ) Purploxinite Dragon:If this card is Special Summoned by a Monster Card's effect, double its ATK. This card cannot attack directly. You can send 1 face-down Spell or Trap Card you control to the Graveyard to have this card gain 250 ATK.(I just rewrote this one without making sure of what exactly I corrected. I don't remember this and purplox Dragon being always Rock-Type, ...hummm.... interesting...maybe I'm imagining things. The ATK was OK at 2000 like before, the last +ATK effect is meh, you can do better. and I think its OK if it can attack directly, I mean, this card is not overpowered, if other cards in your Deck are, there's no reason to shrink cards that aren't because of the posibilities..;) ) Plasmiadic Crystallisis:This card cannot be destroyed by battle. During the Battle Phase, you can discard 1 card to negate the activation of a Trap Card and destroy it. If the discarded card is a monster, you can Special Summon it. Monsters Special Summoned this way are destroyed during the End Phase.(its wonderful when Special Summoning high Level monsters from your hand for 1 turn in the middle of the Battle Phase and that for the cost of negating lets say a mirror force, sakuretsu, etc your opponent might have..and it also doesn't die by battle, card is good with all its effects, but I think it needs a drawback for the "not destroyed by battle" part.. something like "This card cannot be destroyed by battle while in Attack Position... something like that) Portraid Poltergeist:You can Tribute all monsters you control to Special Summon the same number of monsters from your hand, Deck or Graveryard.(again, I feel some overpoweredness here.. I use my scapegoats and monster reborn to Special Summon this card so I can Tribute for 3 Obelisks and 2 Blue Eyes.. :D ) I recomend something like Level 4 or lower only,[although that would not do too great in your Deck] or Special Summon monsters from a sertain Type only, like the DARK Rocks you have plenty of, and/or Special Summon in Defense Position.... something along the lines) Purplox Dragon:When this card is destroyed and sent to the Graveyard, draw 1 card. If the card is a monster, you can Special Summon it, ignoring the Summoning conditions.(this card is one of my favorites in your Deck, I would seriously run 3 of these in my Deck(any Deck).. I have nothing to complain about and its one of my favorite pics in your Deck..... There's only 1 little thing I think I will not loose anything by suggesting it :), take out the "destroyed part so it doesn't even have to touch the field to activate, you will be able to bump it as an effect or by a cost[doesn't matter] from your hand, Deck, or even on your side of the field and will be able to still draw 1 card redusing costs for cards and making it possible to Summon cards in a luck-based side effect :D:D:D ) Rynoxorous:(nothing to say about this card, is like 1 of those old element-based monsters that removed a sertain attribute of monster in your Graveyard for the Special Summoning, only that this card has alittle more ATK and can remove ANY monster, but it doesn't have any sort of effect when it is in the field, being better than those old cards doesn't make this overpowered in any way ;) ... now... NEXT!) Ggaab:When this card attacks or is attacked, you can discard 1 card and pay 1000 Life Points to have this card gain 2000 ATK until the End Phase.(another good card in my opinion, lowered Injection Fairy Lily with a lower cost. :D ) Steel Fiends:If you control no monsters, you can Special Summon this card from your hand by paying 500 Life Points. This card is treated as 2 Tributes for a Tribute Summon. This card cannot declare an attack.(I remember this card from the contest, no further comments, I like it :) ) Diamond Drill:If this card is destroyed by battle, destroy all Spell and Trap Cards on the field. If this card is targeted by the effect of a Spell or Trap Card, you can discard 1 card to have your opponent take 500 damage.(why Level 5?, it is not that powerful, it should be able to be Normal Summoned without the need of Tributes in my opinion :? ) Crystal Lanser:(nothing to say about OCG currently, but be careful with this card, half of the discarding effects you have in here aren't really effects, some are costs which won't trigger this card's effect.. this card is the same as a common Dark World monster I've seen, not too impresive and it even has the same ATK... I'll recomend you write it like this:If this card is sent from your hand to the Graveyard, you can Special Summon it [insert something else here, it needs something, or atleast more ATK.. Crystal Crustacean:Once per turn, you can discard 1 card to negate the activation of a Spell or Trap Card and destroy it.(although some of your cards don't have to be Level 5+ cards because they are not that powerful, this card I really suggest you make it a Level 5 or 6, that's all I can say for an almost once per turn Solemn Judgement and an almost Stardust Dragon/Assault Mode... the pic is cool, I like the blue part better :), the card is not exactly overpowered sinse it has ways around it..) Spider Crab:(why isn't this a Rock-Type like the rest?)When this card is removed from the field, you can pay 500 Life Points to destroy 1 card on the field or Special Summon 1 monster from your hand.(I like the pic, but I have to stop saying that everytime I do because there are too many pics I like here.. don't want to get repetitive ;) ) Emerald Thrasher:Once per turn, if you Tribute a monster(s), you can Special Summon 1 monster from your hand in Defense Position. If a monster you control is destroyed by battle, you can remove it from play to inflict 500 damage to your opponent.(that underlined effect is bad, no offense but I this is the first monster I can think of when destroying something, weak, easy target... I recomend changing that effect for something else) Ice Crystal Warrior:When this card is destroyed, you can Special Summon it in Defense Position during your next End Phase.(pretty balanced, but also pretty slow, can't it be in any position or even during the next End Phase regarless of whose's player's, or during your next Standby Phase?... ) Black Crystal Serpent:This card gains 250 ATK for each card in your opponent's Graveyard. This card looses 150 ATK for each card in your Graveyard.(this may sound picky but, why not plain 300 & 100/200 instead? I just don't like 50's in cards... otherwise OK) Crystal Rapport:(I'm going to trust that you have the correct Union OCG here sinse I don't remember it well and don't have any at hand at the moment and I'm too lazy to check right now, but not lazy enough to evaluate 60+ cards :lol: .... I just recomend that you also add at the end the other effect of Union monsters that you forgot to put there...If the Equiped monster would be destroyed, destroy this card instead. Amphibious Mechanical:Your opponent takes 500 damage each time a Spell or Trap Card is activated during the Battle Phase. Once per turn, you can discard 1 Spell or Trap Card to have this card gain 500 ATK.(even if it gets to keep the ATK, 1500 ATK is too little for a Level 5) Crystal Defense:You can discard 1 card to negate the activation of a card effect and return it to its owner's hand. Crustacean Agressor:This card is unaffected by the effects of Trap Cards. During the Battle Phase, you can remove from play this face-up Attack Position monster to remove from play 1 card on the field. During your Standby Phase, if your opponent controls more Set Spell and Trap Cards than you and this card is removed from play, you can Special Summon it.(effect is hard to reword, the underlined part I'm going to guess you meant your turn..if not, write "During either player's Standby Phase" ...this is way better than D.D Warrior Lady, another overpowered addition. this would be a nice Level 5 with that effect. you just have to enter the battle phase, this guy doesn't have to attack. you can remove ANY card, not just the monster its battling. and you can can bring it back just by having less face-downs? WOOW!!!!!!... I suggest you discard something to bring it back in addition...also, a payment for the removing from play effect.. that would make it balanced. (also the level upgrade would make it ideal in my opinion) Crystal Dimension:(this has no OCG errors, however, I'm going to suggest narrower conditions than making you able to get 5 monsters just by any chain in your Deck.... something like:When this card is removed from the field, you can Special Summon as many Level 4 or lower Rock-Type DARK monsters from your Deck. Monsters Special Summoned with this card's effect cannot attack this turn.(something along those lines) Dark Tuner Cyclopcynyte:Once per turn, by showing this card in your hand, Graveyard or removed from play to your opponent and paying 500 Life Points, you can draw 1 card. If the card is a Spell Card, you can discard it and pay 100 Life Points to Special Summon this card.(I changed it to once per turn because that way, you won't be able to have an infinite Draw engine in your Deck..its still fairly easy to Special Summon if you can acomplish having balance between the monsters and Spells in this Deck.) Deep Abyss Golem:(OCG good, effect: I would say you will have 1 monster by the end of this effect.. why not "destroy" instead of "tribute"? that would trigger other effects in your Deck while using this card...;) ) Earthbond God - Arach Crastacenihd:(OCG is good. the effect is going to make me think about it... 3 cards makes this card have the posibility of destroying itself.. but it will last 2-3 turns... why not wait for your opponent to destroy it and just keep yourself at 1 per turn?... all other earthbound gods have great effects but in their case, those effects slows down some of these gods.. Ccapac Apu is a flame wingman that would like to attack directly to later use battlemania and force your opponent to Attack and make a direct attack equivalent out of each battle... but it can't be ATTACKED!!!... stuff like that.... PD: I just noticed you have a field Spell :) ) Epidote Golem:Each time a Trap Card is activated during the Battle Phase, your opponent takes 200 damage for each card in their hand.(I made the damage x4 in this fix because it seemed underpowered like that... the regular number is about 4 cards.. you don't want to inflict 200 points only.. specially when this power only activates in response to traps..and will not last more than a couple of turns...I was thinking even put 300 intstead but I don't know your Spells and Traps yet so.... I don't know.. it would also be nice making it about 500 ATK stronger.. he seems too weak..) Fuzzie:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 1 card.(its like "The Triky" but with some slight differences:-its a LIGHT which is better but doesn't help much in your Deck.-its a Fairy which is not better or worse, just different-its a Level 4 semi-nomi..but it has support.... I guess there's nothing wrong with it :) ) Symbol Warrior:(this card costs too much... but I guess you want that strong effect... let me see if I can change it so its not so much of a high cost and still maintains the effect without being too broken...although it doesn't seem broken right now....)Level 4 DARK Rock-Type...You can destroy this card with 2 other cards you control with at least 1 other monster to Special Summon 1 monster from your Deck.I didn't noticed OCG besides "(this is not optional)" and "During each of your End Phases." so if you want to stay with your effect its fine.. Conspiracy:(this card I already commented on it during your contest.. but I'll suggest.. this card could be a Level 4 or lower, and you could change the "This card cannot be Normal Summoned or Set. This card can only be Special Summoned by" part for a " You can Special Summon this card from your hand by" ) Quarts Powered Prove:(you don't need the second effect... also.. in the card "1 extra card"...) Ruby Commander:(this card has nothing wrong.. I'd say good, and that concludes monsters for main Deck ;) hope I was some help here.. this is to give you an idea of what is concidered Overpowered in each card [in my opinion at least]... I'll continue with Spell and Trap Cards and eventually with Extra Deck later) [spoiler=Spell & Trap Cards:] Neonic Plague:As long as this card remains face-up on the field, all monsters on the field gain 3000 ATK and must attack, if able. In addition, monsters are destroyed during the 3rd Standby Phase after being Normal Summoned.(OK, this is overpowered too...this card's only purpose is to OTK. even if this also benefits your opponent's monsters, this can be so much more advantage if you get rid of those monsters... also, only destroys Normal Summons? most good Decks I know require more Special Summons way more than Normal, this is just too little of a cost, and even if Normal Summons where the most normal way of summoning, and even recognising the fact that this card's countdown to those monsters also includes your opponent's turn. the monster destruction effect is too slow... I would suggest nerfing this card...something like:As long as this card is face-up on the field, all monsters on the field gain 1000 ATK and must attack, if able. In addition, all monsters affected by this card's effect that declare an attack are destroyed during the End Phase. (something like that) The Whole Gang:(I've been wanting to get to this card for a while now... lets see what we have here)If you control 1 "Fuzzie" monster, pay 2000 Life Points to destroy all cards on the field except "Fuzzie" monsters. In addition, Special Summon as many "Fuzzie" monsters with different names from your Deck as possible.(original Fuzzie = 2000 ATK... each other Fuzzie will be 500 ATK +500 for each Fuzzie you have, so there are 5 Fuzzies, meaning:-Fuzzie = 2000 + 4 Fuzzies = 3000(each) => ..... 14,000 ATK and your opponent doesn't have field... there are other common Spells OTK like "Des Croaking" & that spell for batteryman cards.. but this card is a quick play, and you only need 1 Specific monster to get all 5, and that monster is any of the 5 you happen to have at that moment... I just think the card is OK sinse you have to pay Life and also destroys most of your field [i don't care if you can chain cards by destruction, its still ok]... but this makes me want to reduse the Fuzzies' effects to about 200 and their ATKs too... so they would end up having only 1200 each at the end instead.. 6800 damage which is not a OTK but still has the advantage of Deck Thinning, massibe Special Summoning, great ammount of Damage, and you only need 2 cards.. also, this is still a possible OTK like that.. Red Fuzzie + 1 other Fuzzie tuning, + the Spell card previews to this one will be glad to have these guys... 2000 Life payment is a lol payment...and you haven't even Normal Summoned yet in most of your situations with this card..) Mechanical Wave:(this card we had already discussed it... this card would still be great if it only destroyed about 2 cards MAX with that tribute, and it only inflicted 1/2 of that monster's points[ATK or DEF]... now like this.. its worse than raigeki, harpie's feather duster, and ring of destruction combined...) Kyros Kabes:(you don't need the "once per turn" when you have "during your Standby Phase".. I can tell the combo with the first Spell card that forces all monsters to attack, but you will most likely be the only one running Rocks, I think this is an interesting card, keep it up :) ) Predestination Compensation:Once per turn, select 1 monster in your hand and gain Life Points equal to its ATK or DEF. Then, discard that monster.(I changed the order of this card's effects because I thought your Deck wouldn't be affected by that change, also, like it is right now. it is discarding as a cost and not part of the effect...it would mess up some options...) Displacement:(the "at random" part of the first part of the effect is interesting, but I don't think it is possible in the second part where its removing from the field [not without setting everything and choosing truly random].. so,.. why not just have each player select their own card to remove instead?.. then,, my OCG fix (if there are errors) comes along the suggestion:)Both players select 1 random card from their Graveyard and add it to their hand. Then, both players select 1 card they control and remove it from play.(this would be nice if your removed from play card is a monster you just took control of, then your opponent lost 2 cards and you added 1 card, all for the prize of your opponent adding 1 too. this card is just geniussss!!!!!!!!!!!!!!!!!!!!!!!!!!):) Fade Summoning:Pay 2000 Life Points. During this turn, all Normal Summoned monsters are treated as Special Summoned. All monsters Summoned during this turn are destroyed during the next Standby Phase.(This card = WIN. if you use it during your opponent's turn, you will get rid of all their new monsters [used against crinsom memory Dragon :) ].. but if used during your turn, sinse your Normal Summon is now a Special Summon, there is no real limit to the number of Summons you can have this turn ;) ) Vacant Summon:If you control no monsters, Special Summon monsters from your hand up to the number of Spell and Trap Cards on your opponent's field.(by looking at all those high level monsters you have, I would say this was really needed in your Deck, @ngelmoney said it.. Vacant Summon = WIN... just like last card I rated) Trap Cards: Gamma-Ray-Burst: Remove 3 monsters on the field from play and destroy all cards on the field. You can pay 500 Life Points to add all Spell and Trap Cards in the Graveyard to their owner's hands. During the next Standby Phase, Special Summon all possible monsters removed from play.(this idea is good but I guess its slightly overpowered to destroy the field, save 3 of your monsters, and add half of your Graveyard to your hand..this last thing your opponent will do it too, but you will usually use this during your turn to have the advantage of recovering all while having free path to your opponent's life..my suggestion for the lower version is:If there are 3 or more face-up monsters on the field, remove 2 from play and destroy all cards on the field. You can pay 500 Life Points to have each player add 1 Spell or Trap Card from their Graveyard to their hand. Special Summon the removed from play monsters during the next Standby Phase. Intervention of Mold:(this card has an interesting effect... I'll just pressent OCG fix without suggestions sinse its ok ;) :While this card is face-up on the field, you can pay 500 Life Points and discard 1 card to negate the activation of a Trap Card and return it to its owner's hand. Then, Special Summon 1 "Mold Token" (Plant-Type/ EARTH/ Level 5/ ATK 1500/ DEF 1000) in Defense Position. Psi-Flow Distortion Disruptation:Pay half of your Life Points to negate the activation of your opponent's card effect and destroy it. Then, your opponent takes damage equal to the ammount of points you paid.(this is a solemn judgement that burns but able to negate monster effects instead of summonings... I would say the payment won't really hurt, and this card is really splashable in any Deck.. so I would vote for making it something that works better in your Deck :) something like adding "This card can only be activated if you control 1 or more Rock-Type DARK monsrter.".. also, I think it needs to be a Counter Trap instead of a Normal Trap ) Emergency Plan Backfire:Negate the effect of a Trap Card and destroy it. Then, your opponent takes damage equal to the combined Levels of all monsters you control x 100. Once per turn your Main Phase 2, if 1 or more monsters you control didn't declare an attack this turn, you can add this card from your Graveyard to your hand.(interesting variety in Trap Negation, what I like of this card is that you don't have to pay, you don't have to wait for "activation" just plain negatiion, and you can keep taking it back at the cost of 1 monster not attacking.. even the mold token will do :).. free +1 negation per turn with burn.. I recomend 2 things:1) add some payment for this, its too good, something like mere1000 Life Points or something like that..unlike "7 Tools of the Bandit", this card would see some play because of the burn/reciclying effect...2) make it a Counter Trap, its perfect for the job :) Energy Containtment Cell:this card has 2 problems:1)Spell Counters have too much support so you have to be modered about this card. but at the same time2)this card doesn't really help the Deck..weak, slow, lol+ATK for random beatstick. This can be solved by changing the name of your counters so this trap is the only support they will have..something like... hmmm... Energy Counters.. :) and you can make your monster gain almost 1000 ATK instead if you have to pay 500 Life Points and remove that only counter per turn to only help 1 monster and you can only give the extra bonus during your main phase.. infact, forget the payment...and last but not least... this card would be better as a Spell than a Trap in every way, the only reason because its a trap is because you want food for your trap remover monster isn't it? :) )Once per turn, place 1 [?] Counter on this card. You can remove 1 [?] Counter from this card to have 1 monster gain 800 ATK. Four-Pronged Slash:Pay half of your Life Points when 1 monster you control attacks to activate 1 of the following effects:-Your opponent takes damage equal to the attaking monster's ATK.-Your opponent takes damage equal to the attack target's ATK.(Great card ;) ) Soul Protector:Tribute 1 monster you control and pay Life Points equal to its ATK and DEF to negate the activation of a Spell, Trap or Monster Card's effect and destroy it.(very expensive solemn :? ... It might look that way, but what if you tribute scapegoats?, it seems overpowered for the game, I suggest finding a drawback, a better payment, or change it from a Continuous to a Counter Trap.) Interference Summon:When a monster(s) is Special Summoned on your opponent's field, pay Life Points equal to that monster's ATK to Special Summon 1 monster from your hand with equal or less ATK.("A Rival Appears" works in a similar way but with Levels and does it for free. I guess this could be better from your Deck than from your hand.. you are paying the fair price and this card is a +0 after all.. fair enough ..) That concluded your Main Deck.. I'll go for the Extra Deck later :) Link to comment Share on other sites More sharing options...
greengamer Posted April 7, 2009 Report Share Posted April 7, 2009 well????????????????????????????????????any one going to resopndto meplz don't ignore mewell.......see ya Link to comment Share on other sites More sharing options...
darkfire27131 Posted April 7, 2009 Report Share Posted April 7, 2009 @sleepy dude that is such a long comment.......i get sleepy just looking at it -_- Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 8, 2009 Author Report Share Posted April 8, 2009 Greengamer, don't talk about your thread on mine. I don't want to report you, but I will if you continue this. EDIT:I didn't look over a lot of things you said sleepy, but you got some of the effects wrong. Krystl Golem inflcts 500 damage to your opponent. You don't gain anything. Also, some were changed WAY BEFORE you posted this, so you might want to double check some things... EDIT {2} I looked over pretty much all of your comments, sleepy. I agree on roughly half of the things you said. Your OCG corrections have some major errors, though. I don't know where you got some of it from; I keep up with the new cards, so I would know. On the flip-side, I had some major OCG errors too. :D I agree with 99.9999% of the ones you said were OPed, but the corrections you gave to make them un OPed, made them UPed. Also, I can tell you were trying to play God with my deck a bit. Don't worry, I do that too sometimes. ;) Overall, I thank you for your opinions so far. I cannot tell you how much I appreciate the fact that you took the time to do this, and I hope you continue to. ^_^ Link to comment Share on other sites More sharing options...
greengamer Posted April 8, 2009 Report Share Posted April 8, 2009 sory fuzzie but great cards 9/10 Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 8, 2009 Author Report Share Posted April 8, 2009 That's okay. Thnx. ^_^ Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 8, 2009 Author Report Share Posted April 8, 2009 I'm glad you like them so much. I've been getting good comments lately. Again, THNX! :D Link to comment Share on other sites More sharing options...
Sleepy Posted April 8, 2009 Report Share Posted April 8, 2009 Greengamer' date=' don't talk about your thread on mine. I don't want to report you, but I will if you continue this. EDIT:I didn't look over a lot of things you said sleepy, but you got some of the effects wrong. Krystl Golem inflcts 500 damage to your opponent. You don't gain anything. Also, some were changed WAY BEFORE you posted this, so you might want to double check some things... EDIT {2} I looked over pretty much all of your comments, sleepy. I agree on roughly half of the things you said. Your OCG corrections have some [b']major[/b] errors, though. I don't know where you got some of it from; I keep up with the new cards, so I would know. On the flip-side, I had some major OCG errors too. :D I agree with 99.9999% of the ones you said were OPed, but the corrections you gave to make them un OPed, made them UPed. Also, I can tell you were trying to play God with my deck a bit. Don't worry, I do that too sometimes. ;) Overall, I thank you for your opinions so far. I cannot tell you how much I appreciate the fact that you took the time to do this, and I hope you continue to. ^_^ for some of the errors I made. sorry, my mistake.. that's what I get for doing the job at 1:00AM... the one where you inflict the life, I know it was damage and corrected it,, but for security I kept copy/pasting the page of comments as I went in and out of the page...so, the correction it seems it didn't get saved... :( ...I had already realized that mistake.. I didn't really check everything twice.. I don't know how did I even get to write so much.. as for the effects that I kinda re-made and you say ended up Underpowered in my versions... I'm not saying the card should exactly as I say, just putting some emphasis in the "make it weaker" part.. also, trying to evade the posibility of you saying/thinking something like.. "sleepy wants me to make it weaker.. how I am supposed to do that if he/she didn't give me any examples as to what he/she means?" ^-^" I guess some other errors where infact, corrected in time :) (I haven't heard you complain about me confusiong a card with the earthbound god yet.. that means I changed it in time :) )..:lol: I'll try to double check things.. the last check I did was to see my errors in using the codes ... you know, putting accidental things like" ...[/color]" :lol: I'll correct my own corrections later, I just want a little rest from seeing so much writing sinse I spend about 3 days doing it :D EDIT: as for where did some OCG came from.. its just how I think it would sound right, but again, it was late at night after being already awaken for 18 hours straight so....there are also the triky parts where the only model card in existense to write the effect the correct way happens to have horribly old OCG.....I think you noticed this Fuzzie.. most of your errors are extra commas, absenses of points, extra/absent spaces, etc...(I'll check the wording errors if you think I have them .. when I update if the details haven't changed is because I just feel that's the right way, but that remains to be re-checked..) EDIT 2: also, I want to resurect the quantity of comments you get in this topic so... what about if we go deeper and discuss each card you said I made UP and I said you made OP..(invite the other ALD members too ;) )... after all, the Thread was made for the discussion of the cards and the corrections rather than having people saying "cool" "8/10" "I like them" " some of them are OP" "meh" etc.... :) that may attract some people to the discussion :)..the cards I lowered their effects not only by looking at the posibility of some combos but also trying to imagine combinations with real cards...... Link to comment Share on other sites More sharing options...
darkfire27131 Posted April 8, 2009 Report Share Posted April 8, 2009 plz update the thread soon..... i cant wait!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ^_^ Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 9, 2009 Author Report Share Posted April 9, 2009 Thnx! @ sleepy: I would be willing to do that when I work out all the bugs I can think of. NEW CARD ADDED Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Report Share Posted April 9, 2009 [align=center]Good ocg and great pics...is it 60 or lower? if not take some out.[/align] Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 9, 2009 Author Report Share Posted April 9, 2009 lower. How are the effects overall? Balanced? Link to comment Share on other sites More sharing options...
RickiMinaj Posted April 9, 2009 Report Share Posted April 9, 2009 i love the new update. Great job, and i love the balance ^_^ Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 9, 2009 Author Report Share Posted April 9, 2009 Thnx! You think they're more balanced? :D Link to comment Share on other sites More sharing options...
Durandamon Posted April 9, 2009 Report Share Posted April 9, 2009 I really love them...And I love the ALD too.Overall: Fuzzie/10Fuzzie/10: SUPER SPECIAL AWESOME/10 Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 9, 2009 Author Report Share Posted April 9, 2009 So...is Fuzzie a new way to say WIN? *hopefully* ^_^ Link to comment Share on other sites More sharing options...
Dream Posted April 10, 2009 Report Share Posted April 10, 2009 Good work Fuzzy! And, those pics are pretty dang good! (I can't draw) Fuzzie/10! Link to comment Share on other sites More sharing options...
HoboJoe Posted April 10, 2009 Report Share Posted April 10, 2009 Wow Fuzzie! Super nice update. Wish I could draw like that. . .but then I would be better than you! *Gasps, laughs evilly* Maybeh. . .nah. ^ ^ Epic Fuzzie/10 Link to comment Share on other sites More sharing options...
Brendano Harns Posted April 10, 2009 Author Report Share Posted April 10, 2009 THNX! I wonder if this Fuzzie/10 thing will catch on... Link to comment Share on other sites More sharing options...
§hadow §triker Posted April 10, 2009 Report Share Posted April 10, 2009 You added 4 cards right?They are very nice. You like to use a lot of gradient flares in your pics don't you? ^_^ Link to comment Share on other sites More sharing options...
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