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Yu-Gi-Oh! The Created Card Game (Updated rules, please read 1st post)


AKC

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<~Nemo> and u know what? this..i can't stand this pressure anymore..u guys do all by your own..bye

 

So I guess that means Nightmarian is quitting? Based on that assumption, since I was the set leader for this set anyway, and this set hasn't ended yet, I'll just resume control for now and discuss what fortycal wants to do as a possible co-leader.

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<~Nemo> and u know what? this..i can't stand this pressure anymore..u guys do all by your own..bye

 

So I guess that means Nightmarian is quitting? Based on that assumption' date=' since I was the set leader for this set anyway, and this set hasn't ended yet, I'll just resume control for now and discuss what fortycal wants to do as a possible co-leader.

[/quote']

 

Yay! I support you fully Karl and Forty!

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Yeah. Its great when people forget everything u do good but, only remember what u messed up.

I started this project, and built almost everything, u know that 80% of job was done by me.

But, at end all my job was taking as granted, people was just expecting i must do it, and their job is some kinda gift for me or something.

So, put yourself in my position, that you lose whole your day to help and then u come back and people only rant, no one say you 1 thanks.

1 normal conversation would solve everything but, no.

Because of that i don't have anymore nerves and will to go, you will guys need to do all by yourselves.

Fortycal86 is new leader, i guess i have right to decide at least that.

Anyway, i hope u will manage to run this project without me. I will probably stay as duelist but, that is it.

Sorry for causing all the pain. Bye

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Nightmarian I'm honored that you want to make me the new leader. I thank you for everything you done for the YCCG and for all your effort you put in to this project. There are just some things that needed to be changed. I don't want you just to be a player. Its great to have your opinion on stuff like when things are overpowered but, the only thing I disagreed on was the way cards were being changed the whole time. I felt that we as creators lost our power to create and some of our ideas of our cards making it into the set were almost tossed aside in a way by being changed completely. I hope you will reconsider not being a big part of this project and at least become a co-leader. Your opinion does matter in my eyes. I do believe Karl and I can keep the power level of cards down to the point where there not broken and make this game even greater then it is and most of all keep people happy but, I would like your help with this project. Will you stay as a co-leader?

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Thanks Mond we need all the support we can. I hope Nightmarian will still be apart of us because that would make me sad if he was not. I think it was just a major flaw that was exploited in the way things are done. Its a lot of pressure to hold this project together. Its one mistake Nightmarian don't take it offensively we are only human nothings perfect. I say as far as leadership is concerned I think we should have about 5 or more leaders must be a odd number making decisions on how to reword cards and talk about whats broken and whats not. We will each have the same power of veto and we will all be equals but, we will have more say then the average member. Nightmarian I really hope you will come back and be a co-leader with Karl and I.

 

We can also recruit co-leaders. IMO Mond is definitely qualified for the position as well as Tommers and Adran. There will be no main leader I don't believe in that we are a team. Opinions may sometimes clash but, I believe opinions are good. Its a sign of a leader and we will discuss until the majority agrees. All though this may seem like a set back as of right now I believe it will be a huge step forward in our projects main goal.

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Well then... you will need to increase the amount of leaders by the amount of people in this project. Though there is a set number of cards, the more people means more creative effects, and some can be hard to make an agreement on. I like your idea, because I hate Main Leaders, all of the pressure is put on them. Well, anyway, though I have not experienced being a leader, you have a long way to go, and I know you can make it. Well... Mond took my words, so I guess all I can say now is that I'll do my best to keep this project successful.

 

Hmmmm... I am forgeting something important, am I? I'll figure out later.

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Let's see now, I believe to make our project more successful and more yielding we need 2 factors:

1-More effects, which means new ideas and effects, as stated by Golden Light.

2-No main leader, I guess I won't recieve any complaints on this, having co-leaders, who only organise the project, make boosters, organise tournments and so on.

 

Finally, I need to be backed up with these points, plus expect me to be fully active for a while, since I have a stable net connection now.Later, we will start some serious recruitment business!!

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Neo don't go....

 

Hey man i no we have had our problems but i would really hate to see you go, the work you have done for this project is brilliant, and i really respect you for that, but it seems a lot of people agree the radical changes where to much...

 

I think co leaders are a very good idea, seeing as it seems to be about 5 or 6 people who do all the work here, not in equal amounts but still...

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Thanks you guys , i really appreciate it. I will not mention all things that forced me to leave but, lets just say that it involves some really bad things that dissapointed me. More on IRC , then here.

I am not really sure can i back after all what happened, this really affected me IRL and i am still thinking about everything that happened and can't calm down.

If i look at project things that dissapointed me that would be thing that people forget reason why this project was started. It was started to make a game different then TCG , that will have lot of competitive decks and where almost everything will be balanced.

It was told that if people just wanna submit their cards, that they go to Realistic Card section and submit them there. Now i see that people don't even allow changing of monsters Attributes because they imagine that card like that ( it better fits with name ) while for game would be better that card have some different Attribute. No one remember that in first set Mond was changing names of cards and that was k? Because it was OK.

Some changes i suggest :

1) Creators will accept changes of their card but, discussion about balancing will be done on IRC like last set. Creators of cards can't be involved in discussion that involves balancing of their cards.

2) When i told balance, i didn't mean only balance of cards but, balance of game. This means that if some card got potential to be in combo with other card, we can adjust it so that combo happens. This means changing Types, Attributes, Levels and other stats and in some cases effects. (this will be done on IRC also )

3) I must say that card effects was never changed so that card do something that it wasn't doing before. Only thing that was changed in most cases was changed condition , cost, thrown out some effects, balanced some parts etc. But, in all cases card was doing and should do same thing at end.

4) I want that we all work equally , not that i need to do almost everything. I have really hard college on my shoulders. I would accept for now only balancing because that is most important thing. Pictures are not problem anymore because i gave u all my pictures database so we can do all same thing it just depends do we want to work or not.

I would want that we separate whole job on specific people. That means, this person will do this, that person will do that etc. And in each "big part of job" there will be few main persons and others that will help them. There are also small jobs where people that don't wanna work so much can be involved. Then we will all have our responsibilities in this project, it will not be all on few persons and jobs will not be done randomly without organization.

5) I agree with co-leadership idea but, no offense to anyone i would allow this only to Forty, Karl, Jester and Mond for now. I think they shown more potential to follow basic project idea. This would be changed basing on activity of members in future and shown will to work on this.

6) Re-balancing of cards can happen even 10 sets after, it doesn't matter, if it will make game better.

 

So, would everyone agree with some "pieces" of this :D? Tell me your suggestions, what u like, don't like etc. I always wanted democracy in this but, it seems that when i say something people think that it must be all exactly that way which is wrong. I always asked for opinions and suggestions for changes. Which was making this different then XCG project for example.

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I agree with most of what you said except for the balancing issues about the Attributes and Sub-Types. The type of stuff can be balanced through out later sets. Mond only changed names that is acceptable but, nothing else should be changed without permission. Karl and I discussed this on the IRC before and we agreed on limitations for those cards before the set. I believe this is the best way of doing things. Trying to balance the game they way you intended IMO is the wrong way and your just gonna piss people off. While you were the leader I believe you were trying way too hard. Things will balance will balance out eventually trust me. As far as the leadership is concerned I agree with the people you have selected.

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U mean Attributes and Types? Well, if u can explain how that could be limited then k..

Only way i see how it can be limited is that we forbid to people that they submit Types/Attributes that have too much monsters.

In next set if we follow situation going right now that would be Spellcasters, Insects, Warriors, LIGHT Attribute, EARTH and DARK..so, because of limiting so much i was thinking its better we change some monster's Attributes in balancing phase.

Look it this way, when people make cards, they give to some card some attribute because they imagine its picture that way or they think that effect best fits to that Attribute.

I doubt anyone look what cards are already in game and they couldn't know what cards will win during set also.

So, that is one more reason why Attributes should be changed in balancing phase instead of limiting them.

I never changed attributes randomly but i was always looking is there any combo why that card is in that attribute and will there be new combo if that card changes attribute.

Adran for example complained about Byakko the White Tiger, because i changed him to WATER.

1) If we look in game combos, there is no reason why he shouldn't be WATER. And WATER needed more monsters and LIGHT had them too much.

2) I think is wrong that we connect Attribute to name or picture. Card can be WATER even if it have "white" in its name if it makes game better. That is my opinion.

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Byakko is a white tiger spirit. I honestly cant see it as a Water monster. I have also already come up with what would be a very effective method of balancing types and attributes. We make the sets focus on said types and attributes. For instance, have a set where 30% of the cards are "Water" based, including aqua, sea serpent, and fish types, along with cards to support said types, then about 20% of the set would probably be devoted to themes, and at least 30% of the set would be just whatever, with the amounts adjusting based on what is needed, and the rest of the set being card requirements and expansions of things done in previous sets. Like expanding on the focus that started in this one on Voltage Blaster for example.

 

EDIT: I should point out this isn't the same as "limiting" submissions, since you're instead requesting specific submissions to help further the game. If something is getting way too much, then yeah, you can say "for now we are not accepting such and such", but I personally don't think thats a good idea, especially since some types are highly specialized and will ALWAYS be smaller in number than others.

 

SECOND EDIT: Also, you claim that no card was ever changed completely, yet I can use The Stranger as a perfect example of a card that WAS changed completely. Yes, I can understand that the card was a little powerful, but it could have been balanced without changing the card to something it was never meant to be. That is one of the reasons why I jump on you so much about how you've changed some of the card effects. You may not think so, but removing effects and changing how they work DOES change a card completely.

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I think that is best we discuss about Types/Attributes or any changes on IRC. So, we don't need any restrictions like that.

Karl will post all changes my made so that will be 1 of topics of this week discussion on IRC if we agree about it.

And date will need to be decided. I am free at Thuesday , after 3:00 PM +1:00 GMT

 

And all what would be decided on IRC would be final decision until something other that affects that decision is spotted

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Because Karl set +m option...

Anyway, tell people do u agree with this and if yes when we will go to IRC and discuss about balancing stuff..karl will post all changes i made so we will discuss about each of them..

Anyone can also post additional problems..

And we need to make list of all jobs in project, even small one and then decide who will do what if again, everyone agrees with that..

I choose forty to do it :D ?

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