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SaTuRnPaLaDiN's Subtype Experiment - Commander


Saturn of Elemia

Do you like this idea and would you like to see more?  

1 member has voted

  1. 1. Do you like this idea and would you like to see more?

    • Yes, this is a very nice idea
      12
    • No, this is just plain awful
      0


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Hello, everybody. I am considering a new idea and would like to hear your input. I got the idea for this from Magic: The Gathering. In the Lorwyn Block, there were a set of monsters released called 'Planeswalkers'. These monsters did not have Attack or Defense points, but instead something called "Loyalty Counters". These were like life for a Planeswalker, since they technically acted as another player. You could add or subtract Loyalty Counters from a Planeswalker to get certaine effects. If a card effect or battle would inflict damage to a Planeswalker, that many Loyalty Counters would be removed. If the number of counters dropped to 0, the Planeswalker was destroyed. You could choose for your monsters to attack a Planeswalker just like a player and monsters can be assigned to defend it. This idea follows that concept. First, lemme show you the card idea and effect:

 

OrlandhutheShiningShogun.jpg

CARD TEXT

This card cannot be Special Summoned. When this card is Normal Summoned, it is placed in your Field Spell Zone. This card is unaffected by other card effects. This card is not treated as a Monster Card while on the field. When you take Battle or Effect Damage, decrease the DEF of this card by the amount inflicted. If this card's DEF would be reduced to 0, destroy it. If you draw a LIGHT monster during your Draw Phase, you can reveal it to your opponent to increase your Life Points by 1000.

 

IMAGE CREDIT

http://s349.photobucket.com/albums/q364/SaTuRnPaLaDiN/?action=view&current=GoldenKnight.jpg

 

What makes this similar to a Planeswalker

1) It has a starting amount of 'Hit Points'.

2) It's not technically treated as a monster while on the field.

3) Its special ability can only be activated once per turn.

4) It cannot attack since it has no Attack Points.

 

What makes this different from a Planeswalker

1) You cannot increase or decrease the 'Hit Points' of this card. Once they're gone, that's it.

2) You cannot attack this card. It loses 'Hit Points' from damage that you (the player) would've taken instead.

3) You get an effect by revealing a card you draw if it's a Monster and its Attribute is the same as that listed on the Commander monster instead of gaining/losing 'Hit Points' like a Planeswalker.

 

If you want, you could say that J-Max's Field Chibis made me wanna make something like this since we're 'friendly rivals'.

 

This is just a prototype. I realized that something was left out that I will fix in the later devlopmental stages, but I would like to hear your comments on this version first.

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I have some details to point out :)

1) your card has no ATK.. I mean,, its not "0" or "?" ... its just nothing...and your card's effect doesn't mension the ATK of this card at all... =/

2)does this card's effect imply that this card is treated as a field card? then that means that this was a 2 tribute field card that got destroyed not by other card effects, but by your opponent placing another field card. and for the cost of the "summoning/activation", I guess one could hope for more than a damage negator with a limited amount that can possibly negate and the ability to give you 1000 life points per turn in a LIGHT deck.

 

other than that its an interesting consept :)

9/10

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I have some details to point out :)

1) your card has no ATK.. I mean' date=', its not "0" or "?" ... its just nothing...and your card's effect doesn't mension the ATK of this card at all... =/

2)does this card's effect imply that this card is treated as a field card? then that means that this was a 2 tribute field card that got destroyed not by other card effects, but by your opponent placing another field card. and for the cost of the "summoning/activation", I guess one could hope for more than a damage negator with a limited amount that can possibly negate and the ability to give you 1000 life points per turn in a dedicated LIGHT deck.

 

other than that its an interesting consept :)

[/quote']

 

1) The NO Attack at all keeps it from being searchable. You'll have to use a Type-specific search card or just get lucky enough to draw it. Also, it's not treated as a monster while on the field. It cannot attack, which is why no ATK.

2) Technically, yes. However, it will be mentioned in the later versions that it will not be destroyed if a Field Spell is played by the opponent. When it's there, it's there. It's main purpose is to promote Stall and a chance for you to regroup.

 

I plan to make one for EACH Attribute and give them an appropriate effect based on the nature of the Attribute.

 

Thanks for commenting, everyone.

9/10

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Okay' date=' just one minor thing: its ATK should be zero, not ----. Good idea, though.

[/quote']

 

"0" is a definite number and that's why SaTuRnPaLaDiN didn't put it like that.... but I would recomend the "?" instead... its an indefinite number and so far there's no card effect in the game that can search for those kinds of ATKs :)

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besides' date=' they aren't used to attack anyway, they are used to augment your strategy, so why would they even need attack points?

[/quote']

 

yeah you are right ^-^"

its kind of triky come up with something to fill out that ATK space because its a monster, but it shouldn't use that in any way and it also is hard to do it so no1 would find any loopholes to it :)

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---- ATK is fine as it supports the subtheme. Saying that "it should have 0 ATK or ? ATK" is the same as saying "there's no such thing as a Commander subtype." Really, people, custom cards are custom for a reason.

 

I like the idea a lot. I think you could've been fine using wording like "This card cannot be the target of attacks, cannot attack, and does not count towards your 5-card Monster Card Zone Limit." or something instead of placing it on the Field Spell Zone unnecessarily, but I guess it's a little less wordy.

 

The effect really doesn't seem amazing for him, though. I think you could honestly bump it up to 1500 Life Points. You have to Tribute Summon him to put him down, then he'll last for 4000 damage. Since he occupies the Field Spell Zone, I assume you can't play another Commander since the Field Spell Zone would be "in use" by another Commander, and there's [currently] no clause about playing a new Commander to replace an old one.

 

I think he could stand to be a 1 Tribute monster with an effect as.. simple as his. Only a once per turn shot to gain 1000 Life Points. I would usually rather have 2 monsters on the field rather than gaining only 1000 Life Points and being down 2 monsters.

 

The all too important thing being missed here is that you can Tribute Set him. If he's flipped up by an attack, and then you switch him/he gets switched to Attack Position and he gets attacked by a monster, you just might break the game. I mean, seriously, 4000 DEF. That's a lot. I might just Tribute Set this badass if I don't feel that gaining 1000 Life Points is going to save me. <_<

 

Anyways, I like the idea, but I think the effect could stand to be a little better. 2-tribute monsters are few and far between as far as usage without a method to Special Summon them, and they really don't warrant use unless their effect makes up for what you lost. This doesn't do that extremely well, in my opinion.

 

8/10, like the idea, would check back for updates.

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---- ATK is fine as it supports the subtheme. Saying that "it should have 0 ATK or ? ATK" is the same as saying "there's no such thing as a Commander subtype." Really' date=' people, custom cards are custom for a reason.

 

[b']Thanks[/b]

 

I like the idea a lot. I think you could've been fine using wording like "This card cannot be the target of attacks, cannot attack, and does not count towards your 5-card Monster Card Zone Limit." or something instead of placing it on the Field Spell Zone unnecessarily, but I guess it's a little less wordy.

 

It goes in the Field Spell Zone because it's overlooking your army of monsters, just like a real commander would do. It's not directly involved in the battle.

 

The effect really doesn't seem amazing for him, though. I think you could honestly bump it up to 1500 Life Points. You have to Tribute Summon him to put him down, then he'll last for 4000 damage. Since he occupies the Field Spell Zone, I assume you can't play another Commander since the Field Spell Zone would be "in use" by another Commander, and there's [currently] no clause about playing a new Commander to replace an old one.

 

It had to be fewer Life Points to offset the damage that it absorbs for the player. I've made a note to say that a new Commander cannot be played until the previous one is destroyed.

 

I think he could stand to be a 1 Tribute monster with an effect as.. simple as his. Only a once per turn shot to gain 1000 Life Points. I would usually rather have 2 monsters on the field rather than gaining only 1000 Life Points and being down 2 monsters.

 

Simple effect? This gives you 4000 extra Life Points to work with and a fun bonus when you draw a card whose Attribute matches the Commander in question. I can make it a Special Summon-only by Tributing 2 monsters so you can still have a monster to defend yourself. Would be annoying to have as a Nomi, though. The Level of the monster was chosen again to balance the amount of damage it absorbs for you

 

The all too important thing being missed here is that you can Tribute Set him. If he's flipped up by an attack, and then you switch him/he gets switched to Attack Position and he gets attacked by a monster, you just might break the game. I mean, seriously, 4000 DEF. That's a lot. I might just Tribute Set this badass if I don't feel that gaining 1000 Life Points is going to save me. <_<

 

This monster cannot be attacked since it is not considered a monster. As mentioned before, it technically counts as another player. It's just a wall to absorb damage for you. There would be no reason to Tribute Set this card in your Field Spell Zone whatsoever - unless you just feel crazy. Also, your opponent doesn't take any damage. Any damage they inflict comes out of the Commander's DEF - and it's destroyed when it reaches 0.

 

Anyways, I like the idea, but I think the effect could stand to be a little better. 2-tribute monsters are few and far between as far as usage without a method to Special Summon them, and they really don't warrant use unless their effect makes up for what you lost. This doesn't do that extremely well, in my opinion.

 

You can use those wonderful Attribute monsters that count as 2 Tributes for this monster (like Kaiser Sea Horse for this one).

 

8/10, like the idea, would check back for updates.

 

Thanks for your comments and feedback

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