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Showing content with the highest reputation since 02/13/2026 in all areas

  1. unfortunately i was banned at the actual time of the anniversary 3 short months ago but i am back now to commemorate our fallen supreme leader who we all miss terribly share your favourite ycmaker stories, let's keep his spirit alive!
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  2. That’s an interesting concept for a Speed Counter-based card! Here are a few short and to-the-point replies for that thread: "The scaling effects based on Speed Counters are a cool touch. That 4-counter search effect feels like a solid payoff for the build-up!" "I like the GY effect for gaining counters it keeps the momentum going. Seems like a great addition to a dedicated Speed Duel deck." "Solid utility card. The flexibility between LP gain, drawing, and shuffling cards back into the deck makes it really versatile."
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  3. Lowkey just realized I'm on my way to 2 entire decades on this site. Jeez, I've never had a life, huh?
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  4. I feel I need to say this. But if possible, DO NOT submit your ID or photograph for a site or game. It is a massive security risk. Stay safe out there
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  5. I have several archetypes in mind. But I haven’t completed all of their effects. archetype 1: “Phoenix” my personal favorite and my fist made. This “Phoenix” Archtype deck focuses on using your decks power from the hand and grave to help face off your opponent regardless on what power they display. (Side note: it also helps with multiple summons from extra decks and is helpful with Rebirth Monsters, my own monsters. archetype 2: “Frost Phantom” my rival’s deck. The Frost Phantoms’ appearance are that of corrupted forms of Folklore monsters from across the globe. They overwhelm your opponent with sheer power
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  6. I Want To Fuck My Computer Because No One In The World Knows Me Better. It Knows My Name. It Goes Bơ̠ͧo͐́ͅp B͖̆̋ē̶̪e̥͊̑p̮ ͚Bo͕̕͢op ̧C̷o̷̺ͅm̞̆̕pͭut̔er͍ͥ̕ S̨ͭ͆h͓ͨ̈u͡t̒ͦ̓d̳̈o͚̕w͈ṋ̊. And No One In The World Does It Better.
    1 point
  7. does anyone know of any websites for casual dating? preferably local and anonymous, with no verification required
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  8. I have returned at the turn of the tide
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  9. The Geneclipse archetype is a series of beast cards which support DNA Surgery and want to change their type. They primarily win by disrupting an opponent’s plays by changing the cards they play to no longer meet the requirements of other cards. Being a floodgate focused deck revolving around a trap card they synergies particularly well with stun in an unfortunate number of ways. Geneclipse Dire Wolf Level 5 EARTH Beast 2200 ATK 700 DEF You can Normal Summon this card without tributing while there is a card on the field with a type different from its original type. Once per turn, you can reveal this card in your hand and pay 500 LP; Immediately after this effect resolves you can activate 1 trap card with a cost or effect to declare a type the turn it was set. While this card’s type is different from its original type, when your opponent activates a card or effect in the hand or GY: Send 1 card from your hand or field to the GY; Negate that effect and if you do destroy all cards on the field with that card’s type if it was a monster. Geneclipse Anomalous Amalgam Level 9 EARTH Beast 3150 ATK 2650 DEF 1 “Geneclipse” monster + 1 monster with a type different from its original type You can also Special Summon this card from your Extra Deck by tributing 1 “Geneclipse” monster with a type different from its original type. Once per turn, if a monster leaves the field: You can banish all other monsters on the field with the same type as this card, except “Geneclipse” monsters. Your face up Spell/Trap cards that include an effect to change a monster’s type cannot be targeted or destroyed while this card is on the field. EARTH monsters you control gain 300 ATK for each monster on the field with a type different from its original type. Geneclipse Splicing Table Field Spell Your opponent cannot target cards with a type different from its original type with card effects. Once per turn, declare a monster type (Quick Effect): You can target monsters in your opponent’s field and GY up to the number of “Geneclipse” cards you control, change their type to the declared type while they are in the field or GY. Next: “Phantomania”
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  10. The Methoor cards are an archetype of owl inspired Spirit Winged-Beast monsters that attempt to reveal themselves in hand to activate non once per turn removal effects. The Methoor's can, once revealed in hand, can then swoop onto the field and remove an opponent's card then bounce themselves to the hand. They are themed after the eyes of owls at night resembling stars. Example cards: Spectral Methoor Level 3 LIGHT 100 ATK / 1300 DEF Winged-Beast/Spirit/Effect Durring your opponent's turn, if this card is revealed (Quick-Effect): Special Summon this card, then destroy 1 Spell/Trap card your opponent controls and if you do its effects are negated in the GY. You can only use each of the following effects of "Spectral Methoor" once per turn. Durring the End-Phase add this card to your hand. Once per turn, this card in your hand becomes revealed until the end of your opponent's turn. Lumbering Methoor Level 5 LIGHT 2200 ATK / 2400 DEF Winged-Beast/Spirit/Effect Durring your opponent's turn, if this card is revealed and your opponent Summons a monster (Quick-Effect): You can Special Summon this card, then send the monster your opponent Summoned to the GY, then, if there is a Field Spell on the field, destroy 1 monster on the field. You can only use each of the following effects of "Lumbering Methoor" once per turn. Durring the End-Phase add this card to your hand. Once per turn, this card in your hand becomes revealed until the end of your opponent's turn. Methoor Astral Forest Field Spell Both players play with their hands revealed. If a card your opponent owns is sent to the GY, once per turn: You can return up to 2 non-WIND Winged-Beast cards you control to the hand. Once per turn, you can increase the limit to your hand size by 1 for the remainder of the duel. Next: Archanids
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  11. Delibird, 3 star winged beast, 1000/1000 ATK/DEF Once per turn reveal one facedown card in opponent's spell/trap zone, if it's a spell, they gain 2000 LP, if it's a trap, they take 2000 damage popped into head, terrible card grammar, probably bad card, but i thought it was fun ....I'm too lazy to make a thread
    1 point
  12. Christ, has it always been this difficult to "Search" for shit on this site???
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  13. honestly at this point i'm beginning to suspect ycmaker really IS dead
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  14. What are all my old friends up to? What's Rewas doing? Black and Birdie doing ok? What's Black go by these days. Didn't cowcow have a sister. I talk to Sleepy and Nyx sometimes. Did Godbrand ever come back? Flame Dragon? Any of the old mods I used to spar with. How's my dear Roxas. What's the redhead from Texas called again?
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