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I avoid doom posting but it sure has been a bit boring around here. Make me a favor, if you see this post, either comment or react with whatever. Not just "old timers" or "new members" or anything. I just wanna see in general how many lurkers are around xD4 points
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You know this forum is actually perfect for Halloween Cause it's a ghost town!4 points
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incredibly it seems that nyx has secured a major victory against the bot hoardes and we are, to some extent, free of them3 points
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Hey Everyone! This is my new Archetype called "Noctiris." I wanted to make something that pulled from the unknown or all too known that "Gazes" from beyond think eldritch horror adjacent. The deck focuses on ranking up into your big boss monster while placing counters along the way that can be manipulated to your benefit and allow further combo plays. I tried to keep the theme and Identity clear while making that subtext noticeable in the effects of these cards and how they play off each other. I hope you enjoy checking this out as much as I did creating it. Feel free to leave your thoughts down below, and I'll try to get back to you when my schedule is free. 愛を込めて2 points
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Hey there, We have another bold attempt of a target deflecting ability, as I see :) I always loved the idea of changing targets for effects, as cards like "Deflecting Swat" or "Bolt Bend" do in MTG. The problem with effects like these is the difference between a chain in Yugioh and the stack in MTG. As soon as you start resolving a chain in Yugioh, it keeps resolving until the last Chain Link has resolved, and any triggered abilities that would trigger during the chain form a new chain on resolution. So after resolving one Chain Link, there is no way to activate another card or Quick Effect. In MTG the game rules allow you to activate new instant speed spells and abilities whenever a spell or ability resolves on the stack. (I assume you also play Magic, because you used "counter" instead of the Yugioh term "negate") Keeping this in mind, a card like this, with two Quick Effects can only either deflect the target of an effect that targets a differnt Witchcrafter monster you control, OR negate an effect that directly targets it. The way you worded the second effect is a good idea to solve the problem, since you could chain it to itself (if the first effect targets the card itself), BUT in that case it would negate it's own effect, as the window to interact with the activation of the effect that had its target changed is over. To tackle this problem while staying inside the borders of the rulebook, we could use a continuous or lingering effect, which doesn't start a chain, instead of a Quick Effect. Those are effects as the burn effects on Trickstar cards, which squeeze inbetween Chain Links when they resolve. These kinds of effects are often difficult to word when they include more than just 1 very specific thing, but let me try finding something for you. My attempt at the PSCT for this: I used these official cards as reference: - Shift - Cerulean Skyfire - World Legacy's Secret - Chaos Command Magician What I've changed: - The redirection effect now checks if the card is an appropriate target (so we don't run into ruling issues like trying to attach materials to a non Xyz Monster or stuff like that) - The negation effect now doesn't start a chain (when it's time to resolve the opponent's spell, you can then declare that you want to negate the effect with your continuous effect), also it doesn't discard a Spell for cost I know you actually wanted to discard another Spell as cost for the negation effect, but I haven't found any recent Konami cards that use cost in Continuous effects. If you just want to discard another Spell, you could use something like "Once per turn, you can negate any card or effect that targets this 1 card, also discard 1 Spell." This would discard the Spell as part of an effect, not a cost, but I don't think that that is relevant for Witchcrafter Spells. But I don't even think that that's necessary, as this is already a Level 5 monster with no easy way of cheating it out on its own, so a version that doesn't discard another card for negating the effect, doesn't seem to strong. I love creative challenges like this one. It's a fun gameplay mechanic and I like the overall feel of the card. Sorry for the wall of text, I hope I could hep. Greets, Messoras2 points
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Hey there, I'm excited to see another Counter themed archetype and I like the style you chose for the card images. Regarding the PSCT: I appreciate the OCG-like way to list the effects as it makes the card much clearer, but I think that you didn't use it correctly at some points. On "Eye of the Abyss" and "Omniscence", you used the conditional effects "if condition xy.., you can also ..". These are usually part of an effect that is described beforehand, so if you want them to resolve simultaneously, you shouldn't give them a different effect number for separation, as that only confuses the reader. I was honestly not sure if the second effect on "Omniscence" was part of the first one, or just an ignition effect with very weird PSCT. I assume you want it to be part of the first effect in both cases, since the rest of your PSCT is on point, except for the "add this card to your hand, but banish it when it leaves the field" on "Crimson Seraph". I assume you tried to balance the Quick Removal by having it only be able to recycle once, but cards don't usually remember any lingering effects when they move into a non-public location as the hand. This is a game mechanic that prevents stuff like a player adding a "Crimson Seraph" to his hand and later discarding it to the GY, which the opponent has no way to call out, because the Noctris player might have a second one in their hand. Gameplay-wise I'd probably consider this more of a small engine that can be combined with another DARK Fiend archetype or run alot of non-engine cards. With that in mind I'd expect the cards to have a solid resource loop and create some form of pressure, but not deal with every possible threat in existance and have clear weaknesses. I'll come back to this later. The individual cards differ in power significantly. In my opinion "Aspect Witch" is probably the strongest of all the cards, giving you a free Summon and therefore level 6 xyz material, a +1 that could become a +2 in card advantage in form of the spell search and an additional removal. It's a very solid card, I'd compare to something like Kashtira Fenrir. Sadly it somewhat makes the Gaze Counters unnecessary, as it both places it and removes it by killing the card in a very streamlined way. "Hollow Idol" looks like a classic extender. Just Summon him along the way, as you will try to always give your opponent's cards some counters, and get an additional benefit when using it as material. Anyhow this looks like the weakest of the bunch, as pretty much all of the cards except for "Omniscience" only ever care for 1 card with a counter on it, the added effect of doubling down on counters seems off and not that helpful. "Crimson Seraph" is another beast. Especially the fact that the Summon from hand is a Quick Effect makes it a menace. I appreciate your attempt to balance it by trying to implement a lingering finality effect, even tho it kinda breaks the game rules. Here is a recommendation on how I would balance it: As you will use it as Xyz Material 90% of the time during your own turn, this will not affect the extender abilities, but forces you to make a decision if you want to throw away recursive card advantage if you want to use it as disruption during your opponent's turn. "Eye of the Abyss" is a very generic search spell, which I usually don't love to see, but it becomes pretty obligatory when making a small archetype with only 3 monsters like this. I'd probably change the condition of the Special Summoning part of the effect, as you wont need it as much when you already have your Xyz monster on the board but rather when on the backfoot. Maybe consider changing the condition to having less cards on board than your opponent or an Xyz monster in your GY or something like that. "Omniscience" is a perfectly fine protection card with a solid activation effect that matches the theme. I feel like it could also probably do a little more in terms of Counters as a Continuous piece. I obviously didn't playtest these, but I can imagine that it would be totally fine to put an effect on this card that makes a Counter once per turn, either triggered by something or as ignition effect. I also really like that it only protects from destruction and does none of the "make a card unaffected by everything" crap, many customs show these days. "Retribution" almost seems to generic, but keeping in mind how you fetch it, it's a solid disruption option and the added floating effect in GY makes the CXyz much more valuable. "Unbound Verdict" is a solid boss monster with the classic Quick removal/negate theme, but it doesn't really seem to match the Counter theme well. It also probably gives a little to many options for what to do and could be split up into two separate cards. What actually annoys me a little bit is that it doesn't have a Quick Effect to place counters, so the synergy with detaching "Crimson Seraph" is a little bit lack luster. It might actually be more fun, if the Quick Effect just placed a Counter on any card, non once per turn, with a continuous or triggered effect that interacts with Counters, like "Your "Noctris" cards are unaffected by cards with Gaze Counters on them" or "You can negate the effect of any card on the field, by removing 1 Gaze Counter from it (OPT)". This card definetely has the most hidden potential. "Deus: Reultima" is a little difficult in my opinion. It does have the option to place Counters as Quick Effect, which is great, especially combined with "Crimson Seraph", but the negate it very slow. Most modern cards will be Summoned or activated, and immediately start a chain with some kind of entering effect. This boss monster could react to that by placing a counter on each monster the opponent controls, but since this is not MTG, after resolving the effect to put Counters, the other card will just resolve aswell. The fix to this problem is using a Continuous Effect, as stated above. There are cards like "Fabled Unicore", "World Legacy's Secret" or "Cerulean Skyfire" that negate an effect when resolving, which would be much more efficient on this card. I understand that "Negate the effects of all cards with Gaze Counters on them" is to strong, but you could adapt the effect of one of these cards and make the effect say "Once per turn, you can negate any monster effect activated by your opponent, by removing 1 Gaze Counter from that monster." In summary I want to say that this archetype has much potential and could become an absolute favourite, especially with the dark demonic style, to set a mark against dumb design choices like Dragonmaids or Yummi. Coming back to my premise, the archetype does have a very solid resource loop in recycling "Crimson Seraph" and fetching copies of "Eye of the Abyss" with "Aspect Witch" and as it stands there are clear weaknesses as agressive monster spam and high ATK Towers, aswell as targeted Xyz hate. It does kind of have a little bit of everything on the end board (especially since "Unbound Verdict" has so many forms of removal to chose from), but a relatively low ceiling, which makes it not only fun to play, but also to play against. Balance and style wise, it's a very cool archetype and if you overhaul the Xyz monsters and "Crimson Seraph", the gameplay is about to be a blaze aswell. I'm looking forward to play you with these one day. As it stands I'd rate these cards 8/10. Greets, Messoras2 points
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After nearly 10 years, somehow I remembered this site existed, and found my username and password. Holy cringe, what was I doing in my teens lmao.2 points
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Whoops, yesterday was December 29, 2020. Well, sorry about that! I missed yesterday, which was my anniversary that’s why I apologized. As of yesterday/today, this marks the 5th anniversary of me joining this site. Can you believe it? Just **snap** five years, just like that! When I first joined, the site was in a much better state. There was a lot more activity, not just bots, and it had real active users. But 5 years pass, and boom, this site is in the dumpster!2 points
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Hello my friends, Sigh can you believe it's been almost 5 years since I first created my account on this somewhat once vibrant community, that actually had good activity going on and not just AL Slop with a broken Card Marker and a garbage Admin who refuses to fix the damn thing. But there used to be so many people I would chat with on an almost daily basis. There were lots of things to discuss. What I want to know is what in the actual fuck happened to this site over the last 5 years? In 2025, this site is just depressing and looks like a dog shitting into a hole into a grave. This site feels all grey and whatnot. Sorry, I just feel so upset. This site keeps getting worse and worse by the day. This is the reason why I no longer come onto this site anymore because there is nothing to do. I'm not talking about NCM, but there are users specifically that are not on NCM but have not been active here in a while. Users like Rayfield, Loleo, Tinkerer, AGATHODAIMON, BANGTAIL COW, Rongaulius, or Dokutah (who might have created a new account, I don't even know) are some examples of users who tried to post stuff that we would engage with as a community. 2025 is just really depressing. This site keeps falling apart, and I, as a user who has barely been on the site for a decade, am starting to notice this a lot. I know people have lives outside the internet, but people do tend to come on from time to time. I feel like that is not happening. If they are hanging out anywhere on the internet, maybe you can name it. But other than that, 2025 has been a really sad and boring year. I don't think 2026 will be any better than 2025, I think it will be a lot worse than previous years.2 points
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Hey I know how bad things are for the site and this club but can we not spam it? It's like my remaining special place here, if only to preserve what friends posted in previous pages and where I show people I'm still around. Keep that meme but hopefully I don't wake up to a bigger flood of it.... ------ Here's a painting I did the other day with those dollar store water color kits. It's based on a real place in my city called "La casa de la cultura". It is one of the oldest buildings in the city, enough to have a collection of ghost stories of its own. It is still an active building for teaching in like, music and theater.2 points
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the website itself is trying to ban me but i cannot be stopped2 points
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Seeing footage of Pokemon Z-A, just realized the moves being on a sub-menu while the entirety of the game is 1 button all these years is like..... super dumb xD2 points
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In Two Days It's My Birthday, And I'll Be Thirty-Three.2 points
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rip rewas 2014-2025 we hardly knew you but unfortunately we did know you to some extent2 points
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Hello, my name is not Hina. I am simping for Hina, and Hina is my wife.2 points
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I don't think I've ever seen "nobody has received reputation this week" at YCM.2 points
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Here's 2 animations I did these past couple weeks. Both still kind of incomplete but I think good practice nonetheless xD2 points
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So I've been going to a workshop of sorts on Saturdays since a week or so ago. This is one of the exercises we started with. 4 emotions, 3 variations of each, and to draw the faces that'd coincide with the emotion. Also, a quick line of context but having the lines shuffled around a bit so other people guess which is the correct one. It is meant to see how easy for readers/viewers is to understand our interpretations of them. Time is somewhat limited to finish them but it wasn't too bad of an outcome. I've done a few more like this ever since.2 points
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Requests from Discord friends that I've been getting piled up and am finally getting around to kinda free myself from xD2 points
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https://neocardmaker.com/ the above linked website works and is run by someone, i was going to add adjectives here but actually just the fact that it is run by someone at all is an infinite improvement; this place is not even being held together by tape, nyx is unfathomably committed to patching holes but the ship is three-quarters underwater so if you want to do any of the things you would've aspired to do here i think try ncm instead1 point
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I Want To Fuck My Computer Because No One In The World Knows Me Better. It Knows My Name. It Goes Bơ̠ͧo͐́ͅp B͖̆̋ē̶̪e̥͊̑p̮ ͚Bo͕̕͢op ̧C̷o̷̺ͅm̞̆̕pͭut̔er͍ͥ̕ S̨ͭ͆h͓ͨ̈u͡t̒ͦ̓d̳̈o͚̕w͈ṋ̊. And No One In The World Does It Better.1 point
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Grandblu Mossfire Guardian Level 5 FIRE Rock effect monster Cannot be targeted by your opponent's card effects. If you control no monsters, you can special summon this card from your GY. During your Standby Phase: destroy this card unless you discard 1 monster card, when you discard a monster card this way, destroy target monster your opponent controls opponent controls with a Level/Rank/Link Rating less than or equal to the level of the discarded monster card. 1800/2100 Thoughts?1 point
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Believe it or not I just cleaned it up a bit. Should be close to, like, 1.5k1 point
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The moonlight deepens, and the echoes grow louder... Suzanne and Anastasia were only the beginning. A frozen oath. A forgotten queen. A ritual that bends the rules of time itself. Minyx is evolving — and you haven’t seen anything yet. So far, you’ve met Minyx Suzanne and Minyx Anastasia — but that was just the surface. I’m currently developing a full custom archetype called Minyx, and it’s shaping up to be something wild. Minyx is built around a unique blend of Ritual, Pendulum, and Tribute mechanics, with a heavy focus on lore, recursion, and moonlit tragedy. The theme centers on forgotten queens, frozen oaths, and celestial echoes — each card feels like a fragment of a story that never got to finish. Mechanically, it’s a playground of: Pendulum Ritual Monsters that can be summoned from zones most decks don’t even touch. Tribute synergy that doesn’t just pay costs — it triggers effects, redirects monsters to the Extra Deck, and sets up haunting plays from beyond. Field and Spell effects that bend traditional rules, letting you summon, protect, and punish in ways most decks can’t. Now, I’ll be honest — this deck is probably going to be very overpowered. Not in a “you do this: you win the duel” kind of way, but in a “you blink and suddenly I have five effects resolving from the Extra Deck” kind of way. It’s a custom archetype, so I’m having fun with it — but I’m also trying to keep things fair and flavorful. And yes, I know the irony: I’m designing a deck with Rituals, Pendulums, and chain-linked tribute effects… but I’m trying not to make the card text a novel. I know Yu-Gi-Oh! players hate reading — so I’m keeping effects tight, intuitive, and as clean as possible. There’s a lot more coming — including a frozen queen, a field spell that turns tributes into moonlight echoes, and a Ritual monster that doesn’t care what zone it’s in. Stay tuned. The moon’s just getting started. Full artworks:1 point
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Rokket Reloader lv 4 DARK Dragon/Effect While on the field, in your GY or Banishment you cannot Special Summon monsters from your Extra Deck except DARK Dragon monsters. You can only use the following effects of "Rokket Reloader" once per turn. * If this card is Normal or Special Summoned: Special Summon 1 "Rokket" monster from your Deck and GY, also, their Levels become 4. * You can banish this card from your GY, then, target up to 6 "Rokket" monsters in your GY; return the targeted cards to the deck, then, if you sent 3 cards to the deck with this effect, draw 1 card and if you send 6 cards to the deck with this effect, draw 2 cards instead. ATK/1600 DEF/1300 Borreload Barrel Dragon Rank 4 DARK Dragon/Xyz/Effect 3 Level 4 DARK Dragon monsters You can also Xyz Summon this card by using 1 Link 4 "Borreload" Link monster you control as Xyz material, then, attach 2 "Rokket" monsters from your hand, field or GY to this card as Xyz material. You can only summon "Borreload Barrel Dragon" this way once per turn. You can detach 1 Xyz Material from this card; send the top card of your Deck to the GY, then, if the card sent to the GY is a monster, destroy 1 card your opponent controls and inflict 400 points of damage to your opponents LP. (Monsters sent to the GY by this effect are treated as being destroyed by a card effect.) You can only use this effect of "Borreload Barrel Dragon" thrice per turn. (Quick Effect): You can banish this card from your GY; Special Summon 1 Link 4 "Borreload" Link monster from your GY, also, the summoned monster can attack thrice during each of your Battle Phases. You can only use this effect of "Borreload Barrel Dragon" once per turn. ATK/3000 DEF/25001 point
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The Geneclipse archetype is a series of beast cards which support DNA Surgery and want to change their type. They primarily win by disrupting an opponent’s plays by changing the cards they play to no longer meet the requirements of other cards. Being a floodgate focused deck revolving around a trap card they synergies particularly well with stun in an unfortunate number of ways. Geneclipse Dire Wolf Level 5 EARTH Beast 2200 ATK 700 DEF You can Normal Summon this card without tributing while there is a card on the field with a type different from its original type. Once per turn, you can reveal this card in your hand and pay 500 LP; Immediately after this effect resolves you can activate 1 trap card with a cost or effect to declare a type the turn it was set. While this card’s type is different from its original type, when your opponent activates a card or effect in the hand or GY: Send 1 card from your hand or field to the GY; Negate that effect and if you do destroy all cards on the field with that card’s type if it was a monster. Geneclipse Anomalous Amalgam Level 9 EARTH Beast 3150 ATK 2650 DEF 1 “Geneclipse” monster + 1 monster with a type different from its original type You can also Special Summon this card from your Extra Deck by tributing 1 “Geneclipse” monster with a type different from its original type. Once per turn, if a monster leaves the field: You can banish all other monsters on the field with the same type as this card, except “Geneclipse” monsters. Your face up Spell/Trap cards that include an effect to change a monster’s type cannot be targeted or destroyed while this card is on the field. EARTH monsters you control gain 300 ATK for each monster on the field with a type different from its original type. Geneclipse Splicing Table Field Spell Your opponent cannot target cards with a type different from its original type with card effects. Once per turn, declare a monster type (Quick Effect): You can target monsters in your opponent’s field and GY up to the number of “Geneclipse” cards you control, change their type to the declared type while they are in the field or GY. Next: “Phantomania”1 point
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Cyber Dragon Zero Rank 0 LIGHT Machine/Xyz/Effect 3 LIGHT Machine Xyz monsters with the same rank (This cards original Rank is always treated as 1.) Once per turn, you can also Xyz Summon "Cyber Dragon Zero" by using 1 Rank 5 or higher "Cyber Dragon" Xyz monster you control or in your GY as Xyz material. (Transfer its materials to this card.) You can only use the following effects of "Cyber Dragon Zero" once per turn. * If this card is Xyz Summoned: Negate the effects of all face-up cards your opponent controls, also, the ATK/DEF of all face-up monsters your opponents control becomes 0. * (Quick Effect): Attach the top card of your opponents deck to this card as Xyz material; this card gains ATK/DEF equal to number of Xyz materials attached to this card x 2100 until the End Phase this turn. ATK/0 DEF/0 Evil★Twins Ki-sikil & Lil-la Live! DARK Link: L, D, U, R Fiend/Link/Effect 2+ "Evil★Twin" Link monsters If you have a "Ki-sikil" and "Lil-la" monster in your GY, this card gains 2800 ATK and is unaffected by your opponents activated card effects. This card can attack twice during each of your Battle Phases. You can only use the following effects of "Evil★Twins Ki-sikil & Lil-la Live!" once per turn. * If this card is destroyed by an opponents card: You can Special Summon 1 "Evil★Twins Ki-sikil & Lil-la" from your hand, Deck, GY or Banishment ignoring its summoning conditions. * (Quick Effect): You can banish this card from your GY; destroy up to 2 cards your opponent controls. ATK/2800 LINK-4 Golden King Eldlich lv 10 LIGHT Zombie/Effect While on the field or in your GY, this cards name becomes "Eldlich the Golden Lord". Gains 500 ATK/DEF for each face-up Continuous Trap Card you control. You can only use the following effects of "Golden King Eldlich" once per turn. * You can discard this card from your hand; Set 1 Continuous Trap Card that mentions "Eldlich" or "Eldlixer" from your hand, GY or Banishment, also, that card can be activated during the turn it was set. * If you summoned a monster from your Spell/Trap Card Zone (Quick Effect): You can Special Summon this card from your GY, and if you do, banish 1 card your opponent controls. ATK/2500 DEF/2800 Descending Exosisters Continuous Spell Card After activation: Add 1 "Exosister" monster from your Deck or GY to your hand. Once per turn, if you Normal or Special Summoned a "Exosister" monster this turn: You can Normal Summon 1 "Exosister" monster in addition to your Normal Summon/Set this turn. (You only gain this effect this turn.) If you Xyz Summon a "Exosister" Xyz moster: You can return this card to the bottom of the deck; gain 800 LP and draw 1 card. You can only use this effect of "Descending Exosisters" once per turn. You can only activate one "Descending Exosisters" per turn. Rescue-Ace Unite Saver lv 10 FIRE Machine/Synchro/Effect 1 FIRE Tuner + 1+ FIRE non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Rescue-Ace" monster you control as a Tuner. You can only use the following effects of "Rescue-Ace Unite Saver" once per turn. * If this card is Synchro Summoned: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck or GY. * (Quick Effect): Destroy 1 Spell/Trap card you control, then, target 1 face-up card your opponent controls; negate the targeted cards effects and destroy it. ATK/3300 DEF/3300 Dragon Armed Dark Magician Girl lv 8 DARK Dragon/Fusion/Effect "Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Gains 300 ATK for each DARK Spellcaster monster in your GY, also, cannot be targeted or destroyed by your opponents card effects. If this card attacks, your opponent cannot activate cards or effects until after damage calculation. If this card attacks a Defense Position monster, inflict doubled piercing battle damage. ATK/2800 DEF/2600 HERO Recovery Spell Card Activate this card by discard 1 card from your hand. Apply 2 of the following effects, also, for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except "HERO" monsters. * Add 1 "HERO" monster from your Deck or GY to your hand. * Add 1 "Polymerization" or "Fusion" Spell card from your Deck or GY to your hand. * Add 1 "Change" Quick-Play Spell Card from your Deck or GY to your hand. You can only activate 1 "HERO Recovery" once per turn. Akaruihime the Radiant Mikanko Rank 3 LIGHT Fairy/Xyz/Effect 2+ Level 3 monsters, including 1 "Mikanko" monsters Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use the following effects of "Akaruihime the Radiant Mikanko" once per turn. * If this card is Xyz Summoned: Add 1 "Mikanko" card from your Deck or GY to your hand. * (Quick Effect): Detach 1 "Mikanko" card from a Xyz monster you control, then, target 1 face-up card your opponent controls; negate the targeted cards effects until the End Phase this turn, also, if this effect was activated during your opponents turn, your opponents monsters must attack this card if possible. ATK/0 DEF/01 point
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Delibird, 3 star winged beast, 1000/1000 ATK/DEF Once per turn reveal one facedown card in opponent's spell/trap zone, if it's a spell, they gain 2000 LP, if it's a trap, they take 2000 damage popped into head, terrible card grammar, probably bad card, but i thought it was fun ....I'm too lazy to make a thread1 point