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Yu-gi-oh 5D's, Armageddon of the Virtual World(Lock~)


Sunshine Jesse

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"Because you're still in the game after the mass boot. Only GMs, and apparently the virus, can do that. Red and Blue are GM or above in power. It would make logical sense that you were either Green, or a portion of the virus."

Zarkus took out a cup of coffee, put a copious amount of sugars in it, and drank it.

 

OOC: >_> Cookie if you get the reference

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"Awm..." The girl paused, putting a finger to her chin and looking upward inquisitively. "That kinda makes a bit of sense, funnyman. Tell you what." The girl giggled, and took out a deck of cards. "I'll tell you who I am if one of you can beat me." She winked slightly suggestively (which was a little creepy from an 8-year old) "Fair's fair. You get something if you win, I get something if I win."

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The girl giggled again. "We already established Mister Funnyman's creepy, Mister."

She drew her cards and seemed to think. [H-6][LP-8000]

"I'll start off with my Flute of Summoning Kuriboh, and use it to special summon a Winged Kuriboh to the field!"

A small, fuzzy creature with green feet, wide eyes and a pair of tiny white wings appeared. It smiled, apparently happy to have been summoned 'Kuri Kui!'

"He's just so cute, isn't he? Anyway, I tribute my Kuriboh to summon Slammurai Red - The Hero from my hand!"

 

Kuriboh disappeared, and for a moment, nothing seemed to happen. Then, suddenly, a man in red spandex appeared, with a gold belt and complex, launcher-like design on his wrist. He had large, brown spiky hair and a red bandanna. He smirked at Zarkus, cockily brushing a hair away from his face.

"Since I Normal Summoned hm, I can place two Slam Counters on him."

 

The spandex-wearing hero smirked, raised his arm skyward, and released two orbs of energy from the launcher-thing on his wrist. After a few moments, they fell to the ground; They were top-like red objects, spinning next to him. He smirked, and crossed him arms.

 

The girl giggled again. "And now, I'll place two facedowns just in case, and end my turn."

[H-2]

[LP-8000]

 

[spoiler=Card]

Slammurai Red - The Hero

Fire; 5 star

[Warrior/Effect]

If a monster with "Slammurai" in its name is Normal Summoned to the field while

this card is face-up on the field, you may place two Slam Counters (Max.2) on

any face-up 'Slammurai' monster on the field; If it is Special Summoned, you may

place one. If this face-up card has two 'Slam Counters' on it, decrease the Level

Stars of all Monster Cards with 'Slammurai' in their names in your hand by 1. You can

remove 2 'Slam Counters' from this card during your Main Phase to destroy

up to two Monster Cards on the field.

Atk/2400 Def/1700

 

 

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"I'll start out by activating the Spell card Reaper Calling. I then Summon Immortal Reaper of Monsters and Special Summon Immortal Reaper of Traps."

 

[spoiler=cards used]

Immortal Reaper of Monsters

Level 4

DARK

1500 ATK/1900 DEF

Fairy/Tuner/Effect

When this card is Summoned, your opponent must discard one monster or take 1000 damage. If this card would be removed from the field, you can discard one "Immortal Reaper" or remove one "Immortal Reaper" in your Graveyard from play to negate its removal.

 

Immortal Reaper of Traps

Level 3

DARK

1000 ATK/1000 DEF

Fairy/Effect

When this card is Summoned, your opponent must discard one Trap card or take 1000 damage. If this card would be removed from the field, you can discard one "Immortal Reaper" to negate its removal.

 

Reaper Calling

Continuous Spell card

If you Summon an "Immortal Reaper", once per turn, you can Special Summon a level 4 or lower "Immortal Reaper" monster from your hand. If this card is removed from the field by an opponent's card effect, Special Summon 2 "Immortal Reaper" monsters from your hand.

 

 

OOC: Chain, and what do you discard?

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