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NARUTO: Eternal Struggle - UPDATE ~ CS2 Sasuke added! ~ ((65/65)) COMPLETE


Sora

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[spoiler= Fixed Effects]This card cannot be Special Summoned. When this card destroys a monster by battle, you can pay 1000 Life points to select 1 unoccupied Card Zone. The selected Card Zone cannot be used for 2 turns. When this card is destroyed by battle, you can add 1 Field Spell Card from your Deck to your hand. If this card is removed from play while in the Graveyard, you can place this card on the top of your Deck.


This card cannot be Special Summoned. If this card attacks, it is switched to Defense Position at the end of the Damage Step. When this card is destroyed by battle, you can pay 1000 Life points to Special Summon this card on your next Standby Phase.


This card is not destroyed by battle when it is attacked by a monster with an ATK of 1900 or more. (Damage calculation is applied normally.) Once per turn, you can select 1 monster your opponent controls. The selected monster cannot switch Battle Positions, declare an attack, or be Tributed. You can pay 1000 Life Points to switch control of this card with another monster your opponent controls.


This card cannot be Special Summoned. If this card is the only monster you control, it can attack twice in the same Battle Phase. If this card destroys a monster by battle, increase this card's ATK by 100. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower Beast-Type monster from your Deck or hand.

 

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Hinata's OCG fix:

Increase this card's ATK by 300 for each you control a "Naruto Uzumaki - Host of the Kyuubi". Once per turn, you can select 1 monster your opponent controls and switch its Battle Position. If this effect is activated, this card cannot declare an attack this turn. When this card is destroyed by battle, you can add 1 Level 4 or lower monster from your Deck to your hand.


 

Only 1 OCG error. Good. 8.7/10

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DOnt forget to fix the effect of Haku that I PMed you. Y didnt u pm Zabuza's Effect:

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 WATER monster you control. If this card is targeted by a Spell or Trap Card, you can Release 1 monster you control to switch the target to a monster your opponent controls. You can skip your Battle Phase to place 1 Water Prison Counter on 1 monster with an ATK of 2500 or less your opponent controls. (max. 1) A monster with a Water Prison Counter on it cannot declare an attack or switch its Battle Position. If this card destroys a monster with a Water Prison Counter on it, you can add 1 WATER monster in your Graveyard to your hand.

 

Only 1 error.

 

Also, Why is the OCG booster look so wierd. It should be in 1 row not 2.

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