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YCM King Of Games IV [Finshed/Monkey is your King]


Legend Zero

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Here is my entery:

 

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Lore:

This card is also treated as a Machine-Type monster. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned execpt by having exactly 3 LIGHT monsters in your Graveyard. You can remove from play 1 LIGHT monster to increase the ATK and DEF of this card by 600 until your End Phase. When this card is destroyed you can remove all LIGHT monsters in your Graveyard to add this card back in your hand.

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[align=center]Meh, I have this one from the other day. I like it.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Machine-Type" monsters you control. This card's original ATK is equal to the combined ATK of the Tributed monsters. If this card's ATK is under 1000, inflict 1500 damage to your opponent. During each of your Standby Phases, if this card is in face-up Defense Position, inflict 500 damage to your opponent. Once per turn, during your Battle Phase, you can discard 2 cards to have this card attack twice. When this card is destroyed by battle, you can remove this card from play to inflict damage to your opponent equal to half this card's original ATK.[/align]

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Machine-Type monsters and 1 face-up Continuous Trap. This card cannot attack directly. Once per turn, you can pay 500 Life Points to flip a coin. If its heads, destroy 1 monster on the field. If tails, destroy 1 Spell or Trap card on the field. If there are no cards on the field when this monster uses its effect, remove it from play along with 3 cards from the bottom of each players respective Decks and 3 cards from their hands.

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This card is also treated as Psychic-Type. This card cannot attack the same turn it is Summoned. You can pay 800 Life Points to decrease the ATK of all monsters on your opponent's field by 400. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. During your End Phase, inflict 100 damage to your opponent for each Spell Card in his/her Graveyard.[/align]

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When I found this pic, for a sec I thought it was General Grievous...

 

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Any Equip Card this card is equipped with is automatically destroyed. When this card destroys a monster by battle, this card can attack again if your opponent controls atleast 1 other monster. When this card is removed from the field, remove it from play.[/align]

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[spoiler=Effect]"Ancient Gear Golem" + "Blue Eyes White Dragon"

This card can only be Special Summoned by Fusion Summon. As long as this card is face-up on the field, your opponent cannot activate any Trap Cards during your turn. If this card attacks a Defense Position card, immediately destroy that card without applying Damage Calculation, and inflict damage to your opponent equal to the DEF of the destroyed monster.

 

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This card is also treated as Aqua-type. If this card is destroyed and sent to the Graveyard you can add it to your hand by paying 600 Life Points. Each time this effect is activated you can Special Summon one Glacial Infantry Token (Aqua-Type / WATER / Level 2 / 600 ATK 300 DEF). If a Glacial Infantry Token is Tributed to Summon this card then this card gains 700 ATK.

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