.Nu-13 Posted December 11, 2009 Report Share Posted December 11, 2009 Discuss Link to comment Share on other sites More sharing options...
Archelaus Posted December 11, 2009 Report Share Posted December 11, 2009 They're slow and bad.[/thread] Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted December 11, 2009 Report Share Posted December 11, 2009 too much destruction nowadays to warrant running them. You: I have two flint locks with Flint. Haha, they're indestructible.Opponent: I have three darks, or 4 lightsworns with diff names. i summon DAD or JDYou: FFFFFFFFFFFFFFFUUUUUU!!!! Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 11, 2009 Author Report Share Posted December 11, 2009 Yeah, situation like this is too FUUUUUUUUUUU-able. But sometimes they're good. Link to comment Share on other sites More sharing options...
KuroKibo Posted December 11, 2009 Report Share Posted December 11, 2009 They're powerful, and slow. If you have Flint on the field and you're 'Flinting' powerful monsters, you won't be able to destroy it unless you have 'Flint Missile' in your hand. And speaking of drawing, it's also useless if your opponent have the card to destroy Equip cards. So it's a bit weak. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted December 11, 2009 Report Share Posted December 11, 2009 Infinity LP loop? Slow but powerful cards.You manage to keep them on the field long enouch, you win. Link to comment Share on other sites More sharing options...
Sleepy Posted December 12, 2009 Report Share Posted December 12, 2009 Flint + Flint Lock chaining Inferno Reckless Summon + That spell that makes you gain Life each time something is equiped... a little too situational but infinite Life sounds good to me xD Looks like Flint Missile is made so that it doesn't destroy Flint and can be drawn again.. Now we need something to search for it lol. Link to comment Share on other sites More sharing options...
Blakie Posted December 12, 2009 Report Share Posted December 12, 2009 These cards phail badly. Too slow to do any damage. Link to comment Share on other sites More sharing options...
burnpsy Posted December 12, 2009 Report Share Posted December 12, 2009 Flint Lock + Flint Lock + Morale Boost + Flint Declare Graham's Number * 1000. It is now impossible to calculate your current LP count. In this combo, Flint can easily be searched by Kotetsu, PTD, and Hidden Armory. Flint Lock can be found by UFOroid, Sangan, and Shining Angel just to name a few. Morale Boost only has Gold Sarc. The combo can work rather consistently. Link to comment Share on other sites More sharing options...
byak Posted December 12, 2009 Report Share Posted December 12, 2009 Only good for the LP gain. Link to comment Share on other sites More sharing options...
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