Manjoume Thunder Posted January 30, 2010 Report Share Posted January 30, 2010 http://yugioh.wikia.com/wiki/Djinn_Disserere_of_Rituals When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned by this card is not affected by Trap Cards. Level 1. Discuss Link to comment Share on other sites More sharing options...
Jazin Kay Posted January 30, 2010 Report Share Posted January 30, 2010 Yuck. Too bad I can still negate summons. Link to comment Share on other sites More sharing options...
-Berserker- Posted January 30, 2010 Report Share Posted January 30, 2010 Seems good if combined with the other Djinns... Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted January 30, 2010 Author Report Share Posted January 30, 2010 Yeah.Anti-Special summon guy (3) + anti-trap guy (1) + a LV4 Djinn = One big bad Demise. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 30, 2010 Report Share Posted January 30, 2010 Yeah.Anti-Special summon guy (3) + anti-trap guy (1) + a LV4 Djinn = One big bad Demise. That can blow up the field and isnt affected by basicly anything....also stopping your opponent SS'ing. yay Demise fun Link to comment Share on other sites More sharing options...
Raphidra Posted January 30, 2010 Report Share Posted January 30, 2010 I love the art!^^Doesn't seems a lot useful, but might be good when combined with other Djinns. Link to comment Share on other sites More sharing options...
Toffee. Posted January 30, 2010 Report Share Posted January 30, 2010 I found this funny: The metagame only really runs nothing but chainable trap cards.(with the exception of Solemn/Dark Bribe) So any Ritural monster you summon, using this guy, effectivly laughs at the opponent. Link to comment Share on other sites More sharing options...
-Berserker- Posted January 30, 2010 Report Share Posted January 30, 2010 Relinquished? Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted January 30, 2010 Report Share Posted January 30, 2010 So basically, this Djinn makes all Rituals Wildheart... does noone else see the pimpness in that? You: I summon my Ritual monster and chain TT to it's summon!Opponent: Heh, wasted.You: Oh wait, did I mention I used 3 different Djinn, one that makes it immune to all traps?Opponent: ... CrapYou: WILDHEART GO!!! Link to comment Share on other sites More sharing options...
Mister Sir Posted January 30, 2010 Report Share Posted January 30, 2010 Terrible idea but Demisesworn for the lulz. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 30, 2010 Report Share Posted January 30, 2010 I kinda liek it. It now gives your monster immunity against cards liek mirror force and torrential tribute. Me: I remove Disserere and (insert other dijinn) to summon Demise!Opponent: Torrential Tribute!Me: Demise is not affected thanks to Disserere and now you moved your own monsters!Opponent: FFFFFFFUUUUU- Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 30, 2010 Report Share Posted January 30, 2010 I kinda liek it. It now gives your monster immunity against cards liek mirror force and torrential tribute. Me: I remove Disserere and (insert other dijinn) to summon Demise!Opponent: Torrential Tribute!Me: Demise is not affected thanks to Disserere and now you moved your own monsters!Opponent: FFFFFFFUUUUU- I wish I was able to play against anime characters who didn't read my card effects too. Link to comment Share on other sites More sharing options...
Wizarus Posted January 30, 2010 Report Share Posted January 30, 2010 Relinquished? This. Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 30, 2010 Report Share Posted January 30, 2010 I'm wondering a bit, can you throw in more monsters than needed for the ritual, for example to give all the djinn effects to a small ritual monster like Relinquished. just wondering. Link to comment Share on other sites More sharing options...
-Griffin Posted January 30, 2010 Report Share Posted January 30, 2010 I kinda liek it. It now gives your monster immunity against cards liek mirror force and torrential tribute. Me: I remove Disserere and (insert other dijinn) to summon Demise!Opponent: Torrential Tribute!Me: Demise is not affected thanks to Disserere and now you moved your own monsters!Opponent: FFFFFFFUUUUU- I wish I was able to play against anime characters who didn't read my card effects too. I believe that is referred to as the Yugioh World Championship game series. Link to comment Share on other sites More sharing options...
Killey Posted January 30, 2010 Report Share Posted January 30, 2010 Way too good of a ritual support card, could potentially start landing some of these ritual monsters on the forbidden list or cause itself to land on that list as well. You could essentially lock out special summons, synchro summon effects, trap cards and/or draw 1 card when it destroys a monster. Does anyone else see something wrong in this picture. Link to comment Share on other sites More sharing options...
-Griffin Posted January 30, 2010 Report Share Posted January 30, 2010 Way too good of a ritual support card' date=' could potentially start landing some of these ritual monsters on the forbidden list or cause itself to land on that list as well. You could essentially lock out special summons, synchro summon effects, trap cards and/or draw 1 card when it destroys a monster. Does anyone else see something wrong in this picture.[/quote'] -Looks at my Gadget's Fissures, Smashings, Warrior Ladies and Blaze Accelerators- Nope, enjoy setting all that up. Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 30, 2010 Report Share Posted January 30, 2010 Way too good of a ritual support card' date=' could potentially start landing some of these ritual monsters on the forbidden list or cause itself to land on that list as well. You could essentially lock out special summons, synchro summon effects, trap cards and/or draw 1 card when it destroys a monster. Does anyone else see something wrong in this picture.[/quote'] -Looks at my Gadget's Fissures, Smashings, Warrior Ladies and Blaze Accelerators- Nope, enjoy setting all that up. Ms. Grace is on the phone for you sir, she says she has something to say about trying to kill her last Tuesday. Link to comment Share on other sites More sharing options...
-Griffin Posted January 30, 2010 Report Share Posted January 30, 2010 Ms. Grace is on the phone for you sir' date=' she says she has something to say about trying to kill her last Tuesday.[/quote'] -Moves to my secondary Deck-Triple Warrior Lady, Assailant, Caius, Raisa, Honest and Juju are ready to respond to your call, so's that Grand Mole guy. >_>;; But yeah, it is a lot of setup for what is mostly protection, good but not amazing. Rituals are now playable, not broken IMO. Link to comment Share on other sites More sharing options...
Sleepy Posted January 30, 2010 Report Share Posted January 30, 2010 I don't like this one, maybe good in casual play, but against other Decks........ unaffected by my Waboku? I don't see the use for the anti Synchro one either, its outclassed by the anti Special Summon. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted January 30, 2010 Report Share Posted January 30, 2010 I'm wondering a bit' date=' can you throw in more monsters than needed for the ritual, for example to give all the djinn effects to a small ritual monster like Relinquished. just wondering.[/quote'] Yes you can Link to comment Share on other sites More sharing options...
-Griffin Posted January 30, 2010 Report Share Posted January 30, 2010 I'm wondering a bit' date=' can you throw in more monsters than needed for the ritual, for example to give all the djinn effects to a small ritual monster like Relinquished. just wondering.[/quote'] Yes you can Wikia says you can't because "Konami says so" trumps the "level or more" text on Ritual Spells. Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 30, 2010 Report Share Posted January 30, 2010 I'm wondering a bit' date=' can you throw in more monsters than needed for the ritual, for example to give all the djinn effects to a small ritual monster like Relinquished. just wondering.[/quote'] Yes you can Wikia says you can't because "Konami says so" trumps the "level or more" text on Ritual Spells. dang Link to comment Share on other sites More sharing options...
-Griffin Posted January 30, 2010 Report Share Posted January 30, 2010 Apparently it works like this:If you want to Summon a level 7 Ritual, you can remove 2 level 3 Devils, then remove a level 4 even though that goes over the level, but you can't remove a level 3, then a level 4, then a level 3, because you reached 7 after the second one. Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 30, 2010 Report Share Posted January 30, 2010 Apparently it works like this:If you want to Summon a level 7 Ritual' date=' you can remove 2 level 3 Devils, then remove a level 4 even though that goes over the level, but you can't remove a level 3, then a level 4, then a level 3, because you reached 7 after the second one.[/quote'] These are the same rules that the Pokemon TCG uses (or used to use) for paying Retreat Costs with Double Colourless Energy. Coincidence? Link to comment Share on other sites More sharing options...
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