-Lightray Daedalus- Posted February 25, 2010 Report Share Posted February 25, 2010 See? Nightshroud/Darkness appears in the art...=D Activate only by removing 8 Speed Counters. Destroy all monsters on the field and inflict 300 damage to each player for each monster they controlled that was destroyed. Along with Angel Baton one of my favourite Speed Spell Cards Disscuss....Also Disscuss Riding Duels/Turbo Duels in General Also Notice that I'm ONE of the only people I know That ACTUALLY likes the Riding Duel Mechanics... Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 25, 2010 Report Share Posted February 25, 2010 I like them, but it really is a different game. Link to comment Share on other sites More sharing options...
Toffee. Posted February 25, 2010 Report Share Posted February 25, 2010 End of Storm is epic. Its a Dark Hole + Burn effect, but the removal of 8 Speed Counters is what makes it balanced XD Also Notice that I'm ONE of the only people I know That ACTUALLY likes the Riding Duel Mechanics...Turbo Duels are actually pretty interesting. But half the time, they annoy me >__> Link to comment Share on other sites More sharing options...
Cavv10 Posted February 25, 2010 Report Share Posted February 25, 2010 Remindes me of CED... Speed Duels actually are way slower than normal duels, cuz you can't just activate each Spell at all times. But I like Speed Duels, or whatever they're called. It's pretty much different from a normal Duel, cuz it has a whole different resource system. Link to comment Share on other sites More sharing options...
RyanAtlus Posted February 25, 2010 Report Share Posted February 25, 2010 Speed Duels remind me of Magic.I love how they slow down the game. We should get them IRL, with an alternate banlist. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 25, 2010 Report Share Posted February 25, 2010 Speed Duels remind me of Magic.I love how they slow down the game. We should get them IRL' date=' with an alternate banlist.[/quote'] I find it funny that turbo duels, are slower. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted February 25, 2010 Author Report Share Posted February 25, 2010 Speed Duels remind me of Magic.I love how they slow down the game. We should get them IRL' date=' with an alternate banlist.[/quote'] I find it funny that turbo duels, are slower. Even when they are slower they can still be fast... Link to comment Share on other sites More sharing options...
sbdnate Posted February 25, 2010 Report Share Posted February 25, 2010 Playing them on the game is annoying... Playing them IRL could be fun though. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted February 25, 2010 Author Report Share Posted February 25, 2010 WE should get the chance to riding duel via WIFI on WC games.... Link to comment Share on other sites More sharing options...
Dr. Cakey Posted February 25, 2010 Report Share Posted February 25, 2010 Speed World 2 is always a problem in the anime, because Yusei spends half the duel with 800 or less LP, so his opponent is like "if I draw a Spell or a Trap, you lose, so there is statistically a one out of two chance that you lose. But I drew a monster. And now I play this card which lets me draw again...and I drew another monster. And now you stall for a turn or two and I continue to draw monsters. The likelihood of this is approximately one out of sixteen. This game is not rigged." Link to comment Share on other sites More sharing options...
-Berserker- Posted February 25, 2010 Report Share Posted February 25, 2010 End of Storm is epic. Its a Dark Hole + Burn effect' date=' but the removal of 8 Speed Counters is what makes it balanced XD[/quote'] This is more playable then... Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 25, 2010 Report Share Posted February 25, 2010 Activate only by removing 8 Speed Counters. Destroy all monsters on the field and inflict 300 damage to each player for each monster they controlled that was destroyed. Activate only when you have Speed Counters. Destroy all monsters on the field and inflict 300 damage to each player for each monster they controlled that was destroyed. Notice that I'm ONE of the only people I know That ACTUALLY likes the Riding Duel Mechanics... I'm one of them. The real game is far too reliant on Spells' date=' not enough on monsters, and neglects Traps. This adds some balance to the game by increasing reliance on both. End of Storm is epic. Its a Dark Hole + Burn effect, but the removal of 8 Speed Counters is what makes it balanced XD Also Notice that I'm ONE of the only people I know That ACTUALLY likes the Riding Duel Mechanics...Riding Duels are actually pretty interesting. But half the time' date=' they annoy me >__>[/quote'] Why? They add a new visual appeal absent in the older games. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 25, 2010 Report Share Posted February 25, 2010 If they ended up IRL people will just use more traps. Also this is broken. It's a Dark Hole that takes 4 of your turns to use. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted February 26, 2010 Author Report Share Posted February 26, 2010 End of Storm is epic. Its a Dark Hole + Burn effect' date=' but the removal of 8 Speed Counters is what makes it balanced XD[/quote'] This is more playable then... No becuase there is no a Speed Spell Version of this card...also this one relies on a trap and can only inflict 300 Damage MAX...The End of Storm can do 1500 Damage Max Also this works Greatly with Vennominon and Rise of the Snake deity Link to comment Share on other sites More sharing options...
Azuh Posted February 26, 2010 Report Share Posted February 26, 2010 There should be a rule instead that you can play ANY Spell Card at the cost of 3 Speed Counters, instead of losing 2000 damage IMO Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted February 26, 2010 Author Report Share Posted February 26, 2010 There should be a rule instead that you can play ANY Spell Card at the cost of 3 Speed Counters' date=' instead of losing 2000 damage IMO[/quote'] WHy? They are making many of the most used Spell cards into Speed Spells so there is no need for such ruling Link to comment Share on other sites More sharing options...
Azuh Posted February 26, 2010 Report Share Posted February 26, 2010 There should be a rule instead that you can play ANY Spell Card at the cost of 3 Speed Counters' date=' instead of losing 2000 damage IMO[/quote'] WHy? They are making many of the most used Spell cards into Speed Spells so there is no need for such ruling Because why waste card data on a game, and or in real life, trees to make duplicate cards WC games annoy me now since there removing cards for Speed Spell remakes Link to comment Share on other sites More sharing options...
burnpsy Posted February 26, 2010 Report Share Posted February 26, 2010 IMO, there should be a separate game for turbo duels. I don't like Azuh's idea in the slightest. Anyways, End of Storm is funny and as I just said, Turbo Duels need their own game to flesh out everything positive that they can from it. Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 26, 2010 Report Share Posted February 26, 2010 There should be a rule instead that you can play ANY Spell Card at the cost of 3 Speed Counters' date=' instead of losing 2000 damage IMO[/quote'] WHy? They are making many of the most used Spell cards into Speed Spells so there is no need for such ruling Because why waste card data on a game, and or in real life, trees to make duplicate cards WC games annoy me now since there removing cards for Speed Spell remakes what cards would you like to see in there that can't be in there because they put speed spells in?" there are about 8000-9000 cards in the game when including anime, and they state they have have over 3500 in the game, so they have a 3rd of the total cards in the game. and don't most people agree that about half of the cards in this are useless anyway? what cards are we missing that you want that were out in the ocg when the game was made? Link to comment Share on other sites More sharing options...
Azuh Posted February 27, 2010 Report Share Posted February 27, 2010 There should be a rule instead that you can play ANY Spell Card at the cost of 3 Speed Counters' date=' instead of losing 2000 damage IMO[/quote'] WHy? They are making many of the most used Spell cards into Speed Spells so there is no need for such ruling Because why waste card data on a game, and or in real life, trees to make duplicate cards WC games annoy me now since there removing cards for Speed Spell remakes what cards would you like to see in there that can't be in there because they put speed spells in?" there are about 8000-9000 cards in the game when including anime, and they state they have have over 3500 in the game, so they have a 3rd of the total cards in the game. and don't most people agree that about half of the cards in this are useless anyway? what cards are we missing that you want that were out in the ocg when the game was made? Apparently WC2010 doesn't have Legendary Flame Lord And wasn't some Archfiend monsters missing in WC2009? Just little things like this really Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted February 27, 2010 Author Report Share Posted February 27, 2010 mmm LFL is true he was removed from wc09 to wc10...but he might mbe able to get via download...I guess.... Archfiends are missing but just 4 of the Chess Based Ones.... I also Noticed how they added a Level 4 Pyro Fusion that wasn't there before in order to make Ancient Flamvell God More playable And in the Speed Spell Department we got Rota, Charge of the Light Brigade, Allure of Darkness and mny more as new stuff Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 27, 2010 Report Share Posted February 27, 2010 Riding duels are insanely dangerous. Children should realize that. I am tempted to find some auto accident photos from the YNC or something and edit YGO cards into their hands to demonstrate why 10-year-olds should not aspire to become as awesome as Yusei. Ever. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 27, 2010 Report Share Posted February 27, 2010 Actually it says 10. Ojama Trio+This=Epic WinRiding duels are insanely dangerous. Children should realize that. I am tempted to find some auto accident photos from the YNC or something and edit YGO cards into their hands to demonstrate why 10-year-olds should not aspire to become as awesome as Yusei. Ever. LOL Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted February 27, 2010 Author Report Share Posted February 27, 2010 Actually it says 10. Ojama Trio+This=Epic WinRiding duels are insanely dangerous. Children should realize that. I am tempted to find some auto accident photos from the YNC or something and edit YGO cards into their hands to demonstrate why 10-year-olds should not aspire to become as awesome as Yusei. Ever. LOL The Original Card needed 10 SP Counters....in World Championship 2010 it only needs 8. Link to comment Share on other sites More sharing options...
Darkerai Posted February 28, 2010 Report Share Posted February 28, 2010 I would be a bigger fan of video game speed duels if they added more of the driving part to it...probably optional if it got to annoying. Like getting attacked or burned for massive amounts makes you lose control and you could crash and lose, obviously giving the same issue to other player...you could even use the two bumbers on the ds to steer as they serve little purpose in the interface. Unless ofcourse they did that in wc10...haven't played it yet... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.