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Super Grand Contest | OVER


Cloister

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[spoiler=Hourglass of Time]

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This card can only be equip to "Mythical Beasts - Father Time". Your opponent cannot active any trap cards when "Mythical Beasts - Father Time" is in Attack Position. If your opponent attacks "Mythical Beasts - Father Time" in Defense Position then the attacking card in remove from play for 3 turns. When the 3 turns are up then your opponent have to pays 300 Life Points. When "The Sword of Time" is on the field then remove from play one of your opponent monster on the field for 2 turns. Your opponent gains 400 Life Points for 2 turns. You can only do this effect for every 3 of your Main Phases is up.

 

 

[spoiler=The Sword of Time]

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This card can only be equip to "Mythical Beasts - Father Time". "Mythical Beasts - Father Time" gains 200 ATK and DEF for every monster that is remove from play. When "Mythical Beasts - Father Time" attacks your opponent' date=' you have to remove from play one card from your graveyard. If you don't have a card to remove from play, then pay 300 Life Points. If the trap card "Hourglass of Time" on the field then your Life Points increase 200 points at every Draw Phase you have.

 

 

 

[spoiler=Mythical Beasts -Father Time']

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This card gains 300 ATK for each card removed from play when this card is on the field. When your opponent monster destorys your monster that has the name "Mythical Beasts" in it name, then you can remove it from play for 3 turns. When your opponent actives a Spell Card, you can send one of your monsters that is in your graveyard and remove from play, that Spall Card is destory. If the Equip Spell Card "The Sword of Time" and the Equip Trap Card "Hourglass of Time" are both on the field at the same time then both players have draw 2 cards. if anyone of them is a monster then remove from play that monster for 5 turns.

 

 

Ok here is my cards

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here are my cards:) sorry for the late:( enjoy them

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[spoiler=effect!!] When a Counter Trap Card is activated, you can Special Summon this card from your hand. If you do, this card’s ATK becomes 1000. Each time that a LIGHT monster would be destroyed by battle, you can remove from play 1 Counter Trap Card from your Graveyard instead. Increase the DEF of this card by 100 x each removed from play Counter Trap Card. Once per turn, you can search in your Deck for a Counter Trap Card and remove it from play. When this card is destroyed and sent to the Graveyard, you can return 1 removed from play Counter Trap Card to the top of your Deck.

 

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[spoiler=effect!!] This card can only be activated by removing from play 1 “Sacred Light Guardian-Suspicious Evelyn” from your Graveyard. Pay 1000 Life Points to remove from play 2 face-up cards on the field and return 1 removed from play Counter Trap Card to the bottom of your Deck. If this card is removed from your Graveyard from play by the effect of a “Sacred Light Guardian-Suspicious Evelyn”, remove from play 1Spell or Trap Card on the field.

 

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[spoiler=effect!!] This card is treated as a Counter Trap Card while is on the Graveyard. Activate only when you control a face-up “Sacred Light Guardian-Suspicious Evelyn” on the field and your Life Points are 2000 or lower. Increase your Life Points by 500 x each removed from play Counter Trap Card and inflict 300 damage to your opponent x each removed from play Counter Trap Card. You cannot conduct your Battle Phase this turn. You can only activate 1 “Light of Destructive Heal” per duel.

 

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The monster we want as fusion material? (: maybe I'll post it in the night :D

 

I have decided that you just make 1 card this round. The Fusion Monster.

The cards used to fuse it needs to exist or just write "1 DARK monster + 1 1 LIGHT monster" or something. But this round, only 1 card.

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