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the other Jaden cards (DISC Neo-Spacians)


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NeoSpaceDP03-EN-C.jpg

 

Discuss the entire Neo-Spacian archetype, their fusions in particular. And please avoid talking about Grand Mole. It's been discussed many times in the past.

 

Also, Konami should make:

[spoiler= Miracle Contact] MiracleContact-JP-Anime-GX.jpg

 

Lore: Select 1 Fusion Monster that lists "Elemental Hero Neos" as a Fusion Material Monster in your Extra Deck. Return to your Deck, from your side of the field or your Graveyard, Fusion Material Monsters listed on that Fusion Monster to Special Summon the selected Fusion Monster from your Extra Deck, ignoring the Summoning conditions.

 

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Neo Spacians have 2 draw cards at 3 whats not to love?

Thats what makes them epic ;)

 

When i play them on DMG i normally have 9 cards in hand on turn 2 or 3 giving me a sheet load of options. we just need the rest of the NEX monsters

And as stated before, they need Miracle Contact.

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Guest PikaPerson01

Neo Spacians have 2 draw cards at 3 whats not to love?

 

Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.

 

Draw 1 card for each "Neo-Spacian" monster you control with a different name.

 

Bold indicates "whats not to love".

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If only the Neos fusions did not need Neo Space to stay on the field' date=' then they would be awesome.

[/quote']

 

Well, there's the equip spell instant Neo Space. If you get Dark Neos, you can just negate it's effect(not the smartest choice). There is one fusion that stays on the field though, Elemental Hero Marine Neos. It's hard to get out, though.

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I made them in both WC 09 and 10 and they were a fun deck type.

 

A couple of Spacians are crap (Glow Moss, Aqua Dolphin) the others are at least decent. Personally Dark Panthers ability to work with Cat and the fact that they all work with Limit Reverse are some of my favorite things about them. Another one is using Prisma to dump Neos then using Oversoul to bring him back is also fun.

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A couple of Spacians are crap (Glow Moss' date=' Aqua Dolphin)

[/quote']

 

I'd like to think of Aqua Dolphin as a terrible monster version of Trap Dustshoot.

 

Glow Moss i would agree with but Aqua Dolphin is a nice RotA target and Covert Contact target... though i 90% of the time dont summon him unless i have something like Goyo on the field.

 

Neo Spacians have 2 draw cards at 3 whats not to love?

 

Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.

 

Draw 1 card for each "Neo-Spacian" monster you control with a different name.

 

Bold indicates "whats not to love".

 

The first one is like saying Gorz is bad because u need no cards on the field.

 

 

And Space Gift is easily manipulative its a +0 - +4 There is nothing wrong with Upstart Goblin for free or a tad situational Pot of Greed, or higher.

 

Ur arguments are invalid and unsupported.

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As for with the whole archetype' date=' I think only Gran Mole has a purpose.

[/quote']

 

To this, I say:

 

Discuss the entire Neo-Spacian archetype' date=' their fusions in particular. And please avoid talking about Grand Mole. It's been discussed many times in the past.

[/quote']

 

EDIT:

And Space Gift is easily manipulative its a +0 - +4 There is nothing wrong with Upstart Goblin for free or a tad situational Pot of Greed' date=' or higher.

[/quote']

 

Space Gift is Pot of Greed with just 1 of the NEX monsters on the field. But there's a terrible ruling with the NEX monsters that pretty much says you can only have a combined 3 copies of the original and NEX monster in your deck. So you can't have, for example, 3 Aqua Dolphin and 3 Marine Dolphin; you could only have something like 2 Aqua Dolphin and 1 Marine Dolphin, hitting the max at 3. It killed any hope of mine of making Elemental Hero Marine Neos a consistent card...

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