.Nu-13 Posted June 11, 2010 Report Share Posted June 11, 2010 Discuss. IMO, it should be Semi'd. Rituals are hardly played now, and this @2 would really help them. Link to comment Share on other sites More sharing options...
Coaster Guy Posted June 11, 2010 Report Share Posted June 11, 2010 agreeable. but having normal type monsters, that could be semi'd but unfortunately, I don't use vanillas anymore, except for a few. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 11, 2010 Report Share Posted June 11, 2010 Demise should be banned and this should be at 3. Next question. Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 11, 2010 Report Share Posted June 11, 2010 Edit: Didn't mean to quote anything. Kinda funny if you use with Divine Grace Northwemko. You could remove 7 Level 1 Normal Monters with Advanced Ritual Art, and with Northwemko's effect, select 7 cards on the field to prevent her destruction by card effects! lol This may see less play now because of Djinns being more enticing to use because of their bonus effects, but even then, I don't think this should really go up. Its not hard to send a high level normal monster from the Deck as a cost x.o; I guess you'd have to spend the deck space for a normal monster, but that's usually not a problem. Then again, Rituals aren't as slow anymore thanks to the Djinns, so it probably wouldn't matter as much where this is on the list as Rituals are overall much faster now and less costly than they were. Edit 2: Hm, maybe i shouldn't say it shoudn't go up lol. The problem really was just with this and Demise, wasn't it? :o Even now, Demise can be just as easy to get out with all the Djinns that Advanced Ritual Art isn't really a problem with it anymore. Link to comment Share on other sites More sharing options...
-Griffin Posted June 11, 2010 Report Share Posted June 11, 2010 Amazingly haxxy with Herald. I don't feel this should stay above 1. It might not have the 'power' that Summoning with Djinns does, but it takes 0 setup, only sending from the Deck, which is a huge bonus. Link to comment Share on other sites More sharing options...
Toffee. Posted June 11, 2010 Report Share Posted June 11, 2010 Amazingly haxxy with Herald. I don't feel this should stay above 1. It might not have the 'power' that Summoning with Djinns does' date=' but it takes 0 setup, only sending from the Deck, which is a huge bonus.[/quote']Â But arent Djins worth it in the long run?They turn your Ritual guy into a draw engine/Vanity Ruler/E-Hero Wildheart Link to comment Share on other sites More sharing options...
.dek Posted June 11, 2010 Report Share Posted June 11, 2010 Works well with Birthright. Link to comment Share on other sites More sharing options...
evilfusion Posted June 11, 2010 Report Share Posted June 11, 2010 I like this card. It's an amazing Ritual support card, requiring you to mix it with Normal monsters to send from the deck. It and Demise were really the biggest issues in combo, and it gives Rituals a boost, but there's a line between a boost to a theme, and overpowering it. This card was used to great effect with Herald of Perfection, and the fact this is at 1 is possibly what slowed Perfection decks to a degree. I would like to see this at 2, but 3 is overpowering and so I'll understand if Konami just doesn't take the risk and leaves this at 1, unless they kill off Demise instead. Rituals aren't fully playable because of the effort to summon them, and this card removes most of the effort. The Djinns are a step in the right direction, but we'll have to see if they continue that trend. Link to comment Share on other sites More sharing options...
-Griffin Posted June 11, 2010 Report Share Posted June 11, 2010 Amazingly haxxy with Herald. I don't feel this should stay above 1. It might not have the 'power' that Summoning with Djinns does' date=' but it takes 0 setup, only sending from the Deck, which is a huge bonus.[/quote'] But arent Djins worth it in the long run?They turn your Ritual guy into a draw engine/Vanity Ruler/E-Hero Wildheart ARA playstyle:Fast, pretty much OTK. No fun. Djinn playstyle:Slow, lots of setup for bigger reward. Feels more enjoyable for both players. It's why I prefer letting Djinns run around. Link to comment Share on other sites More sharing options...
Mehmani Posted June 11, 2010 Report Share Posted June 11, 2010 Fast' date=' pretty much OTK. [b']No fun.[/b]Â I consider winning being fun. Link to comment Share on other sites More sharing options...
byak Posted June 11, 2010 Report Share Posted June 11, 2010 This would've been hilarious if it said equal or more.:D Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 11, 2010 Report Share Posted June 11, 2010 This would've been hilarious if it said equal or more.:D Exodia FTK. Put Demise back @ 1 and Semi this. Then see what happens. Maybe it would need to be changed back, or maybe not. Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 11, 2010 Report Share Posted June 11, 2010 Fast' date=' pretty much OTK. [b']No fun.[/b] I consider winning being fun. Its FTKs that are no fun. OTKs are less fun though, but generally OTKs can be stopped x.o Cheap ones where you're abusing a loop are kinda lame too (Athena/Ultimate Offering/Honest~), but then again, I use this one because you don't really have to go out of your way to add Ultimate Offering to a Fairy deck that already uses Athena and Honest. x.o; Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted June 11, 2010 Report Share Posted June 11, 2010 Demise should be banned and this should be at 3. Next question. Hit the nail on the head. Link to comment Share on other sites More sharing options...
Expelsword Posted June 11, 2010 Report Share Posted June 11, 2010 FTKs are not fun... they require no skill, I have to sit for 20 minutes while you loop around and I lose for it Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted June 11, 2010 Report Share Posted June 11, 2010 I played Demise OTK for a month in 2008, it was very fun (for both players). Link to comment Share on other sites More sharing options...
Fraz Posted June 11, 2010 Report Share Posted June 11, 2010 Card goes against game mechanics behind ritual monsters existing. Def deserves to be at one or zero. Link to comment Share on other sites More sharing options...
evilfusion Posted June 11, 2010 Report Share Posted June 11, 2010 On the bright side, FTKs are horrible to run in the WC games because of how disturbingly tedious it is to go through the motions. Link to comment Share on other sites More sharing options...
Expelsword Posted June 11, 2010 Report Share Posted June 11, 2010 Oh, by the way, has anyone ever told you your testimony is contradictory? Your name is that of one attourney with the avatar of another and a quote of a third! Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted June 11, 2010 Report Share Posted June 11, 2010 Even with Demise at 2, this card is not broken, who would run normals in Perfect Herald anyways (that card is awesome, should have had switched ATK and DEF to increase consistency of wins)Â Edit: Didn't notice it at 2. Link to comment Share on other sites More sharing options...
Fraz Posted June 12, 2010 Report Share Posted June 12, 2010 Demise is at 2. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 12, 2010 Report Share Posted June 12, 2010 Even with Demise at 2' date=' this card is not broken, [b']who would run normals in Perfect Herald anyways[/b] (that card is awesome, should have had switched ATK and DEF to increase consistency of wins) Edit: Didn't notice it at 2. Three Words: Happy. Heralds. urmom. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted June 12, 2010 Report Share Posted June 12, 2010 Even with Demise at 2' date=' this card is not broken, [b']who would run normals in Perfect Herald anyways[/b] (that card is awesome, should have had switched ATK and DEF to increase consistency of wins) Edit: Didn't notice it at 2. Three Words: Happy. Heralds. urmom. *feels like noob*Whats Happy Herald? *gets shot**proceeds to look up Happy Herald**Dies of laughter due to it actually being consistent* Never mind, ARA should go to 0. Link to comment Share on other sites More sharing options...
Toffee. Posted June 12, 2010 Report Share Posted June 12, 2010 Even with Demise at 2' date=' this card is not broken, [b']who would run normals in Perfect Herald anyways[/b] (that card is awesome, should have had switched ATK and DEF to increase consistency of wins) Edit: Didn't notice it at 2. Three Words: Happy. Heralds. urmom. *feels like noob*Whats Happy Herald? *gets shot**proceeds to look up Happy Herald**Dies of laughter due to it actually being consistent* Never mind, ARA should go to 0. Tethys + a bunch of vanilla Fairy-Types + Heart of the Underdog = Herald kills off all your spell, traps, and monster effects. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted June 12, 2010 Report Share Posted June 12, 2010 Demise is the only card used with this, most of the time. Link to comment Share on other sites More sharing options...
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