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Mech Puppets? MECH PUPPETS? OH HELL YES (Karakuri)


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New Archetype in Starstrike Blast based off of Feudal. Japanese. Mecha. Puppets.

 

Karakuri Staff Officer 248

EARTH/Machine/3/500/1600/Tuner/Effect:

If this card can attack, it must attack. When this face-up card on the field is selected as an attack target, change this card to Defense position. When this card is successfully Normal Summoned or Special Summoned, change the Battle Position of 1 monster on the field.

 

Karakuri Soldier 236

EARTH/Machine/4/1400/200/Effect:

If this card can attack, it must attack. When this face-up card on the field is selected as an attack target, change this card to Defense position. When this card is destroyed by battle, special summon 1 level 4 or lower "Karakuri" monster from your deck.

 

Karakuri Merchant 177

EARTH/Machine/2/500/1500/Effect:

If this card can attack, it must attack. When this face-up card on the field is selected as an attack target, change this card to Defense position. When this card is successfully Normal Summoned, add 1 "Karakuri" card from your deck to your hand.

 

Karakuri Ninja 339

EARTH/Machine/?/1200/1200/Effect:

If this card can attack, it must attack. When this face-up card on the field is selected as an attack target, change this card to Defense position. When this card is flipped face-up you can send 1 1 face-up monster on the field to the graveyard. During the turn this card was flipped face-up, it can attack directly.

 

Karakuri Warrior 6318

EARTH/Machine/4/1800/600/Effect:

If this card can attack, it must attack. When this face-up card on the field is selected as an attack target, change this card to Defense position. If a "Karakuri" monster on the field is destroyed, this card gains 400 attack.

 

Karakuri Shogun Murei/Burei (I've seen both names used so far)

EARTH/Machine/7/2600/1900/Synchro/Effect:

1 Tuner + 1 Non-Tuner Machine-Type Monster

When this card is successfully Synchro Summoned, special summon 1 "Karakuri" monster from your deck. Once per turn, you can select one monster on the field and change it's battle position.

 

Karakuri Disassembling Manual

Continuous Spell:

Each time a "Karikuri" monster on the field changes its battle position, place 1 Karakuri Counter on this card (max 2). You can send this card to the graveyard to draw 1 card for each Karakuri Counter on this card.

 

Karakuri Castle of Elements

Field Spell:

When a "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the battle position of that card. Also, when this face-up card is destroyed, special summon 1 Level 4 or lower "Karakuri" monster from your graveyard to your field.

 

Timed Karakuri Bomb

Normal Trap Card:

Activate only when a face-up defense position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.

 

Karakuri Residence

Normal Trap Card:

Activate only when the battle position of a face-up "Karakuri" monster is changed. Select 1 card on the field and destroy it.

 

There's also a quick-play that increases attack and def but the amount of the increase is currently unknown so I didn't list it.

 

Seriously though, Mecha Puppets based off of Feudal Japan? It's like Konami knows everything it takes to make me want to play a theme. They're off to a pretty interesting start so far. I've already decided I'm playing these <_<

 

Discuss this archetype.

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Additional Karakuri Cards from Reliable Source but not Confirmed by Shriek yet:

 

Karakuri Duplication

Normal Trap Card:

Activate only when a face-up "Karakuri" monster you control changes battle positions. Add 1 "Karakuri" monster with the same name from your deck to your hand.

 

Plans of the Karakuri

Normal Spell Card:

Activate only when there is a "Karakuri" monster on the field. Special Summon 1 "Karakuri" monster from your graveyard in face-up defense position.

 

Also, Mechanical Spider is apparently technically a Karakuri as its Japanese name is Karakuri Kumo (Though we don't have him in English yet so he may very well be one of the OCG exclusives for Starstrike Blast).

 

I really hope Plans of the Karakuri is for real, if it is then I already <3 this archetype more than I thought I ever could for an archetype.

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The translation for the Castle right now doesn't mention "you can" before Special Summoning in the text which means no timing issues...though it is preliminary so it will probably end up with "you can" in the final translation. If not, Shogun Spam isn't going to be hard to set up at all.

 

Scrap Recycler also may set-up some interesting plays.

 

I'm really looking forward to building Karakuri Machina.

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