byak Posted July 22, 2010 Report Share Posted July 22, 2010 ClickIt happens. Discuss his place on the list. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted July 22, 2010 Report Share Posted July 22, 2010 Should be at three. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 22, 2010 Report Share Posted July 22, 2010 Should be at three. I love Glads, but I can't get any cards for them. :( Link to comment Share on other sites More sharing options...
byak Posted July 22, 2010 Author Report Share Posted July 22, 2010 But they're cheap. :S Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 22, 2010 Report Share Posted July 22, 2010 But they're cheap. :S I can't find them. Everyone else won't trade me since I don't have that much of a collection. But when I do get a good card to trade, they want more. Link to comment Share on other sites More sharing options...
byak Posted July 22, 2010 Author Report Share Posted July 22, 2010 www.ebay.com Link to comment Share on other sites More sharing options...
Canadian Posted July 22, 2010 Report Share Posted July 22, 2010 It's really the only thing within their archtype that's holding them back, and it's really nothing too big. Should deffinitly be @3. Link to comment Share on other sites More sharing options...
Catterjune Posted July 22, 2010 Report Share Posted July 22, 2010 Deserves to be at 3. Gyzarus deserves to be at 0. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted July 23, 2010 Report Share Posted July 23, 2010 Even if we had to keep Gyzarus, I don't think putting this at three would do anything bad. Link to comment Share on other sites More sharing options...
Azuh Posted July 23, 2010 Report Share Posted July 23, 2010 Should be at 3. Not like anyone would play it at 3 Link to comment Share on other sites More sharing options...
Azuh Posted July 23, 2010 Report Share Posted July 23, 2010 Should be at 3. Not like anyone would play it at 3 anyway Link to comment Share on other sites More sharing options...
ihop Posted July 23, 2010 Report Share Posted July 23, 2010 Gyzarus is the problem.This should be at 3, Gyz should be at 1. Link to comment Share on other sites More sharing options...
ihop Posted July 23, 2010 Report Share Posted July 23, 2010 Should be at 3, Gyz at 1. Link to comment Share on other sites More sharing options...
The Crimson King Posted July 23, 2010 Report Share Posted July 23, 2010 3 and 1. Although I couldn't see anyone maining more than 2. Link to comment Share on other sites More sharing options...
.Nu-13 Posted July 23, 2010 Report Share Posted July 23, 2010 Ban Gyzarus, this to 3 Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 23, 2010 Report Share Posted July 23, 2010 Gyzarus is the problem.This should be at 3' date=' Gyz should be at 1.[/quote']Putting Gyz at one would change NOTHING since it would just tag out get to be used again. Ban Gyz, then put this back at 3. Hell because of how GBs work putting this getting moved to 1 really doesn't change anything anyway, so this could be put back at 3 while Gyz is at 3. Link to comment Share on other sites More sharing options...
byak Posted July 23, 2010 Author Report Share Posted July 23, 2010 Gyzarus is the problem.This should be at 3' date=' Gyz should be at 1.[/quote']Putting Gyz at one would change NOTHING since it would just tag out get to be used again. Ban Gyz, then put this back at 3. Hell because of how GBs work putting this at 1 really doesn't change anything anyway. It's not like your opponent can use Bottomless, Starlight, or any other generic destruction against Gyzarus, right? With said changes, you'd need to be careful with Gyzarus instead of Bestiari, which seems a lot better for the game. With Gyzarus @0, GBs lose a lot of their strength, considering how Gyzarus is one of the strongest plays they have atm. Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 23, 2010 Report Share Posted July 23, 2010 Gyzarus is the problem.This should be at 3' date=' Gyz should be at 1.[/quote']Putting Gyz at one would change NOTHING since it would just tag out get to be used again. Ban Gyz, then put this back at 3. Hell because of how GBs work putting this at 1 really doesn't change anything anyway. It's not like your opponent can use Bottomless, Starlight, or any other generic destruction against Gyzarus, right? With said changes, you'd need to be careful with Gyzarus instead of Bestiari, which seems a lot better for the game. With Gyzarus @0, GBs lose a lot of their strength, considering how Gyzarus is one of the strongest plays they have atm.Because your going to tag in Gyz if you think your going to loss it. And what if the opponent doesn't have something to stop it. What if you have something to stop your opponent's counter? How is being careful with one any different then being careful with the other one? If GBs die because they lost a broken card, they should die. A deck shouldn't be dependent on a broken card to be good. And GBs are still good without Gyz. Not AS good as they are now, but still good. Link to comment Share on other sites More sharing options...
Wizarus Posted July 24, 2010 Report Share Posted July 24, 2010 Gyzarus is the problem.This should be at 3' date=' Gyz should be at 1.[/quote']Putting Gyz at one would change NOTHING since it would just tag out get to be used again. Ban Gyz, then put this back at 3. Hell because of how GBs work putting this at 1 really doesn't change anything anyway. It's not like your opponent can use Bottomless, Starlight, or any other generic destruction against Gyzarus, right? With said changes, you'd need to be careful with Gyzarus instead of Bestiari, which seems a lot better for the game. With Gyzarus @0, GBs lose a lot of their strength, considering how Gyzarus is one of the strongest plays they have atm. Gyzarus is rarely on the field for more than 1 turn, so most Spell and Monster effects can't be considered counters, while Bestiari takes care of most Trap counters. Even if you Bottomless/Solemn Bestiari, with it at 3, your opponent could very well have another in their deck, and that's assuming you have it. No good player is going to summon Gyz without making sure it can tag out, unless they're swinging for the game. /posted too slow. See Above. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 24, 2010 Report Share Posted July 24, 2010 Deserves to be at 3. Gyzarus deserves to be at 0. This. Should be at 3' date=' Gyz at 1.[/quote'] Limiting a Fusion does nothing. Gyzarus should be at 0. That loop is busted. Link to comment Share on other sites More sharing options...
.Gideon. Posted July 24, 2010 Report Share Posted July 24, 2010 Deserves to be at 3. Gyzarus deserves to be at 0. Link to comment Share on other sites More sharing options...
Mehmani Posted July 24, 2010 Report Share Posted July 24, 2010 This @3, Gyzarus @0 and Konami release a good but not broken GB fusion, otherwise Glads die. Link to comment Share on other sites More sharing options...
TechnoDoomedOne Posted July 24, 2010 Report Share Posted July 24, 2010 There's no reason to keep Bestiari at 1, as there's also no reason to not ban Gyzarus. It gives too much advantage and it's too easy to bring out. But by Konami logic, Gyzarus won't be banned, and Bestiari will be semi'd at most. Link to comment Share on other sites More sharing options...
Zauls Posted July 24, 2010 Report Share Posted July 24, 2010 What will happen is that they will put both @2, with their logic... Bestiari deserves to be @2 or 3, but Gyzarus deserves to be @1. Link to comment Share on other sites More sharing options...
ihop Posted July 25, 2010 Report Share Posted July 25, 2010 This @3' date=' Gyzarus @0 and Konami release a good but not broken GB fusion, otherwise Glads die.[/quote'] Preferably one that uses Retiari, so you don't have to destroy your own s/t when you summon Bestiari. Link to comment Share on other sites More sharing options...
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