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I fuse this monster with this Trap [Metal Reflect Slime]


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So let's see, it's a metal sea urchin that has a liquidized battle ox behind it. Funny.

 

OT: This card can be pretty good, but isn't splashable.

=Goodies=

1. It has friggin 3000 DEF. It's highly unlikely it can be destroyed by battle, and most of the time it'll be destroyed by card effects. Think of it as a Spirit Reaper that is Special Summoned, except a bit easier to destroy. It'll stop the opponent for 2 or 3 turns, probably. So as a trap monster, it's good. Zoma can't stop attacks most of the time.

2. It can be a good tribute fodder for Caius.

3. With Imperial Custom, it becomes almost immortal.

 

=Baddies=

1. Unless a LV 11 or 12 Synchro Monster that lists "1 Tuner + 1 Non-Tuner Monster" comes out, Synchroing with this is close to impossible. Zoma is better in this place.

2. It would only last 3 turns at its best in a local tournament (like all the other trap monsters), coming from the speedy meta.

3. It's oppressable, so its summon itself can be easily negated.

4. There are better options for an attack negater, like Threatning Roar.

 

So only a few decent decks run it. My friend's loltrapmonster deck has 3, but it's a different matter.

 

6.5/10 as a card. Better than most trap monsters.

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......

Metamorphosis!!

That was way too OP'ed.

 

Metamorphosis is actually balanced. It is broken stuff like Cyber Twin Dragon and even Tragoedia (Metamorphosis Fusion Toolbox anyone) that makes this broken. The former is banworthy as it is and with the latter, Metamorphosis gives more to the game than a rather splashable floater like Tragoedia.

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