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Heavy Storm can go to 0.


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http://yugioh.wikia.com/wiki/Malevolent_Catastrophe

 

People often say, "Heavy Storm MUST be @1 to stop overextension" but, IMO, this does it well enough. It's not as good, but it's still a splashable backrow wipe.

 

Oh, and don't say they can just not attack. Not being able to attack is a cost for a huge backrow anyway.

 

Anyway, now that you all remember this exists, does Heavy really need to stay @1? Or can it go to 0? Personally, I'm indifferent and it'd probably depend on the other changes being made or something, but I'd like to have opinions.

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It would depend on the format. How would one deal with stall? Malevolent Catastrophe I don't think would be able to deal with it. Without Heavy Storm what can really stop it? Sure you have themed removal but does that mean because Decks don't have themed removal, they aren't allowed to be competitive? Keep in mind that an ideal format would not only have the banworthy stuff like the field nukers banned but it should also have a diverse metagame (sure some decks will be better than others but so what. Not everything can be exactly equal). Or would you just declare that stall is bad for the game and kill Stall along with Heavy Storm? In an ideal format, Monster removal is not really an issue since you have the 1-for-1 removal like Fissure and Smashing Ground at 3 and balanced mass removal in Lightning Vortex. Spell and Trap removal-wise, you've really only got Mystical Space Typhoon and Dust Tornado. The rest are either situational or just bad. Both have loose activation conditions while still being balanced but is that really enough? No. Malevolent Catastrophe while it is mass removal, cannot be compared to Heavy Storm. It relies on an opponent attacking and it isn't chainable. Well in this good format, non-chainables are more viable in the absence of field nukers and Heavy Storm but Malevolent Catastrophe just isn't good enough if you haven't dealt with stall properly (Limiting it so it is easier to deal with because you shouldn't have to dedicate a Deck completely just to be able to beat another Deck and get crushed by everything else. In this case using a lot of 1-for-1 removal just so you aren't stopped by Stall. There's also the option to declare it is bad for the game and just kill it completely). Aside from that, the absence of Heavy Storm will allow players to set Spells and Trap Cards without needing to think twice. Not good for the game. Konami needs to design well-designed balanced mass Spell and Trap removal before I can confirm my stance on Heavy Storm.

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Heavy with a discard increased the number of cards that your opponent can set and still be safe to 2.

 

IMO the best replacement for Heavy should have one of those effects:

 

1. Normal Spell

Destroy all Spell and Trap Cards on the field. You cannot Special Summon during the turn you activate this card.

 

2. Normal Spell

Destroy all Spell and Trap Cards on the field. You cannot attack during the turn you activate this card.

 

3. Normal Spell

Destroy all Spell and Trap Cards on the field. You cannot Special Summon nor attack during the turn you activate this card.

 

I like number 1 the most.

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I like Catastrophy, I don't think it really is bad, just outclassed. With enough S/T removal effects around, Heavy Storm could be banned and this well. The problem here seems to be the "stall" element. I can only think of Side Deck changes when that is the case.

 

OT(after the Hijack):

 

Normal Spell

Destroy all Spell and Trap Cards on the field. You cannot Normal Summon during the turn you activate this card.

 

Normal Spell

Destroy all Spell and Trap Cards you control and an equal number of Spell and Trap Cards your opponent controls.

 

Normal Spell

Destroy 3 Spell or Trap Cards on the field.

 

Normal Spell

You can only activate this card during your Main Phase 2. Destroy all Spell and Trap Cards on the field.

 

Normal Spell

If you opponent controls no face-up monsters, destroy all Spell and Trap Cards on the field.

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