-Griffin Posted August 5, 2010 Report Share Posted August 5, 2010 http://yugioh.wikia.com/wiki/Malevolent_Catastrophe People often say, "Heavy Storm MUST be @1 to stop overextension" but, IMO, this does it well enough. It's not as good, but it's still a splashable backrow wipe. Oh, and don't say they can just not attack. Not being able to attack is a cost for a huge backrow anyway. Anyway, now that you all remember this exists, does Heavy really need to stay @1? Or can it go to 0? Personally, I'm indifferent and it'd probably depend on the other changes being made or something, but I'd like to have opinions. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 5, 2010 Report Share Posted August 5, 2010 I activate Wave Motion Cannon and set 4 cards. Attacking? No thanks. Link to comment Share on other sites More sharing options...
Aesirson Posted August 5, 2010 Report Share Posted August 5, 2010 As long as HS stays on 1 it will be ran over MC, obviosuly. But I doubt we wouldn't see a lot more of MC if HS was at 0. As for your last question, HS could go to 0 just for the fun of seeing things like MC being run. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 5, 2010 Report Share Posted August 5, 2010 It would depend on the format. How would one deal with stall? Malevolent Catastrophe I don't think would be able to deal with it. Without Heavy Storm what can really stop it? Sure you have themed removal but does that mean because Decks don't have themed removal, they aren't allowed to be competitive? Keep in mind that an ideal format would not only have the banworthy stuff like the field nukers banned but it should also have a diverse metagame (sure some decks will be better than others but so what. Not everything can be exactly equal). Or would you just declare that stall is bad for the game and kill Stall along with Heavy Storm? In an ideal format, Monster removal is not really an issue since you have the 1-for-1 removal like Fissure and Smashing Ground at 3 and balanced mass removal in Lightning Vortex. Spell and Trap removal-wise, you've really only got Mystical Space Typhoon and Dust Tornado. The rest are either situational or just bad. Both have loose activation conditions while still being balanced but is that really enough? No. Malevolent Catastrophe while it is mass removal, cannot be compared to Heavy Storm. It relies on an opponent attacking and it isn't chainable. Well in this good format, non-chainables are more viable in the absence of field nukers and Heavy Storm but Malevolent Catastrophe just isn't good enough if you haven't dealt with stall properly (Limiting it so it is easier to deal with because you shouldn't have to dedicate a Deck completely just to be able to beat another Deck and get crushed by everything else. In this case using a lot of 1-for-1 removal just so you aren't stopped by Stall. There's also the option to declare it is bad for the game and just kill it completely). Aside from that, the absence of Heavy Storm will allow players to set Spells and Trap Cards without needing to think twice. Not good for the game. Konami needs to design well-designed balanced mass Spell and Trap removal before I can confirm my stance on Heavy Storm. Link to comment Share on other sites More sharing options...
Zauls Posted August 5, 2010 Report Share Posted August 5, 2010 Thanks for the essay JP. Basically, Malevolent Catastrophe is bad /thread. Link to comment Share on other sites More sharing options...
Mehmani Posted August 5, 2010 Report Share Posted August 5, 2010 Terrible, next? I actually think it's half-decent, though I would run HS over this bullshit any day. Link to comment Share on other sites More sharing options...
poopybuttoxes Posted August 5, 2010 Report Share Posted August 5, 2010 I dont like melevolent. If it didnt have the attacking drawback i might use it. Id rather run trap stun though. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted August 5, 2010 Report Share Posted August 5, 2010 If Heavy went to 0. MST should go to 3. Therefore, people will start maining MST and Dust at 2-3. Link to comment Share on other sites More sharing options...
poopybuttoxes Posted August 5, 2010 Report Share Posted August 5, 2010 I wouldnt run that many mst's or dusts. Maybe you forgot about bait doll. I dont know, i use it in half my decks. Link to comment Share on other sites More sharing options...
Toffee. Posted August 5, 2010 Report Share Posted August 5, 2010 Malevolent is actually runable on Wc10, its quite funny. Link to comment Share on other sites More sharing options...
-Griffin Posted August 5, 2010 Author Report Share Posted August 5, 2010 Since people seem decided that it's bad.Self-topic-hijack! Make a balanced threat against backrow removal.Heavy with a "discard 1?" Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 5, 2010 Report Share Posted August 5, 2010 Heavy with a discard increased the number of cards that your opponent can set and still be safe to 2. IMO the best replacement for Heavy should have one of those effects: 1. Normal SpellDestroy all Spell and Trap Cards on the field. You cannot Special Summon during the turn you activate this card. 2. Normal SpellDestroy all Spell and Trap Cards on the field. You cannot attack during the turn you activate this card. 3. Normal SpellDestroy all Spell and Trap Cards on the field. You cannot Special Summon nor attack during the turn you activate this card. I like number 1 the most. Link to comment Share on other sites More sharing options...
Toffee. Posted August 5, 2010 Report Share Posted August 5, 2010 1. Normal SpellDestroy all Spell and Trap Cards on the field. You cannot Special Summon during the turn you activate this card.^This one makes the most seance^So lets go with that. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted August 5, 2010 Report Share Posted August 5, 2010 Storm at 0 Cold Wave at 2/3? or Storm at 0Trunade at 2/3? OR! Link to comment Share on other sites More sharing options...
Family Friendly Posted August 5, 2010 Report Share Posted August 5, 2010 Storm at 0 Cold Wave at 2/3? or Storm at 0Trunade at 2/3? OR! No.Stop being bad. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 5, 2010 Report Share Posted August 5, 2010 Cold Wave to 3? O.o Link to comment Share on other sites More sharing options...
Toffee. Posted August 5, 2010 Report Share Posted August 5, 2010 Cold Wave to 3? O.oFor a long time, it WAS@3 Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 5, 2010 Report Share Posted August 5, 2010 That was before a lot of cards were released. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted August 5, 2010 Report Share Posted August 5, 2010 No.Stop being bad. O rly? GTFO Link to comment Share on other sites More sharing options...
Toffee. Posted August 5, 2010 Report Share Posted August 5, 2010 That was before a lot of cards were released.Yea, thats true.Most of the cards used now-a-days were just "meh", until people got serious about them.Like Solemn for example. Link to comment Share on other sites More sharing options...
Sleepy Posted August 5, 2010 Report Share Posted August 5, 2010 I like Catastrophy, I don't think it really is bad, just outclassed. With enough S/T removal effects around, Heavy Storm could be banned and this well. The problem here seems to be the "stall" element. I can only think of Side Deck changes when that is the case. OT(after the Hijack): Normal SpellDestroy all Spell and Trap Cards on the field. You cannot Normal Summon during the turn you activate this card. Normal SpellDestroy all Spell and Trap Cards you control and an equal number of Spell and Trap Cards your opponent controls. Normal SpellDestroy 3 Spell or Trap Cards on the field. Normal SpellYou can only activate this card during your Main Phase 2. Destroy all Spell and Trap Cards on the field. Normal SpellIf you opponent controls no face-up monsters, destroy all Spell and Trap Cards on the field. Link to comment Share on other sites More sharing options...
Family Friendly Posted August 5, 2010 Report Share Posted August 5, 2010 O rly? GTFO Counterargument of the year. Link to comment Share on other sites More sharing options...
Catterjune Posted August 5, 2010 Report Share Posted August 5, 2010 No stall/burn decks should try to attack. Then again, Fairy Wind is a better counter to them. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted August 5, 2010 Report Share Posted August 5, 2010 Counterargument of the year. Troll Account of the Year..... Now Stop it....If you don't want both of us warned or banned Link to comment Share on other sites More sharing options...
Family Friendly Posted August 5, 2010 Report Share Posted August 5, 2010 Troll Account of the Year..... Now Stop it....If you don't want both of us warned or banned I'm not trolling. I told you to stop being bad, because you are. I guess that's flaming, but if you can't suck it up, then why be on the Internet in the first place. Link to comment Share on other sites More sharing options...
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