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its not a sham. you decided to leave us waiting for to many rounds. i really want to get this over with so blah blah your gone. also dexal pmed me saying that he wanted to move on without you (he knew it would eliminate him but he hated waiting.)

 

[spoiler=final task]

final experience, olympic sports

 

welcome to Bejing! here you will compete 1 on 1 on 1 on 1 to finally prove you are worthy of the grand prize!

 

for the first part of the experience you will be going a little french olympics by poodle clipping. (make warrior-type monster card that reducts 500 atk points from beast type monsters.)

 

when you have your poodle clipped you can begin to vault and land on this little mat here. hope you remember to put it there because im not doing it! (you must make an equip card allowing a warrior type monster to attack your opponent directly as long as theres a field or trap card activated on their side of the field)

 

why dont you take a dip in the pool? well if you want to get in you have to jump from that diving board. (make an equip card that will allow the equiped monster to destroy or take control of an aqua type monster in condition they must wait 3 turns before doing so.)

 

once you have splashed in the pool you can step into the ring! but your not eligable to box. your boxing mech is though! (make a machine type monster that has an advantage over warrior type monsers.)

 

its the final stretch! quick you must run run run run run run! are you wearing your s;pecial sneakers? did you make them? well do it before you lose! (make an equip card that equips to wrrior type monsters. when it is equiped they acan either

A: attack twice per turn

B: while the card is activated you can end your standby phase quicker.

C: your card can only be destroyed by 6 stars +

D: All of the above)

 

lets go over the final round rules:

no shields

no golden renches

no stealing cards

no teams

results wont be revealed until the end of the experience

 

got it? begin!

 

 

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Ok heres my cards i will edit this post when ive made all my cards, im making just 1 a day as im really busy, sorry newfie

 

302788u.jpg

 

Lore: This card cannot be destroyed by battle if it battles a Beast, Beast-Warrior or Winged Beast-type monster. If a Beast, Beast-Warrior or Winged Beast-type monster battles this card it is destroyed at the end of the damage step. Decrease the ATK of all Beast, Beast-Warrior or Winged Beast-type monsters on the field by 500 and increase the Level of all Beast, Beast-Warrior or Winged Beast-type monsters in both players hands by 2. If this card is destroyed by a card effect both players can Special Summon up to 3 Beast-type monsters from their Graveyard.

 

302788t.jpg

 

Lore: Equip this only to a Level 4 or lower Warrior-type monster. By discarding 1 card from your hand to the Graveyard the equipped monster can attack your opponent sLife points this turn. If your opponent does not control a face up continuos Spell or Trap card this effect is negated and the following effect is activated:

-Any Battle damage this card does in battles with a non Warrior-type monster is doubled.

 

 

302788.jpg LORE CHANGED!!!

 

Lore: This card can only be equipped with a monster of the WATER attribute. If this card destroys a face up Attack position WATER monster you can activate one of the following effects:

-Special Summon the destroyed monster to your side of the field during your 3rd Standby phase after the battle and send it to the Graveyard during the end phase it was special summoned.

-Any Battle damage your opponent takes from this battle is doubled.

-Inflict direct damage equal to the monster destroyed's DEF.

 

302788.jpg

 

Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 WIND monsters in either players Graveyard. Once per turn you can destroy EARTH monsters on the field equal to the amount of WIND monsters on the field. If the destroyed monster is a Warrior-type inflict 500 points of direct damage to your opponent. During the damage step between this card and a Warrior-Type monster you can pay 1000 Life points to increase this cards ATK points by 2500.

 

302788y.jpg

 

Lore: Equip only to a Level 6 or higher Warrior-type monster. If the equipped monster destroys your opponents Defence position monster during your Standby Phase you can activate one of the following effects:

- This turn if the equipped monster destroyed a monster as a result of Battle it can Attack again. If this monster Attacks 3 or more monsters it is destroyed during your opponents Standby Phase.

-The equipped monster cannot be Destroyed as a result of Battle this turn by a monster of the same level or higher. Any Battle Damage you take this turn in Battles involving this card is doubled.

-Skip your opponents next Stanby Phase. During your next Standby Phase any effects that would activate during the Standby Phase are negated.

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Almost forgot to post these :P

[spoiler=Poodle Clipping]

SolitaryHunter.jpg

 

LORE: As long as this card remains on the field, Beast-type monsters lose 500 ATK. If this card was destroyed and sent to the Graveyard by a Beast or Beast Warrior-type monster, you can shuffle it in your Deck.

 

 

[spoiler=Quick Attack]

SpeedStrike.jpg

 

LORE: This card can only be equipped to a Warrior-type monster. Once per turn, if your opponent activates a trap card, the equipped monster gains 1000 ATK. As long as there is a face-up Field Spell, the equipped card can attack your opponent directly.

 

 

[spoiler=Water Control]

WaterArt.jpg

 

LORE: During each of your Standby Phases, put 1 Water Counter on this card. The equipped monster gains 100 ATK for each Water Counter on this card. You can remove 3 Water Counters from this card to take control of 1 WATER monster your opponent controls. If this card is destroyed, return all monsters on the field to their owner's side of the field.

 

 

[spoiler=Robo Destroyer]

MechaBoxer.jpg

 

LORE: If this monster battles with a Warrior-type monster, it gains 500 ATK during the Damage Step only. If this card inflicts battle damage to your opponent, you can temove 1 card in your Graveyard and 1 Warrior-type monster in your opponent's Graveyard from play.

 

 

[spoiler=Really Really Fast]

SpeedBoost.jpg

 

LORE: Equip this card to a Warrior-type monster. During your Main Phase 1, you can reveal the top card of your Deck and send it to the bottom of your Deck. If you do, activate one of the following effects, depending on the card revealed.

*Monster: The equipped monster can attack twice during your next Battle Phase.

*Spell: Until your opponent's next End Phase, the equipped monster cannot be destroyed by level 5 or lower monsters.

*Trap: Skip your next Standby Phase.

 

 

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Cards are up. Like last time, the actual name of the card will be in the left hand side of the spoiler, whilst Image Credit will be on the right.

 

[spoiler=Dual Katana Wielder of Fire and Ice - Wanderley]219713.jpg

 

This card's Atrribute is also treated as both FIRE and WATER. When a Beast-type, Beast-Warrior-type or Winged Beast-type monster on your opponent's side of the field destroys this card by battle, decrease that monster's ATK and DEF by 100x its own level, plus an additional 500. Once per turn, while you control 5 FIRE and/or WATER monsters, you can Tribute all monsters you control except this card to inflict damage to your opponent equal to the ATK of all FIRE monsters Tributed for this effect, and destroy a number of cards your opponent controls equal to the number of WATER monsters Tributed for this effect.

 

[spoiler=Archangel of the Storms - .:Kai Hiwatari:.]219713.jpg

 

If your opponent controls 1 or more Spell and Trap Cards and you control no Spell or Trap Cards, you can Special Summon this card from your hand. If your opponent activates a Spell or Trap Card during your turn, you can Tribute this card and pay Life Points equal to the sum of its ATK and DEF to destroy all cards your opponent controls. Once per turn, you can equip this card to a "Dual Katana Wielder of Fire and Ice" you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster can attack your opponent's Life Points directly, and no card can be activated in response to that monster's attack. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

 

[spoiler=Synchronized Ocean Conversion - Father Wolf]219713q.jpg

 

If this card is Set or equipped to a monster under any circumstance other than by its own effect, remove this card from play. During your 4th Standby Phase after this card was removed from play by this effect, you can either Set this card or equip it to a face-up monster you control. While you control the equipped monster, you can take control of any WATER monster Summoned by your opponent. Monsters you have taken control of by this effect are destroyed during the End Phase, and cannot be Tributed for a card effect, Tribute Summon, Fusion Summon or Synchro Summon.

 

[spoiler=Aerial Dragon Bomber - .Supervillian]219713.jpg

 

"Solar Flare Dragon" + "Blast Sphere" + "Kinetic Soldier"

This card cannot be Special Summoned except by Fusion Summon. You cannot use this card as a Synchro Material Monster as long as your opponent controls at least 1 card. Once per turn, at any stage of either player's turn, you can destroy 1 Warrior-type monster on the field, and inflict damage to both players equal to the sum of the destroyed monster's ATK and DEF. If the duel would end in a Draw because of this effect, you win the duel instead.

 

[spoiler=Nobly Ready and Waiting Steed - hunduel]219713u.jpg

 

This card can only be equipped to a Warrior-type monster you control. The equipped monster is treated as a Beast-Warrior type monster, and gains 300 ATK and DEF. Once per turn, during either players Battle Phase you can roll 2 six-sided dice. If the equipped monster battles with a monster whose Level is equal to or lower than the result of the dice, destroy the opponent's monster without entering the Damage Step. If the destroyed monster was in Attack Position, inflict Battle damage equal to the difference between the equipped monster's ATK and the destroyed monster's ATK. While this card remains face-up the field, all Standby Phases and End Phases are skipped.

 

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ok i might as well (since i have time now)

 

cards are finished... posting now

 

185013h.jpg

While this monster remains face up on the field all Beast type monsters lose 500 ATK. This monsters Base ATK is 1000x the number of monsters affected by this. (minumum of 1000 ATK) When this card is sent to the graveyard due to battle it deals Direct Damage to your opponet for turns equal to the level of the monster the destroyed this monster.

 

185013r.jpg

This cards effect is activated while your opponet has one spell or trap card activated. While the opponets Spell or Trap card is activated, Equip this Spell card to a Warrior type monster, and all warrior monsters (on both sides of the field) may attack directly. When your opponet no longer has an activated Spell or Trap card this card, and the equiped monster, is removed from play.

 

185013.jpg

This cards effect is activated when the equiped monster is sent to the graveyard. Three turns after equiped monster is sent to the graveyard you can either select a Aqua monster on your opponets side to sacrafice to special summon the equiped monster, or take control of one Aqua monster on the opponets side of the field.

 

185013f.jpg

This card can only be special summoned when a Warrior type monster is sent from the field to the graveyard. This monsters base DEF is equal to the ATK and DEF or all Warrior type monsters on the field when this monster is summoned.

 

185013f.jpg

This card can only be equiped to a warrior type monster. When the equiped monster is attacked by a 6+ level monster all battle damage is negated and the attacking monster id destroyed. This monster then can attack twice for turns equal to the level of the monster that attacked before. Every turn effected by this has no standby phase.

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